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216 Commits

Author SHA1 Message Date
정영민
66f6da34c9 시작 설정 저장 기능 및 New Project 기능 개발 2025-05-22 17:17:54 +09:00
wsh
29aba746e8 1 2025-05-22 11:00:46 +09:00
wsh
1595fb6f19 1 2025-05-22 11:00:41 +09:00
wsh
c8d50f9033 네임스페이스 수정 2025-05-22 10:18:44 +09:00
eb4fbaa9c6 Merge pull request 'UI 레이아웃 수정' (#85) from jym/250521_01 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/85
2025-05-22 10:06:47 +09:00
402839f6f4 Merge pull request '미니맵' (#84) from sjm/250521 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/84
2025-05-22 10:06:35 +09:00
정영민
f4c5a0d38a UI 레이아웃 수정 2025-05-21 18:32:04 +09:00
jmaniuvc
8af6478afb 에러 수정 2025-05-21 15:17:59 +09:00
jmaniuvc
52fc4ca1fb Merge branch 'sjm/250519' into sjm/250521 2025-05-21 15:13:19 +09:00
jmaniuvc
53821f28b1 미니맵 크기 최소화/최대화 2025-05-21 14:46:44 +09:00
wsh
7eca16e598 Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-05-21 12:21:35 +09:00
wsh
7116a959ec 정리 2025-05-21 12:10:38 +09:00
jmaniuvc
dde6c81a56 미니맵 2025-05-21 11:49:52 +09:00
66ea0bee07 Update README.md 2025-05-21 10:40:42 +09:00
wsh
6fd6b2b355 1 2025-05-21 10:38:14 +09:00
wsh
163fc67949 1 2025-05-21 10:26:04 +09:00
wsh
b54ed47afb 파일정리중 2025-05-21 10:10:30 +09:00
wsh
7040c46b9b legacy-벽그리기 관련 클래스 및 프리팹 삭제 2025-05-21 10:02:08 +09:00
wsh
12000db0e2 1 2025-05-21 09:47:37 +09:00
wsh
926ab5190c 프리팹 정리중 2025-05-21 09:47:32 +09:00
wsh
6b1a150316 1 2025-05-21 09:26:30 +09:00
wsh
1fc2d8d118 1 2025-05-21 09:25:47 +09:00
987a099eef Merge pull request '씬 업데이트' (#82) from jym/250521_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/82
2025-05-21 09:25:33 +09:00
정영민
b6ce1d7cc6 씬 업데이트 2025-05-21 09:24:52 +09:00
wsh
36bc97a67c 1 2025-05-21 09:14:45 +09:00
bdabb5f4ef Merge pull request '시작 모달 UI 수정 작업' (#81) from jym/250520_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/81
2025-05-21 09:12:31 +09:00
4e0a05839b Merge pull request 'njh/250520_00' (#80) from njh/250520_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/80
2025-05-21 09:12:21 +09:00
정영민
bf837a42c7 시작 모달 UI 수정 작업 2025-05-20 18:40:07 +09:00
0b0d236821 객체 데이터 연결 이벤트 설정 2025-05-20 18:31:54 +09:00
4c02c24680 데이터 연결설정 2025-05-20 18:29:36 +09:00
wsh
521b7e9de6 missing 수정 2025-05-20 18:23:13 +09:00
wsh
cd3b70644d 1 2025-05-20 18:18:10 +09:00
wsh
ec82271fb0 Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-05-20 16:40:16 +09:00
wsh
46bf63621d 미사용 클래스 삭제 및 컴파일러 경고 수정 2025-05-20 16:40:14 +09:00
aaf4bf0981 Update README.md 2025-05-20 16:26:35 +09:00
wsh
41d23c984e 네임스페이스 수정 XED->Studio 2025-05-20 16:25:58 +09:00
bdc35636bc Merge pull request '가상 공장 대시보드' (#79) from pgd/20250520 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/79
2025-05-20 14:21:33 +09:00
geondo55
415b4f5f49 Merge branch 'main' into pgd/20250520 2025-05-20 13:50:57 +09:00
geondo55
59821ac6dc 가상 공장 대시보드 2025-05-20 13:49:53 +09:00
wsh
003e52ff2e 1 2025-05-20 10:36:18 +09:00
geondo55
17b472745c Merge branch 'main' into pgd/20250520 2025-05-20 09:32:51 +09:00
geondo55
999c94ed1f 1차 가상 공장 대시보드 2025-05-19 18:42:00 +09:00
bfdaeaab19 Merge pull request 'mqtt,api 연결 설정 작업' (#78) from njh/250516_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/78
2025-05-19 13:53:31 +09:00
000e328c6e Merge pull request '프로그램 종료 시점 감지 기능 개발' (#77) from dev/jym/250516_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/77
2025-05-19 13:53:20 +09:00
818dc2e703 Merge branch 'njh/250514_01' into njh/250516_00 2025-05-16 12:54:55 +09:00
a74afe0319 MQTT,API 연결 작성 -> 데이터 송수신 확인 2025-05-16 12:54:02 +09:00
정영민
db43ffbfe1 프로그램 종료 시점 감지 2025-05-16 11:54:49 +09:00
911d2901ba Update README.md 2025-05-16 09:20:23 +09:00
wsh
69995e6d0d Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-05-16 09:19:51 +09:00
wsh
b2941f6010 pre-0.24.0 2025-05-16 09:19:49 +09:00
5f53518c8b Merge pull request '저장 확인 모달 UI 작업' (#76) from jym/250515_01 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/76
2025-05-16 09:06:22 +09:00
정영민
b87bc2dc66 저장 확인 모달 UI 작업 2025-05-15 18:49:20 +09:00
5dc44ba995 Update README.md 2025-05-15 17:34:09 +09:00
5dbe535810 Merge pull request 'UI 생성 설정 기능 개발 및 UI 오류 수정' (#75) from jym/250515_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/75
2025-05-15 17:17:09 +09:00
0512d1bce3 Merge pull request '객체 라이브러리 창 수정' (#74) from pgd/20250515 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/74
2025-05-15 17:16:59 +09:00
정영민
4ccfd08ef6 UI 생성 설정 기능 개발 및 UI 오류 수정 2025-05-15 15:12:02 +09:00
geondo55
78aa08dc38 Merge branch 'main' into pgd/20250515 2025-05-15 14:24:14 +09:00
geondo55
d9cbd84332 객체 라이브러리 창 2025-05-15 14:22:55 +09:00
wsh
158efff01f merge 2025-05-15 09:49:17 +09:00
geondo55
3a2f634096 Merge branch 'main' into pgd/20250515 2025-05-15 09:29:53 +09:00
3c73f1cdbc Merge pull request 'Studio UI 통합' (#73) from njh/250514_01 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/73
2025-05-15 09:12:28 +09:00
036e2dbfeb mqtt add 2025-05-14 18:03:33 +09:00
e703d2fcf5 Fix : Studio UI Merge 2025-05-14 17:00:44 +09:00
7b62435115 Merge pull request 'jym/250513_00' (#72) from jym/250513_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/72
2025-05-14 13:44:47 +09:00
정영민
16b00a0183 UI 생성 모달 수정 2025-05-14 10:45:36 +09:00
정영민
297c7b1e53 3D 동적 객체 생성 설정 모달 및 UI 동적 생성 모달 UI 작업 2025-05-14 09:12:33 +09:00
geondo55
e2683e77c4 백업 2025-05-13 18:08:24 +09:00
ed51e6f85a Merge pull request '시작화면 모달' (#70) from pgd/20250512_1 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/70
2025-05-13 14:55:31 +09:00
geondo55
6f93f2c02c Merge branch 'main' into pgd/20250512_1 2025-05-13 14:50:24 +09:00
geondo55
14fef6bb18 시작화면 모달 수정 2025-05-13 14:49:57 +09:00
jym
33074bbf32 Merge pull request 'jym/250512_02' (#69) from jym/250512_02 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/69
2025-05-13 14:25:15 +09:00
정영민
cf8ce3303d Merge branch 'jym/250512_01' into jym/250512_02 2025-05-13 14:24:13 +09:00
jym
a1476fe166 Merge pull request 'MQTT 연결 설정 모달 UI 작업' (#67) from jym/250512_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/67
2025-05-13 14:14:48 +09:00
jym
61c3b40468 Merge branch 'main' into jym/250512_00 2025-05-13 14:11:52 +09:00
jym
