시작 모달 UI 수정 작업

This commit is contained in:
정영민
2025-05-20 18:40:07 +09:00
parent 521b7e9de6
commit bf837a42c7
71 changed files with 64281 additions and 2936 deletions

View File

@@ -14,7 +14,7 @@ namespace Studio
public Panel_MQTTConnectModal panel_mqttconnectmodal;
public Panel_DataFilterSetting panel_datafiltersetting;
public Panel_APIConnectModal panel_apiconnectmodal;
public Panel_GenerateDynamicObject panel_generatedynamicobject;
public Panel_3DFactorySetting panel_3dfactorysetting;
public Panel_DynamicObjectUISetting panel_dynamicobjectuisetting;
public Panel_ExitChecker panel_exitchecker;

View File

@@ -13,8 +13,7 @@ namespace Studio
canvas_Popup.panel_datafiltersetting.onSaveMQTTFilterData += canvas_Popup.panel_mqttconnectmodal.SetFilterData;
canvas_Popup.panel_datafiltersetting.onSaveAPIFilterData += canvas_Popup.panel_apiconnectmodal.SetFilterData;
canvas_Popup.panel_generatedynamicobject.onUISetting += canvas_Popup.panel_dynamicobjectuisetting.SetData;
canvas_Popup.panel_dynamicobjectuisetting.onSaveDynamicObjectUIData += canvas_Popup.panel_generatedynamicobject.Save;
canvas_Popup.panel_3dfactorysetting.onUISetting += canvas_Popup.panel_dynamicobjectuisetting.SetData;
}
}
}

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@@ -4,34 +4,31 @@
{
public StudioPopupCanvasHandler(Canvas_Studio_Popup canvas_popup)
{
canvas_popup.panel_selectlogic.onClickAppSetting += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickAuthentication += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickLanguage += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickLogging += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickAPIConnection += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickMQTTConnection += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickCreate3DObject += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_selectlogic.onClickCreateUI += canvas_popup.panel_applogiclist.OnSelectLogic;
canvas_popup.panel_quickstart.onClickNewProject += canvas_popup.panel_newprojectinfo.Open;
canvas_popup.panel_quickstart.onClickNewProject += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_openprojectinfo.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_startimage.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_applogiclist.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_inspector.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_scenetab.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_quickstart.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_startimage.Open;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_applogiclist.Open;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_inspector.Open;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_scenetab.Open;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_quickstart.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_scenetab.onSceneSettingTab += canvas_popup.panel_startsetting.Active;
canvas_popup.panel_startsetting.onClickAppSetting += canvas_popup.panel_appsetting.Active;
canvas_popup.panel_startsetting.onClickAuthSetting += canvas_popup.panel_authsetting.Active;
canvas_popup.panel_startsetting.onClickAPISetting += canvas_popup.panel_apisetting.Active;
canvas_popup.panel_startsetting.onClickMQTTSetting += canvas_popup.panel_mqttsetting.Active;
canvas_popup.panel_startsetting.onClick3DFactorySetting += canvas_popup.panel_3dfactorysetting.Active;
canvas_popup.panel_datafiltersetting.onSaveMQTTFilterData += canvas_popup.panel_mqttconnectmodal.SetFilterData;
canvas_popup.panel_datafiltersetting.onSaveAPIFilterData += canvas_popup.panel_apiconnectmodal.SetFilterData;
canvas_popup.panel_3dfactorysetting.onUISetting += canvas_popup.panel_dynamicobjectuisetting.SetData;
}
}
}

View File

@@ -2,16 +2,22 @@
using Studio.Manage;
using Studio.UI;
using XRLib.UI;
using XED;
using XED.UI;
namespace Studio
{
public class Canvas_Studio_Popup : CanvasBase
{
public Panel_StartImage panel_startimage;
public Panel_AppLogicList panel_applogiclist;
public Panel_Inspector panel_inspector;
public Panel_SelectLogic panel_selectlogic;
public Panel_SceneTab panel_scenetab;
public Panel_StartSetting panel_startsetting;
public Panel_AppSetting panel_appsetting;
public Panel_AuthSetting panel_authsetting;
public Panel_APISetting panel_apisetting;
public Panel_MQTTSetting panel_mqttsetting;
public Panel_3DFactorySetting panel_3dfactorysetting;
public Panel_DynamicObjectUISetting panel_dynamicobjectuisetting;
public Panel_Authentication panel_authentication;
public Panel_QuickStart panel_quickstart;
public Panel_NewProjectInfo panel_newprojectinfo;
@@ -21,10 +27,13 @@ namespace Studio
public Panel_DataFilterSetting panel_datafiltersetting;
public Panel_MultilingualSettingModal panel_multilingualsettingmodal;
public Panel_LoggingModal panel_loggingmodal;
public Panel_ExitChecker panel_exitchecker;
private void Awake()
{
var dataManager = FindAnyObjectByType<ConnectDataManager>();
var quitManager = FindAnyObjectByType<QuitManager>();
var saveManager = FindAnyObjectByType<SaveManager>();
canvasHandler = new StudioPopupCanvasHandler(this);
@@ -36,6 +45,22 @@ namespace Studio
dataManager.mqttData += panel_datafiltersetting.SetLoadMQTTDataList;
dataManager.apiData += panel_datafiltersetting.SetLoadAPIDataList;
//panel_startsetting.onClickLoadButton += saveManager.LoadSceneSettingData;
saveManager.onGetAppSetting += panel_appsetting.GetAppSetting;
saveManager.onGetAPISetting += panel_apisetting.GetAPISetting;
saveManager.onGetMQTTSetting += panel_mqttsetting.GetMQTTSetting;
saveManager.onGetSaveModelDatas += panel_3dfactorysetting.Get3DFactorySetting;
saveManager.onAppSetting += panel_appsetting.SetAppSetting;
saveManager.onAPISetting += panel_apisetting.SetAPISetting;
saveManager.onMQTTSetting += panel_mqttsetting.SetMQTTSetting;
saveManager.onSaveModelDatas += panel_3dfactorysetting.Set3DFactorySetting;
panel_exitchecker.onSaveAndExit += quitManager.OnConfirmQuit;
panel_exitchecker.onExit += quitManager.OnConfirmQuit;
panel_exitchecker.onCancel += quitManager.OnCancelQuit;
}
}
}

