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26 Commits
pgd/202507
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jym/250716
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|
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_scale: 1
|
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_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_boxHeight: 0.18
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||||
_boxDepth: 0.18
|
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@@ -6215,7 +6235,7 @@ MonoBehaviour:
|
||||
_capType: 2
|
||||
_fillMode: 0
|
||||
_shadeMode: 0
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_coneHeight: 1.65
|
||||
_coneRadius: 0.5
|
||||
@@ -6238,7 +6258,7 @@ MonoBehaviour:
|
||||
_lineType: 0
|
||||
_fillMode: 0
|
||||
_length: 5.5
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_boxHeight: 0.18
|
||||
_boxDepth: 0.18
|
||||
@@ -6255,7 +6275,7 @@ MonoBehaviour:
|
||||
_capType: 2
|
||||
_fillMode: 0
|
||||
_shadeMode: 0
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_coneHeight: 1.65
|
||||
_coneRadius: 0.5
|
||||
@@ -6278,7 +6298,7 @@ MonoBehaviour:
|
||||
_lineType: 0
|
||||
_fillMode: 0
|
||||
_length: 5.5
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_boxHeight: 0.18
|
||||
_boxDepth: 0.18
|
||||
@@ -6295,7 +6315,7 @@ MonoBehaviour:
|
||||
_capType: 2
|
||||
_fillMode: 0
|
||||
_shadeMode: 0
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_coneHeight: 1.65
|
||||
_coneRadius: 0.5
|
||||
@@ -6316,7 +6336,7 @@ MonoBehaviour:
|
||||
_hoveredColor: {r: 0.96470594, g: 0.9490197, b: 0.19607845, a: 1}
|
||||
_dblSlidersLookAndFeel:
|
||||
- _planeType: 1
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_quadWidth: 1
|
||||
_quadHeight: 1
|
||||
@@ -6347,7 +6367,7 @@ MonoBehaviour:
|
||||
_color: {r: 0.5, g: 0.5, b: 0.5, a: 0.1}
|
||||
_borderColor: {r: 0.8, g: 0.8, b: 0.8, a: 0.8}
|
||||
- _planeType: 1
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_quadWidth: 1
|
||||
_quadHeight: 1
|
||||
@@ -6378,7 +6398,7 @@ MonoBehaviour:
|
||||
_color: {r: 0.5, g: 0.5, b: 0.5, a: 0.1}
|
||||
_borderColor: {r: 0.8, g: 0.8, b: 0.8, a: 0.8}
|
||||
- _planeType: 1
|
||||
_scale: 1
|
||||
_scale: 1.2
|
||||
_useZoomFactor: 1
|
||||
_quadWidth: 1
|
||||
_quadHeight: 1
|
||||
@@ -9801,7 +9821,7 @@ GameObject:
|
||||
- component: {fileID: 1833346087}
|
||||
- component: {fileID: 1833346086}
|
||||
- component: {fileID: 1833346090}
|
||||
m_Layer: 0
|
||||
m_Layer: 6
|
||||
m_Name: Plane
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
@@ -10136,7 +10156,7 @@ MonoBehaviour:
|
||||
_settings:
|
||||
_canBeDisplayed: 1
|
||||
_isExpanded: 1
|
||||
_physicsMode: 1
|
||||
_physicsMode: 2
|
||||
--- !u!224 &1959729457 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 5526574206638406261, guid: ea83f56b6eed48b4d98d8ee2b8f4b6e9, type: 3}
|
||||
@@ -11041,7 +11061,7 @@ Canvas:
|
||||
m_AdditionalShaderChannelsFlag: 25
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 2
|
||||
m_TargetDisplay: 0
|
||||
--- !u!1 &3194360978488024824
|
||||
GameObject:
|
||||
@@ -11664,6 +11684,10 @@ PrefabInstance:
|
||||
propertyPath: m_Name
|
||||
value: Panel_Toolbox
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1799883531746712332, guid: 8c7d27dfc5a4df745bb492f645ef8a91, type: 3}
|
||||
propertyPath: m_IsActive
|
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value: 0
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 3012754740992037236, guid: 8c7d27dfc5a4df745bb492f645ef8a91, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 258.89844
|
||||
|
||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
||||
using Studio.Command;
|
||||
using Studio.Core;
|
||||
using Studio.Manage;
|
||||