51315cbe5f Merge branch 'main' into jym/250512_01 2025-05-13 14:10:57 +09:00
f6d787cb19 Merge pull request '앱 설정, 인증 모달 추가' (#66) from pgd/20250508_1 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/66
2025-05-13 09:52:49 +09:00
geondo55
ca40a6bb4a 시작화면 모달 2025-05-12 18:11:43 +09:00
정영민
265d6159ff API 연결 설정 모달 UI 작업 2025-05-12 17:37:38 +09:00
정영민
43cb130001 MQTT 연결 설정 모달 UI 작업 2025-05-12 14:21:31 +09:00
geondo55
f82c60d1fc 객체 라이브러리 아이템 수정 2025-05-12 11:28:05 +09:00
geondo55
33b4c73685 Merge branch 'main' into pgd/20250508_1 2025-05-12 09:37:06 +09:00
geondo55
83d2d17542 백업 2025-05-12 09:35:23 +09:00
jym
c324fa6802 Merge pull request '속성창 UI 작업' (#65) from dev/jym/250509_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/65
2025-05-12 08:36:01 +09:00
정영민
eaadce1b8d 속성창 UI 작업 2025-05-12 08:35:29 +09:00
23e903420b Merge pull request 'Hierarchy, AssetLibrary 스크립트 분리' (#64) from pgd/20250507 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/64
2025-05-09 12:38:43 +09:00
0927cce982 Merge pull request '알람 연결 모달 UI 작업' (#63) from jym/250508_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/63
2025-05-09 12:38:31 +09:00
geondo55
be2aa42500 씬수정 2025-05-08 16:56:55 +09:00
geondo55
6611cf4f9b 앱 설정 모달 2025-05-08 16:29:30 +09:00
geondo55
f4aae5ecb8 인증 모달 2025-05-08 15:38:46 +09:00
정영민
332f946465 알람 연결 모달 UI 작업 2025-05-08 13:33:08 +09:00
geondo55
ca9a67a07c Merge branch 'main' into pgd/20250507 2025-05-08 12:02:44 +09:00
geondo55
118e1662f2 Hierarchy, AssetLibrary 스크립트 분리 2025-05-08 12:02:05 +09:00
71d425e97d Merge pull request '로깅 설정 모달 UI 작업' (#62) from jym/250507_02 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/62
2025-05-08 10:35:21 +09:00
a79a5389ae Merge pull request '다국어 설정 모달 UI 작업' (#61) from jym/250507_01 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/61
2025-05-08 10:35:12 +09:00
정영민
df07bcf8b0 로깅 설정 모달 2025-05-07 18:04:17 +09:00
정영민
c719b706c1 다국어 설정 모달 UI 작업 2025-05-07 17:13:21 +09:00
5fcf8927f9 Merge pull request '데이터 연결 모달 UI 작업' (#60) from dev/jym/250507_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/60
2025-05-07 16:41:50 +09:00
85c835fcf3 Merge pull request '시작화면' (#59) from pgd/20250507 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/59
2025-05-07 16:41:40 +09:00
정영민
6658ed5dcd 데이터 Type 이 Matching 일 때 항목 제거 기능 추가 2025-05-07 14:20:41 +09:00
정영민
0379f77337 데이터 연결 모달 UI 작업 2025-05-07 13:47:19 +09:00
geondo55
a30049da03 Merge branch 'main' into pgd/20250507 2025-05-07 12:24:02 +09:00
geondo55
3f7b667e50 시작화면 2025-05-07 12:20:55 +09:00
ea59282d65 Merge pull request 'Top메뉴, Toolbar' (#58) from pgd/20250429 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/58
2025-05-07 10:49:30 +09:00
6e9d1b9425 Merge pull request 'Stage UI 레이아웃 구성' (#56) from jym/250429_00 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/56
2025-05-07 10:49:21 +09:00
geondo55
87db23e37d 버그 수정 2025-04-29 15:29:20 +09:00
geondo55
78c5e3b714 Top메뉴, Toolbar 2025-04-29 14:48:00 +09:00
정영민
a64717a87e 하이어라키 레이아웃 구성 2025-04-29 13:42:13 +09:00
정영민
3f260d2c57 Scene 폴더 위치 조정 2025-04-29 13:40:58 +09:00
정영민
ff8e9ce972 Stage UI 레이아웃 구성 2025-04-29 13:38:21 +09:00
4e544cc54d Merge pull request '기지모 버그 수정 및 LoadData Command 리팩토링' (#55) from pgd/20250425 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/55
2025-04-29 10:44:00 +09:00
geondo55
66d446cdc7 기지모 버그 수정 2025-04-29 10:30:32 +09:00
geondo55
9e5314663e Merge branch 'main' into pgd/20250425 2025-04-29 09:50:19 +09:00
wsh
66abc5bdcd merge 2025-04-28 10:47:18 +09:00
9c59e5e867 Merge pull request 'Object Command 리팩토링' (#54) from pgd/20250422 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/54
2025-04-28 10:15:31 +09:00
geondo55
ce2ed90997 LoadData Command 리팩토링 2025-04-25 11:20:03 +09:00
geondo55
a373879d75 Merge branch 'main' into pgd/20250422 2025-04-23 17:44:04 +09:00
geondo55
36392ea150 Object(Copy,Remove) Command 리팩토링 2025-04-23 17:42:52 +09:00
geondo55
21e0e12ccf 기지모, project command 리팩토링 2025-04-23 09:42:45 +09:00
wsh
ee265674b2 Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-04-22 15:10:59 +09:00
2ad3fbcf33 Merge pull request 'TopBar Dropdown 클릭 안되는 현상 개선' (#53) from pgd/20250422 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/53
2025-04-22 14:47:43 +09:00
geondo55
77b75c63ce 수정 2025-04-22 12:21:02 +09:00
geondo55
24cae4c8db top바 scrollrect 끄기, dropdown close time 증가 2025-04-22 12:09:12 +09:00
a44e2c44c4 Merge pull request 'Camera, Gizmo, Project Command 추가' (#50) from pgd/20250417 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/50
2025-04-21 16:35:43 +09:00
geondo55
cef08df8e0 LoadFile Command 추가 2025-04-21 15:26:04 +09:00
geondo55
7cb9a08144 Merge branch 'main' into pgd/20250417 2025-04-17 18:05:40 +09:00
geondo55
99c6a0f6f1 Camera, Gizmo, Project Command 추가 2025-04-17 18:01:53 +09:00
c27db88402 Merge pull request 'UI 기능 분리' (#49) from pgd/20250417 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/49
2025-04-17 10:29:23 +09:00
geondo55
5cfad8eab4 UI 기능 분리 2025-04-17 10:24:12 +09:00
a24205d929 Merge pull request 'UserInputManager 로직 수정, UpdateRunner 제거' (#48) from pgd/20250416 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/48
2025-04-16 16:27:36 +09:00
geondo55
7c958faa42 씬 수정 2025-04-16 16:18:29 +09:00
geondo55
e4344e538b Merge branch 'main' into pgd/20250416 2025-04-16 16:10:00 +09:00
geondo55
1f525994d0 UserInputManager 수정, UpdateRunner 제거 2025-04-16 16:09:12 +09:00
geondo55
d4ead516d2 CursorManager 수정 2025-04-16 14:50:20 +09:00
wsh
54551b8a24 Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-04-16 11:45:14 +09:00
6bf31ac71c Merge pull request 'AGV, Wall 그리기 Manager 리팩토링' (#47) from pgd/20250416 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/47
2025-04-16 11:36:42 +09:00
geondo55
1cd614a45d Wall 그리기 기능 리팩토링 2025-04-16 11:14:53 +09:00
geondo55
2c3f69b0b8 AGV 관련 Manager 리팩토링 2025-04-16 10:49:50 +09:00
wsh
eb769bc312 Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio 2025-04-15 17:46:48 +09:00
wsh
84740b6133 1 2025-04-15 17:46:45 +09:00
beaf61b399 Merge pull request 'Cursor, Camera Manager 리팩토링' (#46) from pgd/20250414_2 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/46
