63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using Cysharp.Threading.Tasks;
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using SHI.modal;
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using System;
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using System.Globalization;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 샘플 장면 드라이버: 버튼 클릭으로 SHI BlockDetail 모달을 생성/표시하고,
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/// StreamingAssets에서 glb/간트 JSON을 읽어 모달에 전달합니다.
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/// </summary>
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public class ShiPopupSample : MonoBehaviour
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{
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[SerializeField]
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private GameObject blockDetailModalPrefab;
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[SerializeField]
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private Button openModalButton;
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private BlockDetailModal blockDetailModal;
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private void Start()
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{
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if (openModalButton != null)
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{
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openModalButton.onClick.AddListener(() =>
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{
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if (blockDetailModal == null && blockDetailModalPrefab != null)
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{
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Canvas canvas = Canvas.FindFirstObjectByType<Canvas>();
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Debug.Log($"Creating BlockDetailModal under Canvas:{canvas}");
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blockDetailModal = Instantiate(blockDetailModalPrefab, canvas.transform).GetComponent<BlockDetailModal>();
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}
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blockDetailModal.gameObject.SetActive(true);
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SetupData().Forget();
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});
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}
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}
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/// <summary>
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/// StreamingAssets에서 샘플 간트 JSON과 모델을 읽어 모달에 적용합니다.
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/// </summary>
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private async UniTaskVoid SetupData()
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{
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if (blockDetailModal == null)
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{
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Debug.LogWarning("BlockDetailModal is not assigned.");
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return;
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}
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string sa = Application.streamingAssetsPath;
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string glbPath = Path.Combine(sa, "block.glb");
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string jsonPath = "isop_chart_short.json";
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Debug.Log($"Loaded blockDetailModal:{blockDetailModal}");
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await blockDetailModal.LoadData(glbPath, jsonPath);
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}
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}
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