자산 충돌 박스 z-fighting 현상 개선 #20

Merged
UVCXR merged 1 commits from pgd/20250319_2 into main 2025-03-19 16:27:16 +09:00

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@@ -22,6 +22,7 @@ namespace XED.Util
public Func<Transform, GameObject> instantiateObject;
public bool isSelected = false;
public bool isCollided = false;
private float zFightingOffset = 1.0001f;
private void Awake()
{
@@ -125,7 +126,7 @@ namespace XED.Util
{
Vector3 localCenter = transform.InverseTransformPoint(meshBounds.center);
Vector3 localSize = transform.InverseTransformVector(meshBounds.size);
objectRenderer.transform.localScale = localSize;
objectRenderer.transform.localScale = localSize * zFightingOffset;
objectRenderer.transform.localPosition = meshBounds.center;
if (snapPoints.Count == 8)
{