2025-04-15 17:45:36 +09:00
geondo55
1ce63b9870 Cursor, Camera Manager 리팩토링 2025-04-14 18:09:28 +09:00
geondo55
7c24cb0cc3 Merge branch 'main' into pgd/20250414_2 2025-04-14 15:49:32 +09:00
geondo55
410a3a5bb4 백업 2025-04-14 15:46:40 +09:00
afe8652786 Merge pull request '썸네일, 속성 팝업 복구, 로컬 파일 부모 수정' (#45) from pgd/20250414 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/45
2025-04-14 15:17:49 +09:00
geondo55
516412f585 썸네일 패널 살리기, 로드 로컬 파일 부모 수정 2025-04-14 15:03:14 +09:00
wsh
981a1685f5 이벤트 누락 수정 2025-04-14 12:01:53 +09:00
wsh
92c7655ecb eventConnector 정리 2025-04-14 11:55:27 +09:00
62f019c256 Merge pull request '기모지 버그 수정, 간섭 객체 목록 기능 복구' (#44) from pgd/20250410 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/44
2025-04-14 09:22:48 +09:00
geondo55
b962d25930 UpdateRunner 수정 2025-04-10 09:47:29 +09:00
geondo55
b87ea36afb Merge branch 'main' into pgd/20250409_2 2025-04-10 09:25:04 +09:00
geondo55
f28d0a09a2 씬 수정 2025-04-09 16:12:29 +09:00
geondo55
16fe55edc6 간섭 객체 목록 기능 복구 2025-04-09 16:11:58 +09:00
67fd6739ec Merge pull request '자산 목록창 살리기 , Input이벤트 살리기(select,drag 등)' (#43) from pgd/20250409 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/43
2025-04-09 16:07:19 +09:00
geondo55
807ec619e4 기지모 버그 수정 2025-04-09 14:33:39 +09:00
geondo55
a63c42e968 drag 버그, toolbar 복사 버그 수정 2025-04-09 11:50:57 +09:00
geondo55
92e3b0ce9a 씬 스크립트 추가 2025-04-09 09:28:10 +09:00
geondo55
bc48d7e7e1 UserInputManager 수정 2025-04-09 09:10:58 +09:00
geondo55
57fa1f08b6 마우스 클릭 이벤트 살리기 2025-04-08 17:34:30 +09:00
geondo55
d5ea8b03c5 객체라이브러리 정상동장 수정
1. 객체 아이템 로드 수정
2. drag&drop 수정
2025-04-08 14:50:28 +09:00
geondo55
514d9f2937 백업 2025-04-08 11:40:28 +09:00
wsh
df6077e260 merge 2025-04-08 09:40:22 +09:00
wsh
b36ea4f93c merge 2025-04-08 09:34:37 +09:00
wsh
e448686a61 1 2025-04-08 09:29:22 +09:00
abbe0cc807 Merge pull request '리펙토링 완' (#41) from sjm/250407 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/41
2025-04-08 09:24:02 +09:00
jmaniuvc
ea774416f8 복사 시 자식 오브젝트 Render 다르게 바뀌는 버그 수정 2025-04-07 14:36:31 +09:00
jmaniuvc
6e1fb78966 Select 리펙토링 2025-04-07 10:42:59 +09:00
jmaniuvc
9ac2fa3807 클릭된 오브젝트가 없을때, 오브젝트 삭제됐을 때 null로 변경 2025-04-04 12:19:58 +09:00
wsh
02f318c548 중간 저장 2025-04-04 11:41:23 +09:00
jmaniuvc
7005d76198 거리 측정 Linerenderer 사용으로 변경 2025-04-03 18:24:58 +09:00
jmaniuvc
7f98e1a06c Merge branch 'sjm/250402' into sjm/250403 2025-04-03 15:47:10 +09:00
jmaniuvc
98d2b9cc95 이름 변경 2025-04-03 15:45:50 +09:00
jmaniuvc
f8878387f8 간섭 목록 리펙토링 2025-04-03 15:41:42 +09:00
wsh
7769886bad ManagerHub 추가 및 abstract Manager class 추가. 2025-04-03 15:04:11 +09:00
wsh
e7630541dc PopupCanvasHandler(임시)추가 2025-04-03 14:12:41 +09:00
wsh
222bfc347b StaticCanvasHandler 추가(임시) 2025-04-03 14:10:21 +09:00
wsh
21277cbc22 1 2025-04-03 12:08:03 +09:00
wsh
a1d9ff9da4 1 2025-04-03 12:02:32 +09:00
wsh
0f57e1cb24 1 2025-04-03 11:57:17 +09:00
wsh
70c2b7ae57 1 2025-04-03 11:56:48 +09:00
64ac9c0755 Merge pull request 'ProjectManager 리팩토링' (#39) from pgd/20250403 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/39
2025-04-03 11:56:13 +09:00
geondo55
4a9ab69e89 Merge branch 'main' into pgd/20250403 2025-04-03 11:49:59 +09:00
geondo55
a46d2b220a Merge branch 'main' into pgd/20250403 2025-04-03 11:44:11 +09:00
wsh
86157ee5d8 1 2025-04-03 11:41:16 +09:00
geondo55
b636b4ca4d 2차 수정 및 asset완전삭제 기능 추가 2025-04-03 11:26:41 +09:00
wsh
53abd9a361 정리 2025-04-02 17:39:37 +09:00
wsh
a089d9fe6f command 정리 2025-04-02 17:20:16 +09:00
geondo55
77ce046ff9 Merge branch 'main' into pgd/20250402 2025-04-02 17:08:38 +09:00
geondo55
3f40f681df 1차 코드 리팩토링(ProjectManager) 2025-04-02 17:07:24 +09:00
wsh
c207777bf6 안쓰는거 삭제 2025-04-02 11:56:59 +09:00
wsh
24057a4102 1. 폴더 및 네임스페이스 일부 정리
2. 미사용 클래스 제거
2025-04-02 10:21:48 +09:00
wsh
8d255ef06c 클래스 파일 분리 2025-04-01 16:16:56 +09:00
wsh
5a293f6c2c 1 2025-04-01 15:41:31 +09:00
wsh
c3c9b498c4 리팩토링 2025-04-01 15:32:26 +09:00
f94ef5b5b1 Merge pull request 'Gizmo 방향이 회전되지 않는 버그 수정' (#38) from sjm/250401 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/38
2025-04-01 11:53:45 +09:00
jmaniuvc
2772a3b928 Merge branch 'sjm/250331' into sjm/250401 2025-04-01 11:52:16 +09:00
jmaniuvc
32f1f3d956 Gizmo 방향이 회전되지 않는 버그 수정 2025-04-01 11:51:53 +09:00
db11ffc5eb Merge pull request 'TopBar 버튼을 다시 눌러서 메뉴들 닫았을때 색이 되돌아가지 않는 버그 수정' (#37) from sjm/250331 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/37
2025-03-31 16:02:00 +09:00
jmaniuvc
66dab5acfd TopBar 버튼을 다시 눌러서 메뉴들 닫았을때 색이 되돌아가지 않는 버그 수정 2025-03-31 15:29:10 +09:00
jmaniuvc
347c5853c5 디자인 적용 2025-03-31 10:53:28 +09:00
8edfe96073 Merge pull request '거리 측정 충돌 해결 / 윈도우 메뉴 드롭다운에 간섭되고 있는 객체 목록 UI 활성화 버튼 추가' (#36) from sjm/250331 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/36
2025-03-31 10:19:29 +09:00
jmaniuvc
9c3a0e02d7 충돌 해결 2025-03-31 10:16:44 +09:00
jmaniuvc
2e01bcf527 Merge branch 'sjm/250326' into sjm/250331
# Conflicts:
#	Assets/Scenes/0.22.7.unity
2025-03-31 10:09:25 +09:00
jmaniuvc
44724629d3 윈도우 메뉴 드롭다운에 간섭되고 있는 객체 목록 UI 활성화 버튼 추가 2025-03-31 10:08:13 +09:00
wsh
a8d39daeb8 0.23.9 2025-03-28 12:12:17 +09:00
a105343542 Merge pull request '객체 선택 시 정렬 팝업 안보이게 하기' (#35) from pgd/20250328_2 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/35
2025-03-28 12:01:49 +09:00
61b28b3bbe Merge pull request '자산 속성창 Flexible Window 드래그 안되는 버그' (#34) from pgd/20250328 into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/34
2025-03-28 12:01:39 +09:00
geondo55
e5ebe9915c 객체 선택 시 정렬 팝업 안보이게 하기 2025-03-28 10:56:22 +09:00
geondo55
64e87aabda Merge branch 'main' into pgd/20250328 2025-03-28 10:35:54 +09:00
geondo55
9d61d84b5c 자산 속성창 Flexible Window 드래그 안되는 버그 2025-03-28 10:34:49 +09:00
wsh
86c830d313 0.23.7 2025-03-28 09:32:03 +09:00
jmaniuvc
fd8b6052bf Scale 조절때 버그 수정 2025-03-26 18:32:24 +09:00
jmaniuvc
09b5001f3b Merge branch 'sjm/250325' into sjm/250326 2025-03-26 17:01:33 +09:00
jmaniuvc
110b2f87ed 거리 UI z값 버그 수정 2025-03-26 17:01:11 +09:00
jmaniuvc
eee79d1145 거리 Line 표시 2025-03-26 16:45:35 +09:00
jmaniuvc
bfc68b3d93 오브젝트 거리 측정 월드 좌표로 변경 2025-03-26 15:23:25 +09:00
jmaniuvc
65f0199ec6 거리 UI 2025-03-25 18:33:49 +09:00
8056 changed files with 689444 additions and 255560 deletions

