diff --git a/Assets/Scripts/Studio/AssetTool/CustomAssetRenderObject.cs b/Assets/Scripts/Studio/AssetTool/CustomAssetRenderObject.cs index 4a8ecd13..d7a4058f 100644 --- a/Assets/Scripts/Studio/AssetTool/CustomAssetRenderObject.cs +++ b/Assets/Scripts/Studio/AssetTool/CustomAssetRenderObject.cs @@ -22,6 +22,7 @@ namespace XED.Util public Func instantiateObject; public bool isSelected = false; public bool isCollided = false; + private float zFightingOffset = 1.0001f; private void Awake() { @@ -125,7 +126,7 @@ namespace XED.Util { Vector3 localCenter = transform.InverseTransformPoint(meshBounds.center); Vector3 localSize = transform.InverseTransformVector(meshBounds.size); - objectRenderer.transform.localScale = localSize; + objectRenderer.transform.localScale = localSize * zFightingOffset; objectRenderer.transform.localPosition = meshBounds.center; if (snapPoints.Count == 8) {