Hierarchy창 디폴트로 켜기

This commit is contained in:
정영민
2025-07-16 18:01:13 +09:00
parent 58104fea4c
commit 391c8edc10

View File

@@ -11,25 +11,30 @@ namespace Studio.Manage
canvas_popup.panel_start.onClickNewProject += canvas_popup.panel_newprojectinfo.Open;
canvas_popup.panel_start.onClickNewProject += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_start.onClickOpenProject += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_start.onClickOpenProject += canvas_popup.panel_openprojectinfo.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_static.panel_scenetab.Init;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_start.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_start.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_saveandnewchecker.onClickNew += canvas_popup.panel_topmenunewprojectinfo.Open;
canvas_popup.panel_saveandopenchecker.onClickOpen += canvas_popup.panel_topmenuopenprojectinfo.Open;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += canvas_static.panel_scenetab.Init;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += canvas_popup.panel_topmenunewprojectinfo.Close;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init;
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_popup.panel_topmenuopenprojectinfo.Close;
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_assethierarchy.onClickAssetItem += canvas_popup.panel_assetinfo.SetPosition;