71
.cursorignore Normal file
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# Unity 생성 디렉토리
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Unity 자동 생성 파일
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D 충돌 파일
sysinfo.txt
# 빌드 결과물
*.apk
*.aab
*.unitypackage
*.app
# VS/VS Code 설정
.vs/
.vscode/
*.csproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.lock
*.ide
*.ide-shm
*.ide-wal
# OS 생성 파일
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# 로그 파일
*.log
# 임시 파일
*.tmp
*.temp
*~
# Unity 에셋 파일
*.fbx
*.obj
*.max
*.blend
*.dae
*.mb
*.ma
# 프로젝트 특정 설정
/Assets/SpecialAssets/
/Assets/Plugins/ThirdParty/
/Assets/StreamingAssets/Config/
# 임시 작업 디렉토리
_temp/
_backup/

5
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{
"recommendations": [
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]
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10
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{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
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}
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60
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{
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"**/.gitmodules": true,
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"build/": true,
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"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"Logs/": true,
"logs/": true,
"ProjectSettings/": true,
"UserSettings/": true,
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "OctopusStudio.sln"
}

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@@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace XED.UI
namespace Studio.UI
{
public class FontChanger : MonoBehaviour
{

View File

@@ -7,7 +7,7 @@ using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using XRLib;
using XED;
using Studio;
[CustomAsset(".ini")]

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@@ -10,7 +10,7 @@ using UnityEditor.AddressableAssets.Settings;
using UnityEditor.AddressableAssets;
#endif
namespace XED
namespace Studio
{
public class TwinObjectPreprocessingHelper
{

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@@ -0,0 +1,19 @@
using UnityEngine;
namespace Studio.UVC.UI
{
public class CreateUIPanel : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DashBoardHeadLine : MonoBehaviour
{
private RectTransform rectTransform;
public RectTransform RectTransform { get { return rectTransform; } }
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using Studio.UVC.UI;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using Studio.UI;
namespace Studio
{
public class SDIDashboardTest : MonoBehaviour
{
string testJson = @"
{
""stockerStackAggregation"": [
{
""CAPACITY"": ""89.57"",
""ENG_EQP_NAME"": ""상온Aging #03"",
""KOR_EQP_NAME"": ""상온Aging #03"",
""MAXIMUM_CAPACITY"": ""834"",
""MAXIMUM_TRAY_CAPACITY"": ""2502"",
""RACK_DISABLE_COUNT"": ""4"",
""RACK_EMPTY_COUNT"": ""87"",
""RACK_LOAD_COUNT"": ""747"",
""RESERVATED_RETURN_COUNT"": ""5"",
""STOCKER_NAME"": ""HFF09AGN0300"",
""TIMESTAMP"": ""2025-03-25T11:59:56.000Z"",
""TRAY_CAPACITY"": ""83.25"",
""TRAY_COUNT"": ""2083"",
""TRAY_REWORK_COUNT_AVG"": ""3"",
""TRAY_REWORK_COUNT_MAX"": ""153"",
""TRAY_REWORK_COUNT_MIN"": ""0""
},
{
""CAPACITY"": ""78.21"",
""ENG_EQP_NAME"": ""상온Aging #01"",
""KOR_EQP_NAME"": ""상온Aging #01"",
""MAXIMUM_CAPACITY"": ""920"",
""MAXIMUM_TRAY_CAPACITY"": ""2800"",
""RACK_DISABLE_COUNT"": ""2"",
""RACK_EMPTY_COUNT"": ""200"",
""RACK_LOAD_COUNT"": ""720"",
""RESERVATED_RETURN_COUNT"": ""8"",
""STOCKER_NAME"": ""HFF09AGN0100"",
""TIMESTAMP"": ""2025-03-25T12:00:56.000Z"",
""TRAY_CAPACITY"": ""70.88"",
""TRAY_COUNT"": ""1980"",
""TRAY_REWORK_COUNT_AVG"": ""5"",
""TRAY_REWORK_COUNT_MAX"": ""140"",
""TRAY_REWORK_COUNT_MIN"": ""1""
},
{
""CAPACITY"": ""82.73"",
""ENG_EQP_NAME"": ""상온Aging #02"",
""KOR_EQP_NAME"": ""상온Aging #02"",
""MAXIMUM_CAPACITY"": ""850"",
""MAXIMUM_TRAY_CAPACITY"": ""2600"",
""RACK_DISABLE_COUNT"": ""3"",
""RACK_EMPTY_COUNT"": ""146"",
""RACK_LOAD_COUNT"": ""704"",
""RESERVATED_RETURN_COUNT"": ""7"",
""STOCKER_NAME"": ""HFF09AGN0200"",
""TIMESTAMP"": ""2025-03-25T12:01:56.000Z"",
""TRAY_CAPACITY"": ""76.88"",
""TRAY_COUNT"": ""1999"",
""TRAY_REWORK_COUNT_AVG"": ""2"",
""TRAY_REWORK_COUNT_MAX"": ""120"",
""TRAY_REWORK_COUNT_MIN"": ""0""
},
{
""CAPACITY"": ""64.92"",
""ENG_EQP_NAME"": ""저온Aging #01"",
""KOR_EQP_NAME"": ""저온Aging #01"",
""MAXIMUM_CAPACITY"": ""780"",
""MAXIMUM_TRAY_CAPACITY"": ""2300"",
""RACK_DISABLE_COUNT"": ""5"",
""RACK_EMPTY_COUNT"": ""273"",
""RACK_LOAD_COUNT"": ""507"",
""RESERVATED_RETURN_COUNT"": ""3"",
""STOCKER_NAME"": ""HFF09AGN0400"",
""TIMESTAMP"": ""2025-03-25T12:02:56.000Z"",
""TRAY_CAPACITY"": ""62.83"",
""TRAY_COUNT"": ""1870"",
""TRAY_REWORK_COUNT_AVG"": ""4"",
""TRAY_REWORK_COUNT_MAX"": ""99"",
""TRAY_REWORK_COUNT_MIN"": ""0""
}
]
}";
private void TestDict()
{
var list = new Dictionary<string, Dictionary<string, string>>();
JObject root = JObject.Parse(testJson);
JArray array = (JArray)root["stockerStackAggregation"];
foreach (JObject obj in array)
{
var entry = new Dictionary<string, string>();
string id = obj["KOR_EQP_NAME"]?.ToString();
foreach (JProperty prop in obj.Properties())
{
entry[prop.Name] = prop.Value.ToString();
}
list[id] = entry;
}
FindAnyObjectByType<UINewLoadFactory>().SetItem(list);
}
private void Start()
{
TestDict();
}
}
}