using Studio.AssetTool;
|
||||
|
||||
namespace Studio.RuntimeGizmo
|
||||
{
|
||||
@@ -114,6 +115,21 @@ namespace Studio.RuntimeGizmo
|
||||
objectUniversalGizmo.SetTargetObjects(selectedObjects);
|
||||
|
||||
workGizmo.Gizmo.SetEnabled(selectedObjects.Count != 0);
|
||||
|
||||
List<GameObject> meshObjects = new List<GameObject>();
|
||||
|
||||
foreach (GameObject go in selectedObjects)
|
||||
{
|
||||
CustomAssetRenderObject assetObj = go.GetComponent<CustomAssetRenderObject>();
|
||||
if (assetObj == null) continue;
|
||||
MeshRenderer[] renderer = assetObj.RenderObject.GetComponentsInChildren<MeshRenderer>(true);
|
||||
foreach (var r in renderer)
|
||||
{
|
||||
meshObjects.Add(r.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
objectMoveGizmo.Gizmo.MoveGizmo.SetVertexSnapTargetObjects(meshObjects);
|
||||
}
|
||||
public void ResetGizmo()
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace RTG
|
||||
{
|
||||
@@ -57,33 +58,37 @@ namespace RTG
|
||||
_destinationObjects.Clear();
|
||||
}
|
||||
|
||||
List<Vector3> centersAndCorners = new List<Vector3>();
|
||||
protected override void CalculateDragValues()
|
||||
{
|
||||
Camera focusCamera = RTFocusCamera.Get.TargetCamera;
|
||||
_relativeDragOffset = Vector3.zero;
|
||||
|
||||
if (_destinationObjects.Count != 0 && _settings.CanSnapToObjectVerts)
|
||||
{
|
||||
Vector3 worldDestPos;
|
||||
if (GetWorldPointClosestToInputDevice(focusCamera, _destinationObjects, out worldDestPos))
|
||||
_relativeDragOffset = worldDestPos - _snapPivot;
|
||||
|
||||
return;
|
||||
if (GetWorldPointClosestToInputDevice(focusCamera, _destinationObjects, out worldDestPos)) _relativeDragOffset = worldDestPos - _snapPivot;
|
||||
}
|
||||
|
||||
if (_settings.CanSnapToGrid)
|
||||
else
|
||||
if(_settings.CanSnapToGrid)
|
||||
{
|
||||
Ray ray = RTInputDevice.Get.Device.GetRay(focusCamera);
|
||||
XZGridRayHit gridHit = RTScene.Get.RaycastSceneGridIfVisible(ray);
|
||||
if (gridHit != null)
|
||||
{
|
||||
XZGridCell gridCell = RTSceneGrid.Get.CellFromWorldPoint(gridHit.HitPoint);
|
||||
gridCell.GetCenterAndCorners(ref centersAndCorners);
|
||||
|
||||
List<Vector3> centersAndCorners = gridCell.GetCenterAndCorners();
|
||||
int closestPtIndex = Vector3Ex.GetPointClosestToPoint(centersAndCorners, gridHit.HitPoint);
|
||||
if (closestPtIndex >= 0)
|
||||
_relativeDragOffset = centersAndCorners[closestPtIndex] - _snapPivot;
|
||||
if (closestPtIndex >= 0) _relativeDragOffset = centersAndCorners[closestPtIndex] - _snapPivot;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Ray ray = RTInputDevice.Get.Device.GetRay(focusCamera);
|
||||
Plane dragPlane = new Plane(Vector3.up, _snapPivot);
|
||||
|
||||
if (dragPlane.Raycast(ray, out float enter))
|
||||
{
|
||||
Vector3 worldPoint = ray.GetPoint(enter);
|
||||
_relativeDragOffset = worldPoint - _snapPivot;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,11 +99,8 @@ namespace RTG
|
||||
protected bool GetWorldPointClosestToInputDevice(Camera focusCamera, IEnumerable<GameObject> gameObjects, out Vector3 point)
|
||||
{
|
||||
point = Vector3.zero;
|
||||
if (gameObjects == null)
|
||||
return false;
|
||||
|
||||
if (!RTInputDevice.Get.Device.HasPointer())
|
||||
return false;
|
||||
if (gameObjects == null) return false;
|
||||
if (!RTInputDevice.Get.Device.HasPointer()) return false;
|
||||
|
||||
Vector2 inputDeviceScreenPt = RTInputDevice.Get.Device.GetPositionYAxisUp();
|
||||
float minDistSqr = float.MaxValue;
|
||||
@@ -110,16 +112,14 @@ namespace RTG
|
||||
if (mesh != null)
|
||||
{
|
||||
MeshVertexChunkCollection meshVChunkCollection = MeshVertexChunkCollectionDb.Get[mesh];
|
||||
if (meshVChunkCollection == null)
|
||||
continue;
|
||||
