RTG 씬 수정
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@@ -4991,12 +4991,12 @@ MonoBehaviour:
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_scaleSensitivity: 1
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_moveGizmoSettings3D:
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_canBeDisplayed: 1
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_isExpanded: 0
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_isExpanded: 1
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_vertexSnapSettings:
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_canBeDisplayed: 1
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_isExpanded: 1
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_snapDestinationLayers: -1
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_canSnapToGrid: 1
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_snapDestinationLayers: -4095
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_canSnapToGrid: 0
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_canSnapToObjectVerts: 1
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_sglSliderSettings:
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- _lineHoverEps: 0.7
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@@ -9801,7 +9801,7 @@ GameObject:
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- component: {fileID: 1833346087}
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- component: {fileID: 1833346086}
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- component: {fileID: 1833346090}
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m_Layer: 0
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m_Layer: 6
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m_Name: Plane
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -10136,7 +10136,7 @@ MonoBehaviour:
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_settings:
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_canBeDisplayed: 1
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_isExpanded: 1
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_physicsMode: 1
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_physicsMode: 2
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--- !u!224 &1959729457 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 5526574206638406261, guid: ea83f56b6eed48b4d98d8ee2b8f4b6e9, type: 3}
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@@ -98,7 +98,6 @@ namespace RTG
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protected bool GetWorldPointClosestToInputDevice(Camera focusCamera, IEnumerable<GameObject> gameObjects, out Vector3 point)
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{
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Debug.Log("enter " + gameObjects.Count());
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point = Vector3.zero;
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if (gameObjects == null) return false;
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if (!RTInputDevice.Get.Device.HasPointer()) return false;
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