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using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.UI;
namespace Studio.UVC.UI
{
public class UICircleProgressBar : MonoBehaviour
{
//private RectTransform FillHandler_Start;
//private RectTransform FillHandler_End;
private Image Image_fill_progressbar;
//private Image Image_CricleField_start;
private Text Text_Value;
private TextMeshProUGUI Text_Average;
public Color textColor;
public bool IsEndPointOn;
public void Init()
{
var recttransforms = GetComponentsInChildren<RectTransform>();
var images = GetComponentsInChildren<Image>();
//FillHandler_Start = recttransforms.First(x=>x.name.Equals(nameof(FillHandler_Start)));
//FillHandler_End = recttransforms.First(x => x.name.Equals(nameof(FillHandler_End)));
//if(IsEndPointOn == false)
// FillHandler_End.gameObject.SetActive(false);
Image_fill_progressbar = images.First(x => x.name.Equals(nameof(Image_fill_progressbar)));
//Image_CricleField_start = images.First(x => x.name.Equals(nameof(Image_CricleField_start)));
Text_Value = GetComponentInChildren<Text>();
Text_Average = GetComponentInChildren<TextMeshProUGUI>();
Text_Average.color = textColor;
}
public float degree;
public void SetValue(float value)
{
var clampAmount = Mathf.Clamp(value / 100f, 0, 1);
Image_fill_progressbar.fillAmount = clampAmount;
var color = SetColor(value);
Image_fill_progressbar.color = color;
//Image_CricleField_start.color = color;
//var clampZ = Mathf.Clamp((value * 3.6f) -40f, 35f, 320f);
//FillHandler_Start.transform.localEulerAngles = new Vector3(0, 0, -clampZ);
Text_Value.text =$"{string.Format("{0:N1}" ,value)}%";
}
private Color SetColor(float value)
{
var color = Color.white;
if (value > 90f)
{
color = Color.red;
}
else if (value > 80f)
{
color = Color.yellow;
}
else
{
color = Color.green;
}
return color;
}
}
}

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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UVC.UI
{
public class UIDetailButton : UIBase, ITabButton
{
public int Index { get; set; }
private Button button;
[SerializeField]
private bool selected = false;
public UnityEvent<int, bool> onClick = new UnityEvent<int, bool>();
public void Init()
{
button = GetComponent<UnityEngine.UI.Button>();
if (button != null)
{
button.onClick.AddListener(() =>
{
if (selected)
{
selected = false;
}
else
{
selected = true;
}
onClick.Invoke(Index, selected);
});
}
if (selected) Select();
else Deselect();
}
public void Deselect()
{
selected = false;
}
public void Select()
{
selected = true;
}
}
}

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using Studio.UVC.Controller.UI;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEditor.Localization.Plugins.XLIFF.V12;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UVC.UI
{
public class UINewLoadFactory : PanelBase
{
private TextMeshProUGUI Text_LoadFactory;
private TabController tabController = new();
protected ScrollRect scrollRect;
private DashBoardHeadLine headLine;
protected Dictionary<string, UINewStockerValue> itemTable = new();
private UINewStockerValue item;
private RectTransform rect;
public override void AfterAwake()
{
base.AfterAwake();
//titleKey = "realtime_load_factor";
Init();
}
private void Init()
{
rect = GetComponent<RectTransform>();
headLine = GetComponentInChildren<DashBoardHeadLine>();
Text_LoadFactory = headLine.GetComponentInChildren<TextMeshProUGUI>();
scrollRect = GetComponentInChildren<ScrollRect>();
ExpandYsize();
}
private void ExpandYsize()
{
var expandSize = 28f + 12f + 24f + 4f;
expandSize += itemTable.Count * 169f + 4f + ((itemTable.Count - 1) * 16f);
rect.sizeDelta = new Vector2(rect.sizeDelta.x, expandSize);
}
private UINewStockerValue CreateItem(string name)
{
if (item == null)
item = Resources.Load<UINewStockerValue>(UINewStockerValue.PrefabPath);
var newItem = Instantiate<UINewStockerValue>(item, scrollRect.content);
//newItem.name = name;
newItem.titleName = name;
newItem.transform.localScale = Vector3.one;
newItem.InIt(tabController);
newItem.Button_Details.onClick.AddListener((int index, bool selected) =>
{
if (selected)
{
tabController.Select(index);
}
else
tabController.Deselect();
});
tabController.Add(newItem.Button_Details, newItem);
return newItem;
}
public void SetItem(Dictionary<string, Dictionary<string, string>> entitiy)
{
foreach (var item in entitiy.Values)
{
string name = item["KOR_EQP_NAME"].Split(' ')[0];
if (!itemTable.ContainsKey(name))
{
itemTable.Add(name, CreateItem(name));
ExpandYsize();
}
itemTable[name].SetItem(item);
}
}
private void Deselect()
{
tabController.Deselect();
gameObject.SetActive(false);
}
}
}

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using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UVC.UI
{
public class UINewLoadFactroyItem : UIBase
{
public static string PrefabsPath = "Prefabs/NewDashBoard/UINewLoadFactroyItem";
private TextMeshProUGUI Text_Total;
private TextMeshProUGUI Text_LoadedQuantity;
private TextMeshProUGUI Text_RoomName;
private TextMeshProUGUI Text_Rate;
private Image Image_Chart;
private Image Image_Chart_Bg;
private float percent;
public float Percent { get => percent; }
private int total;
public int Total { get => total; }
private int trayCount;
public int TrayCount { get => trayCount; }
private bool isFirst = false;
private RectTransform rect;
public RectTransform Rect { get { return rect; } }
public Color color;
private void Init()
{
rect = GetComponent<RectTransform>();
var textmeshpros = GetComponentsInChildren<TextMeshProUGUI>();
Text_Total = textmeshpros.First(x => x.name.Equals(nameof(Text_Total)));
Text_Rate = textmeshpros.First(x => x.name.Equals(nameof(Text_Rate)));
Text_LoadedQuantity = textmeshpros.First(x => x.name.Equals(nameof(Text_LoadedQuantity)));
Text_RoomName = textmeshpros.First(x => x.name.Equals(nameof(Text_RoomName)));
var images = GetComponentsInChildren<Image>();
Image_Chart_Bg = images.First(x => x.name.Equals(nameof(Image_Chart_Bg)));
Image_Chart = images.First(x => x.name.Equals(nameof(Image_Chart)));
Image_Chart_Bg.color = color;
Image_Chart.color = color;
isFirst = true;
}
public void SetItem(string roomName, string value, string total =null, string count = null)
{
if (isFirst == false)
Init();
Text_RoomName.text = roomName;
float.TryParse(value, out var chartValue);
Image_Chart.fillAmount = chartValue / 100f;
percent = chartValue;
Text_Rate.text = $"{chartValue}%";
if(total != null)
{
Text_Total.text = $"{count}/{total}ea";
this.trayCount = int.Parse(count);
this.total = int.Parse(total);
}
}
}
}