if (meshVChunkCollection == null) continue;
|
||||
|
||||
Matrix4x4 worldMtx = srcObject.transform.localToWorldMatrix;
|
||||
List<MeshVertexChunk> testChunks = meshVChunkCollection.GetWorldChunksHoveredByPoint(inputDeviceScreenPt, worldMtx, focusCamera);
|
||||
if (testChunks.Count == 0)
|
||||
{
|
||||
MeshVertexChunk closestChunk = meshVChunkCollection.GetWorldVertChunkClosestToScreenPt(inputDeviceScreenPt, worldMtx, focusCamera);
|
||||
if (closestChunk != null && closestChunk.VertexCount != 0)
|
||||
testChunks.Add(closestChunk);
|
||||
if (closestChunk != null && closestChunk.VertexCount != 0) testChunks.Add(closestChunk);
|
||||
}
|
||||
|
||||
foreach (var chunk in testChunks)
|
||||
@@ -172,9 +172,7 @@ namespace RTG
|
||||
_destinationObjects.Clear();
|
||||
|
||||
IInputDevice inputDevice = RTInputDevice.Get.Device;
|
||||
if (!inputDevice.HasPointer())
|
||||
return;
|
||||
|
||||
if (!inputDevice.HasPointer()) return;
|
||||
Vector2 inputDevicePos = inputDevice.GetPositionYAxisUp();
|
||||
|
||||
var boundsQConfig = new ObjectBounds.QueryConfig();
|
||||
@@ -183,20 +181,17 @@ namespace RTG
|
||||
|
||||
RTFocusCamera.Get.GetVisibleObjects(_visibleObjectBuffer);
|
||||
List<GameObject> targetObjects = new List<GameObject>(_targetObjects);
|
||||
_visibleObjectBuffer
|
||||
.RemoveAll(a =>
|
||||
targetObjects.Contains(a) ||
|
||||
!ObjectBounds.CalcScreenRect(a, focusCamera, boundsQConfig).Contains(inputDevicePos) ||
|
||||
targetObjects.FindAll(b => a.transform.IsChildOf(b.transform)).Count != 0);
|
||||
_visibleObjectBuffer.RemoveAll(a => targetObjects.Contains(a) ||
|
||||
!ObjectBounds.CalcScreenRect(a, focusCamera, boundsQConfig).Contains(inputDevicePos) ||
|
||||
targetObjects.FindAll(b => a.transform.IsChildOf(b.transform)).Count != 0 ||
|
||||
a.GetComponent<MeshRenderer>()?.enabled == false);
|
||||
|
||||
foreach (var visibleObject in _visibleObjectBuffer)
|
||||
{
|
||||
if (!CanUseObjectAsSnapDestination(visibleObject))
|
||||
continue;
|
||||
if (!CanUseObjectAsSnapDestination(visibleObject)) continue;
|
||||
|
||||
GameObjectType objectType = visibleObject.GetGameObjectType();
|
||||
if (objectType == GameObjectType.Mesh || objectType == GameObjectType.Sprite)
|
||||
_destinationObjects.Add(visibleObject);
|
||||
if (objectType == GameObjectType.Mesh || objectType == GameObjectType.Sprite) _destinationObjects.Add(visibleObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,6 +215,25 @@ namespace RTG
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<(Mesh mesh, Transform transform)> GetAllMeshWithTransform(this GameObject root)
|
||||
{
|
||||
var result = new List<(Mesh, Transform)>();
|
||||
|
||||
foreach (var mf in root.GetComponentsInChildren<MeshFilter>(true))
|
||||
{
|
||||
if (mf.sharedMesh != null)
|
||||
result.Add((mf.sharedMesh, mf.transform));
|
||||
}
|
||||
|
||||
foreach (var smr in root.GetComponentsInChildren<SkinnedMeshRenderer>(true))
|
||||
{
|
||||
if (smr.sharedMesh != null)
|
||||
result.Add((smr.sharedMesh, smr.transform));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Renderer GetMeshRenderer(this GameObject gameObject)
|
||||
{
|
||||
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
|
||||
|
||||
@@ -44,9 +44,9 @@ namespace RTG
|
||||
return new XZGridCell(cellIndexX, cellIndexZ, cellMin, cellMax, parentGrid);
|
||||
}
|
||||
|
||||
public void GetCenterAndCorners(ref List<Vector3> centerAndCorners)
|
||||
public List<Vector3> GetCenterAndCorners()
|
||||
{
|
||||
centerAndCorners.Clear();
|
||||
var centerAndCorners = new List<Vector3>();
|
||||
centerAndCorners.Add(Center);
|
||||
|
||||
Vector3 minToMax = _max - _min;
|
||||
@@ -54,6 +54,8 @@ namespace RTG
|
||||
centerAndCorners.Add(_min + Vector3.forward * minToMax.z);