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using Studio.UVC.Controller.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.UI;
namespace Studio.UVC.UI
{
public class UINewStockerValue : MonoBehaviour, ITabContent
{
public static string PrefabPath = "Prefabs/NewDashBoard/UINewStockerValue";
private TextMeshProUGUI Text_Title;
private TextMeshProUGUI Text_Total;
private TextMeshProUGUI Text_TrayCount;
private TextMeshProUGUI Text_TrayTotalCount;
private UICircleProgressBar circle_Progressbar;
private UIDetailButton button_viewDetails;
public Action onCloseSidePanel;
public UIDetailButton Button_Details { get => button_viewDetails; }
public string titleName;
private UISideLoadFactory sideItem;
private RectTransform rect;
private Image image;
public int Index { get; set; }
private TabController controller;
public void InIt(TabController tabController)
{
controller = tabController;
rect = GetComponent<RectTransform>();
image = GetComponent<Image>();
var textMeshPros = GetComponentsInChildren<TextMeshProUGUI>();
Text_Title = textMeshPros.First(x => x.name.Equals(nameof(Text_Title)));
Text_Total = textMeshPros.First(x => x.name.Equals(nameof(Text_Total)));
Text_TrayCount = textMeshPros.First(x => x.name.Equals(nameof(Text_TrayCount)));
Text_TrayTotalCount = textMeshPros.First(x => x.name.Equals(nameof(Text_TrayTotalCount)));
circle_Progressbar = GetComponentInChildren<UICircleProgressBar>();
circle_Progressbar.Init();
button_viewDetails = GetComponentInChildren<UIDetailButton>();
button_viewDetails.Init();
sideItem = Create();
sideItem.Init();
sideItem.onClickClose += DeSelect;
sideItem.SetPosition(new Vector3(rect.position.x - (rect.sizeDelta.x * 0.5f), rect.position.y));
image.enabled = false;
}
internal void SetItem(Dictionary<string, string> entity)
{
sideItem.SetItem(titleName, entity);
Average();
}
private void DeSelect()
{
//À̹ÌÁö
image.enabled = false;
//button_viewDetails.Deselect();
controller.Deselect();
}
private void Average()
{
circle_Progressbar.SetValue(sideItem.Average);
Text_Title.text = titleName;
Text_Total.text = "total";
Text_TrayCount.text = $"{string.Format("{0:#,###}", sideItem.TrayCount)}";
Text_TrayTotalCount.text = $"/{string.Format("{0:#,###}", sideItem.Total)}ea";
Text_TrayCount.rectTransform.anchoredPosition = new Vector3(-(Text_TrayCount.preferredWidth), Text_TrayCount.rectTransform.anchoredPosition.y);
Text_Total.rectTransform.anchoredPosition = new Vector3(-(Text_TrayCount.preferredWidth) - Text_Total.rectTransform.sizeDelta.x - 4f, Text_Total.rectTransform.anchoredPosition.y);
}
private UISideLoadFactory Create()
{
var asset = Resources.Load<GameObject>(UISideLoadFactory.PrefabsPath);
var canvas = FindAnyObjectByType<CreateUIPanel>();
var item = Instantiate<GameObject>(asset, canvas.transform);
item.transform.localScale = Vector3.one;
var panel = item.AddComponent<UISidePanel>();
return panel;
}
public void Show()
{
if (sideItem == null)
return;
image.enabled = true;
sideItem.SetPosition(new Vector3(rect.position.x - (rect.sizeDelta.x * 0.5f), rect.position.y));
sideItem.Show();
}
public void Hide()
{
if (sideItem == null)
return;
image.enabled = false;
sideItem.Hide();
}
}
}

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using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Studio.UVC.UI
{
public abstract class UISideLoadFactory : MonoBehaviour
{
public static string PrefabsPath = "Prefabs/NewDashBoard/UISideLoadFactory";
private RectTransform canvasRect;
private Button button_close;
protected string titleName;
protected TextMeshProUGUI Text_Title;
protected ScrollRect scrollRect;
private UINewLoadFactroyItem item;
protected RectTransform rect;
protected Dictionary<string, UINewLoadFactroyItem> itemTable = new();
protected float average;
public float Average { get => average; }
protected int total;
public int Total { get => total; }
protected int trayCount;
public int TrayCount { get => trayCount; }
public virtual void Init()
{
rect = GetComponent<RectTransform>();
button_close = GetComponentInChildren<Button>();
Text_Title = GetComponentInChildren<TextMeshProUGUI>();
scrollRect = GetComponentInChildren<ScrollRect>();
canvasRect = FindAnyObjectByType<CreateUIPanel>().GetComponent<RectTransform>();
button_close.onClick.AddListener(OnClickClose);
}
public Action onClickClose;
private void OnClickClose()
{
Hide();
onClickClose?.Invoke();
}
public virtual void Show()
{
gameObject.SetActive(true);
}
public virtual void Hide()
{
gameObject.SetActive(false);
}
public abstract void SetItem(string titleName, Dictionary<string, string> item);
public abstract void ExpandYsize();
public virtual void SetPosition(Vector3 size)
{
var xPos = + size.x - rect.sizeDelta.x-32f;
var yPos = size.y;
rect.position = new Vector2(xPos, yPos);
Vector3 minPosition = canvasRect.rect.min - rect.rect.min;
Vector3 maxPosition = canvasRect.rect.max - rect.rect.max;
yPos = Mathf.Clamp(canvasRect.localPosition.y, minPosition.y, maxPosition.y - 56f);
rect.position = new Vector2(xPos, rect.position.y);
}
protected void AverageLoadFactory()
{
var total = 0f;
foreach (var baritem in itemTable)
{
if (baritem.Key.Equals("average"))
continue;
var item = baritem.Value;
total += item.Percent;
}
average = total / (float)itemTable.Count;
}
protected void TotalLoadedQuantity()
{
var traycount = 0;
var total = 0;
foreach (var quantityBar in itemTable)
{
if (quantityBar.Key.Equals("total"))
continue;
var item = quantityBar.Value;
traycount += item.TrayCount;
total += item.Total;
}
this.total = total;
this.trayCount = traycount;
}
protected UINewLoadFactroyItem BaseSetLoadFactory(string key, RectTransform parent = null)
{
if (!itemTable.ContainsKey(key))
{
var item = CreateItem(parent);
itemTable.Add(key, item);
return item;
}
return null;
}
public UINewLoadFactroyItem CreateItem(RectTransform parent)
{
if (item == null)
item = Resources.Load<UINewLoadFactroyItem>(UINewLoadFactroyItem.PrefabsPath);
parent = parent == null ? scrollRect.content : parent;
var newItem = Instantiate<UINewLoadFactroyItem>(item, parent);
newItem.transform.localScale = Vector3.one;
return newItem;
}
}
}

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using System.Collections.Generic;
using System.Xml.Linq;
using UnityEngine;
using Studio;
namespace Studio.UVC.UI
{
public class UISidePanel : UISideLoadFactory
{
public override void Init()
{
base.Init();
}
public override void ExpandYsize()
{
var expandSize = 28f + 12f + 24f + 4f;
expandSize += itemTable.Count * 48f + 4f + ((itemTable.Count - 1) * 16f);
rect.sizeDelta = new Vector2(rect.sizeDelta.x, expandSize);
}
public override void SetItem(string titleName, Dictionary<string, string> entitiy)
{
string name = entitiy["KOR_EQP_NAME"].Split(' ')[1];
if (!itemTable.ContainsKey(name))
{
BaseSetLoadFactory(name);
ExpandYsize();
}
Text_Title.text = titleName;
itemTable[name].SetItem(name, entitiy["CAPACITY"], entitiy["MAXIMUM_CAPACITY"], entitiy["RACK_LOAD_COUNT"]);
AverageLoadFactory();
TotalLoadedQuantity();
}
}
}

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using UnityEngine;
namespace Studio.Command
{
public class ExitProgramCommand : IIrreversibleCommand
{
public ExitProgramCommand()
{
}
public string id { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
public bool CanExecute()
{
throw new System.NotImplementedException();
}
public void Execute()
{
Debug.Log("Exit");
Application.Quit();
}
}
}

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namespace Studio.Manage
{
public class StudioPopupCanvasHandler : CanvasEventHandler
{
public StudioPopupCanvasHandler(Canvas_Studio_Popup canvas_popup)
{
canvas_popup.panel_quickstart.onClickNewProject += canvas_popup.panel_newprojectinfo.Open;
canvas_popup.panel_quickstart.onClickNewProject += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_openprojectinfo.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_quickstart.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_quickstart.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_scenetab.onSceneSettingTab += canvas_popup.panel_startsetting.Active;
canvas_popup.panel_startsetting.onClickAppSetting += canvas_popup.panel_appsetting.Active;
canvas_popup.panel_startsetting.onClickAuthSetting += canvas_popup.panel_authsetting.Active;
canvas_popup.panel_startsetting.onClickAPISetting += canvas_popup.panel_apisetting.Active;
canvas_popup.panel_startsetting.onClickMQTTSetting += canvas_popup.panel_mqttsetting.Active;
canvas_popup.panel_startsetting.onClick3DFactorySetting += canvas_popup.panel_3dfactorysetting.Active;
canvas_popup.panel_datafiltersetting.onSaveMQTTFilterData += canvas_popup.panel_mqttconnectmodal.SetFilterData;
canvas_popup.panel_datafiltersetting.onSaveAPIFilterData += canvas_popup.panel_apiconnectmodal.SetFilterData;
canvas_popup.panel_3dfactorysetting.onUISetting += canvas_popup.panel_dynamicobjectuisetting.SetData;
}
}
}

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using UnityEngine;
using Studio.Manage;
using Studio.UI;
using XRLib.UI;
using XED;
using XED.UI;
namespace Studio
{
public class Canvas_Studio_Popup : CanvasBase
{
public Panel_SceneTab panel_scenetab;
public Panel_StartSetting panel_startsetting;
public Panel_AppSetting panel_appsetting;
public Panel_AuthSetting panel_authsetting;
public Panel_APISetting panel_apisetting;
public Panel_MQTTSetting panel_mqttsetting;
public Panel_3DFactorySetting panel_3dfactorysetting;
public Panel_DynamicObjectUISetting panel_dynamicobjectuisetting;
public Panel_Authentication panel_authentication;
public Panel_QuickStart panel_quickstart;
public Panel_NewProjectInfo panel_newprojectinfo;
public Panel_OpenProjectInfo panel_openprojectinfo;
public Panel_APIConnectModal panel_apiconnectmodal;
public Panel_MQTTConnectModal panel_mqttconnectmodal;
public Panel_DataFilterSetting panel_datafiltersetting;
public Panel_MultilingualSettingModal panel_multilingualsettingmodal;
public Panel_LoggingModal panel_loggingmodal;
public Panel_ExitChecker panel_exitchecker;
private void Awake()
{
var dataManager = FindAnyObjectByType<ConnectDataManager>();
var quitManager = FindAnyObjectByType<QuitManager>();
canvasHandler = new StudioPopupCanvasHandler(this);
panel_apiconnectmodal.onClickFilterButton += dataManager.SetFilterData;
panel_apiconnectmodal.onSaveAPIData += dataManager.SetAPIData;
panel_mqttconnectmodal.onClickFilterButton += dataManager.SetFilterData;
panel_mqttconnectmodal.onSaveMQTTData += dataManager.SetMQTTData;
dataManager.mqttData += panel_datafiltersetting.SetLoadMQTTDataList;
dataManager.apiData += panel_datafiltersetting.SetLoadAPIDataList;
panel_exitchecker.onSaveAndExit += quitManager.OnConfirmQuit;
panel_exitchecker.onExit += quitManager.OnConfirmQuit;
panel_exitchecker.onCancel += quitManager.OnCancelQuit;
}
}
}

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fileFormatVersion: 2
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using Studio.Command;
using XRLib.UI;
namespace Studio.UI
{
public class StudioCanvas_Static : CanvasBase
{
public override void AfterAwake()
{
//studiopanel_topbar.onClickExit += () => CommandInvoker.instance.Invoke(new ExitProgramCommand());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class ProjectTemplateDropdown : UIBase
{
private GameObject optionItemPrefab;
private RectTransform TemplateDropdown;
private RectTransform Content;
public TMP_InputField InputField_ProjectTemplate;
public Button Button_Dropdown;
private List<string> options = new();
private List<GameObject> activeOptionItems = new List<GameObject>();
public enum EType
{
Test1,
Test2,
Test3,
Test4,
Test5,
Test6,
Test7,
}
public override void AfterAwake()
{
optionItemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_QuickStartItem");
InputField_ProjectTemplate.onValueChanged.AddListener(FilteringOption);
Button_Dropdown.onClick.AddListener(ShowDropdown);
HideDropdown();
}
private void Start()
{
CreateDropdown();
}
private void ShowDropdown()
{
TemplateDropdown.gameObject.SetActive(true);
}
private void HideDropdown()
{
TemplateDropdown.gameObject.SetActive(false);
}
private void CreateDropdown()
{
ClearDropdownItems();
options = Enum.GetNames(typeof(EType)).ToList();
foreach (string option in options)
{
CreateOption(option);
}
}
private void CreateOption(string text)
{
UI_QuickStartItem item = Instantiate(optionItemPrefab, Content).GetComponent<UI_QuickStartItem>();
item.Init(text, () => OnClickOptionItem(text));
activeOptionItems.Add(item.gameObject);
}
private void OnClickOptionItem(string text)
{
InputField_ProjectTemplate.text = text;
HideDropdown();
EventSystem.current.SetSelectedGameObject(null);
}
private void FilteringOption(string input)
{
ClearDropdownItems();
foreach (string option in options)
{
if (option.ToLower().Contains(input.ToLower()))
{
CreateOption(option);
}
}
TemplateDropdown.gameObject.SetActive(true);
}
private void ClearDropdownItems()
{
foreach (GameObject item in activeOptionItems)
{
Destroy(item);
}
activeOptionItems.Clear();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 03b6d3a46836e8b45abda03e9bab7e4f

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class UI_AuthenticationItem : UIBase
{
public TMP_InputField InputField;
public TMP_Dropdown Dropdown;
public Button Button_Remove;
public enum EType
{
String,
Int,
Boolean,
}
private void Awake()
{
InputField = transform.Find(nameof(InputField)).GetComponent<TMP_InputField>();
Dropdown = transform.Find (nameof(Dropdown)).GetComponent<TMP_Dropdown>();
Button_Remove = transform.Find(nameof(Button_Remove)).GetComponent<Button>();
Button_Remove.onClick.AddListener(() => Destroy(gameObject));
List<string> options = Enum.GetNames(typeof(EType)).ToList();
Dropdown.ClearOptions();
Dropdown.AddOptions(options);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 972a710d67574c74f8adf612eeb0cbe8

View File

@@ -0,0 +1,27 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class UI_QuickStartItem : UIBase, IPointerDownHandler
{
public TextMeshProUGUI Text_Name;
public Action onClickButton;
public void Init(string name, Action clickEvent)
{
Text_Name.text = name;
onClickButton = clickEvent;
}
public void OnPointerDown(PointerEventData eventData)
{
onClickButton?.Invoke();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5e3bcb61a0d32304593b60cea80f55e0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 57f9d4f8767e32144acafc24cabc8d0f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using Ookii.Dialogs;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_Authentication : PanelBase
{
private GameObject itemPrefab;
private RectTransform Info;
public Button Button_Add;
public Button Button_Save;
public override void AfterAwake()
{
itemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_AuthenticationItem");
Button_Add.onClick.AddListener(AddItem);
Button_Save.onClick.AddListener(OnClickSave);
AddItem();
}
private void AddItem()
{
GameObject item = Instantiate(itemPrefab, Info);
item.transform.SetSiblingIndex(Info.childCount - 2);
}
private void OnClickSave()
{
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0357488cd0c62c94d975970a56f1c0b7

View File

@@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using TriLibCore.SFB;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_NewProjectInfo : PanelBase
{
public TMP_InputField InputField_ProjectName;
public TMP_InputField InputField_ProjectRoute;
public TMP_InputField InputField_ProjectTemplate;
public Button Button_FileExplorer;
public Button Button_Dropdown;
public Button Button_Create;
public Action onClickFileExplorer;
public Action onClickCreate;
private string defaultPath = "C:\\Users\\";
public override void AfterAwake()
{
Button_FileExplorer.onClick.AddListener(OnClickFileExplorer);
Button_Create.onClick.AddListener(OnClickCreate);
InputField_ProjectRoute.text = defaultPath;
}
private void OnClickFileExplorer()
{
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{
InputField_ProjectRoute.text = paths[0].Name;
}
onClickFileExplorer?.Invoke();
}
private void OnClickCreate()
{
onClickCreate?.Invoke();
}
public void Open()
{
SetActive(true);
}
public void Close()
{
SetActive(false);
}
public string GetProjectName()
{
var name = InputField_ProjectName.text;
return name;
}
public string GetProjectRoute()
{
var route = InputField_ProjectRoute.text;
return route;
}
public string GetProjectTemplate()
{
var template = InputField_ProjectTemplate.text;
return template;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 706d4d7d5e85d024793ed437d7924e95