|
||||
centerAndCorners.Add(_max);
|
||||
centerAndCorners.Add(_min + Vector3.right * minToMax.x);
|
||||
|
||||
return centerAndCorners;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"name": "TriLib"
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 15545b3a29950d248bc9a028ceeaa09a
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AssemblyDefinitionImporter:
|
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externalObjects: {}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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@@ -11,5 +11,5 @@ AssetOrigin:
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productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Mappers/AutodeskInteractiveStandardMaterialMapper.asset
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Mappers/AutodeskInteractiveStandardMaterialMapper.asset
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
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||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/MaterialHelpers/AutodeskInteractiveMaterialsHelper.asset
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/MaterialHelpers/AutodeskInteractiveMaterialsHelper.asset
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/HDRP/AutodeskInteractive.mat
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/HDRP/AutodeskInteractive.mat
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/Standard/AutodeskInteractive.mat
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/Standard/AutodeskInteractive.mat
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/Standard/AutodeskInteractive.shadervariants
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/Standard/AutodeskInteractive.shadervariants
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/UniversalRP/AutodeskInteractive.mat
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Resources/Materials/AutodeskInteractive/UniversalRP/AutodeskInteractive.mat
|
||||
uploadId: 752923
|
||||
|
||||
@@ -10,5 +10,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Scenes/AutodeskInteractiveMaterials.unity
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Scenes/AutodeskInteractiveMaterials.unity
|
||||
uploadId: 752923
|
||||
|
||||
@@ -14,5 +14,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Scenes/Scripts/AutodeskInteractiveMaterialsSample.cs
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Scenes/Scripts/AutodeskInteractiveMaterialsSample.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -14,5 +14,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Scripts/Mappers/AutodeskInteractiveStandardMaterialMapper.cs
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Scripts/Mappers/AutodeskInteractiveStandardMaterialMapper.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -14,5 +14,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibAutodeskInteractiveMaterials/Scripts/Utils/AutodeskInteractiveMaterialsHelper.cs
|
||||
assetPath: Assets/TriLib/TriLibAutodeskInteractiveMaterials/Scripts/Utils/AutodeskInteractiveMaterialsHelper.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -11,5 +11,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibBlendShapePlayer/Resources/Mappers/BlendShapePlayerMapper.asset
|
||||
assetPath: Assets/TriLib/TriLibBlendShapePlayer/Resources/Mappers/BlendShapePlayerMapper.asset
|
||||
uploadId: 752923
|
||||
|
||||
@@ -14,5 +14,5 @@ AssetOrigin:
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Scripts/ExternalAssets/TriLib/TriLibBlendShapePlayer/Scripts/BlendShapePlayer.cs
|
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assetPath: Assets/TriLib/TriLibBlendShapePlayer/Scripts/BlendShapePlayer.cs
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Block a user