View File

@@ -0,0 +1,82 @@
using Ookii.Dialogs;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_OpenProjectInfo : PanelBase
{
private GameObject recentProjectItemPrefab;
public TMP_InputField InputField_ProjectRoute;
public Button Button_FileExplorer;
public Button Button_Server;
public RectTransform Content;
public Action onClickFileExplorer;
public Action onClickServer;
private RectTransform Footer;
public TextMeshProUGUI Text_ProjectName;
public TextMeshProUGUI Text_ProjectMetaInfo;
public Button Button_Open;
public Action onClickOpen;
public override void AfterAwake()
{
recentProjectItemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_QuickStartItem");
Button_FileExplorer.onClick.AddListener(OnClickFileExplorer);
Button_Open.onClick.AddListener(OnClickOpen);
// Test
for (int i = 0; i < 3; i++)
{
CreateRecentProjectItem();
}
}
private int MaxRecentCount = 5;
private void OnClickFileExplorer()
{
onClickFileExplorer?.Invoke();
}
private void OnClickServer()
{
onClickServer?.Invoke();
}
public void CreateRecentProjectItem()
{
UI_QuickStartItem item = Instantiate(recentProjectItemPrefab, Content).GetComponent<UI_QuickStartItem>();
item.Init(name, OnClickItem);
}
private void OnClickItem()
{
Footer.gameObject.SetActive(true);
Text_ProjectName.text = "test Name";
Text_ProjectMetaInfo.text = "test MetaInfo";
}
private void OnClickOpen()
{
onClickOpen?.Invoke();
}
public void Open()
{
SetActive(true);
}
public void Close()
{
SetActive(false);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1575215ddcee30041b0a614b4c4e8499

View File

@@ -0,0 +1,47 @@
using Ookii.Dialogs;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_QuickStart : PanelBase
{
public Button Button_NewProject;
public Button Button_OpenProject;
public Action onClickNewProject;
public Action onClickOpenProject;
public override void AfterAwake()
{
Button_NewProject.onClick.AddListener(OnClickNewProject);
Button_OpenProject.onClick.AddListener(OnClickOpenProject);
}
private void OnClickNewProject()
{
onClickNewProject?.Invoke();
}
private void OnClickOpenProject()
{
onClickOpenProject?.Invoke();
}
public void Open()
{
SetActive(true);
}
public void Close()
{
SetActive(false);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2ea8ca2727b0a9940a5b50ef3ae50c61

View File

@@ -0,0 +1,117 @@
using System;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_StudioTopBar : PanelBase
{
/*File*/
public Button Button_NewProject;
public Button Button_OpenProject;
public Button Button_SaveProject;
public Button Button_SaveAsProject;
public Button Button_Exit;
public event Action onClickNewProject;
public event Action onClickOpenProject;
public event Action onClickSaveProject;
public event Action onClickSaveAsProject;
public event Action onClickExit;
/*Window*/
public Button Button_DataStorage;
public Button Button_DataUpdateSetting;
public Button Button_AssetManager;
public Button Button_AssetLibraryWindow;
public Button Button_HierarchyWindow;
public event Action onClickAssetManager;
public event Action onClickAssetLibraryWindow;
public event Action onClickHierarchyWindow;
/*Build*/
public Button Button_Build;
public Button Button_Run;
public override void AfterAwake()
{
Button_NewProject.onClick.AddListener(OnClickNewProject);
Button_OpenProject.onClick.AddListener(OnClickOpenProject);
Button_SaveProject.onClick.AddListener(OnClickSaveProject);
Button_SaveAsProject.onClick.AddListener(OnClickSaveAsProject);
Button_Exit.onClick.AddListener(OnClickExit);
Button_DataStorage.onClick.AddListener(OnClickDataStorage);
Button_DataUpdateSetting.onClick.AddListener(OnClickDataUpdateSetting);
Button_AssetManager.onClick.AddListener(OnClickAssetManager);
Button_AssetLibraryWindow.onClick.AddListener(OnClickAssetLibraryWindow);
Button_HierarchyWindow.onClick.AddListener(OnClickHierarchyWindow);
Button_Build.onClick.AddListener(OnClickBuild);
Button_Run.onClick.AddListener(OnClickRun);
}
private void OnClickNewProject()
{
onClickNewProject?.Invoke();
}
private void OnClickOpenProject()
{
onClickOpenProject?.Invoke();
}
private void OnClickSaveProject()
{
onClickSaveProject?.Invoke();
}
private void OnClickSaveAsProject()
{
onClickSaveAsProject?.Invoke();
}
private void OnClickExit()
{
onClickExit?.Invoke();
}
private void OnClickDataStorage()
{
onClickOpenProject?.Invoke();
}
private void OnClickDataUpdateSetting()
{
onClickSaveProject?.Invoke();
}
void OnClickAssetManager()
{
onClickAssetManager?.Invoke();
}
void OnClickAssetLibraryWindow()
{
onClickAssetLibraryWindow?.Invoke();
}
void OnClickHierarchyWindow()
{
onClickHierarchyWindow?.Invoke();
}
private void OnClickBuild()
{
onClickSaveAsProject?.Invoke();
}
private void OnClickRun()
{
onClickExit?.Invoke();
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7f6987e1739948249a379338af8a6cbc

View File

@@ -1,30 +0,0 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace XED.UI
{
public class Panel_ModeControl : PanelBase
{
Button button_ObjectMode;
Button button_PropertyMode;
public Action onClickObjectMode;
public Action onClickPropertyMode;
public override void AfterAwake()
{
button_ObjectMode.onClick.AddListener(OnClickObjectMode);
button_PropertyMode.onClick.AddListener(OnClickPropertyMode);
}
private void OnClickPropertyMode()
{
//onClickPropertyMode();
}
private void OnClickObjectMode()
{
onClickObjectMode();
}
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 924ac0c6c9fadc24bbb821b72f962fdf

8
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m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 176, y: -180}
m_SizeDelta: {x: 320, y: 224}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6666370705478014690
CanvasRenderer:
@@ -127,9 +127,9 @@ RectTransform:
- {fileID: 90668306319274134}
m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -212}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1776554155784244456
@@ -323,7 +323,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &4604531885542700645
RectTransform:
m_ObjectHideFlags: 0
@@ -416,9 +416,9 @@ RectTransform:
- {fileID: 6823096327031659941}
m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -172}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2963123695638921052
@@ -704,9 +704,9 @@ RectTransform:
- {fileID: 6528268655343584753}
m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -132}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7107130808870124195
@@ -1863,7 +1863,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
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m_Maskable: 1
m_OnCullStateChanged:
@@ -2049,9 +2049,9 @@ RectTransform:
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m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -92}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2715622645526562456
@@ -2126,9 +2126,9 @@ RectTransform:
- {fileID: 8174285862379610609}
m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -52}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2054733141176595143
@@ -2452,6 +2452,7 @@ GameObject:
- component: {fileID: 6998202401820620409}
- component: {fileID: 248810562213438913}
- component: {fileID: 4871362554298437127}
- component: {fileID: 9086494600251065722}
m_Layer: 5
m_Name: HeaderArea
m_TagString: Untagged
@@ -2501,6 +2502,36 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fa81ed666c3432441a47113a8812fc7c, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &9086494600251065722
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8659057095746420587}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 6b628046db6008946b1acc489a1f264b, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &8712953532054051537
GameObject:
m_ObjectHideFlags: 0
@@ -2927,9 +2958,9 @@ RectTransform:
- {fileID: 2610312420374019012}
m_Father: {fileID: 7377906147476933673}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 160, y: -12}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 320, y: 24}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4297733538370091714

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