View File

@@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class UI_AppSettingItem : UIBase
{
public TMP_InputField InputField_Type;
public TMP_InputField InputField_Value;
public TMP_Dropdown Dropdown;
public Button Button_Remove;
public enum EType
{
APIDomain,
APIPort,
API,
MQTTDomain,
MQTTPort
}
private void Awake()
{
InputField_Type = transform.GetComponentsInChildren<TMP_InputField>().FirstOrDefault(x => x.name == nameof(InputField_Type));
InputField_Value = transform.GetComponentsInChildren<TMP_InputField>().FirstOrDefault(x => x.name == nameof(InputField_Value));
Dropdown = transform.GetComponentInChildren<TMP_Dropdown>();
Button_Remove = transform.GetComponentInChildren<Button>();
Button_Remove.onClick.AddListener(() => Destroy(gameObject));
List<string> options = Enum.GetNames(typeof(EType)).ToList();
Dropdown.ClearOptions();
Dropdown.AddOptions(options);
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: a3bb371cc7ac46f4ea9d3afec9ab2a6e

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@@ -1,63 +0,0 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class UI_LogicItem : UIBase
{
public Button Button_Edit;
public Button Button_Remove;
public Button Button_Add;
public TextMeshProUGUI Text_Title;
public Action<UI_LogicItem> onClickAdd;
public Action<ELogic> onClickEdit;
public Action<UI_LogicItem> onClickRemove;
private ELogic currentLogic;
public void Awake()
{
Button_Edit = transform.Find(nameof(Button_Edit)).GetComponent<Button>();
Button_Remove = transform.Find(nameof(Button_Remove)).GetComponent<Button>();
Button_Add = transform.Find(nameof(Button_Add)).GetComponent<Button>();
Text_Title = transform.Find(nameof(Text_Title)).GetComponent<TextMeshProUGUI>();
Button_Edit.onClick.AddListener(OnClickEdit);
Button_Remove.onClick.AddListener(OnClickRemove);
Button_Add.onClick.AddListener(OnClickAdd);
Button_Edit.gameObject.SetActive(false);
Button_Remove.gameObject.SetActive(false);
}
private void OnClickEdit()
{
onClickEdit?.Invoke(currentLogic);
}
private void OnClickRemove()
{
onClickRemove?.Invoke(this);
}
private void OnClickAdd()
{
onClickAdd?.Invoke(this);
}
public void OnSelectLogic(ELogic logic)
{
currentLogic = logic;
Text_Title.text = logic.GetDescription();
Button_Add.gameObject.SetActive(false);
Button_Edit.gameObject.SetActive(true);
Button_Remove.gameObject.SetActive(true);
Text_Title.gameObject.SetActive(true);
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 2004e1ed528dd79428503210325c9aa0

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@@ -1,119 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using Studio.Manage;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_AppLogicList : PanelBase
{
Canvas_Studio_Popup studioCanvas_popup;
private List<UI_LogicItem> itemList = new();
public GameObject logicItem;
public RectTransform itemRoot;
public UI_LogicItem selectItem;
public PanelBase curInspectorPanel;
public override void AfterAwake()
{
logicItem = Resources.Load<GameObject>("Prefabs/UI/PRF_LogicItem");
studioCanvas_popup = EventConnector.instance.GetCanvas<Canvas_Studio_Popup>();
CreateItem();
}
private void CreateItem()
{
UI_LogicItem item = Instantiate(logicItem, itemRoot).GetComponent<UI_LogicItem>();
item.onClickAdd += OnClickAdd;
item.onClickEdit += OnClickEdit;
item.onClickRemove += OnClickRemove;
itemList.Add(item);
}
private void OnClickAdd(UI_LogicItem item)
{
selectItem = item;
studioCanvas_popup.panel_selectlogic.Open(true);
}
private void OnClickEdit(ELogic logic)
{
if (curInspectorPanel != null)
{
curInspectorPanel.gameObject.SetActive(false);
curInspectorPanel = null;
}
var size = studioCanvas_popup.panel_inspector.rectTransform.sizeDelta;
var parent = studioCanvas_popup.panel_inspector.transform;
switch (logic)
{
case ELogic.AppSetting:
curInspectorPanel = studioCanvas_popup.panel_appsetting;
break;
case ELogic.Authentication:
curInspectorPanel = studioCanvas_popup.panel_authentication;
break;
case ELogic.Language:
curInspectorPanel = studioCanvas_popup.panel_multilingualsettingmodal;
break;
case ELogic.Logging:
curInspectorPanel = studioCanvas_popup.panel_loggingmodal;
break;
case ELogic.APIConnection:
curInspectorPanel = studioCanvas_popup.panel_apiconnectmodal;
break;
case ELogic.MQTTConnection:
curInspectorPanel = studioCanvas_popup.panel_mqttconnectmodal;
break;
case ELogic.Create3DObject:
break;
case ELogic.CreateUI:
break;
default:
break;
}
if (curInspectorPanel != null)
{
SetModal(size, parent);
}
}
public void SetModal(Vector2 size, Transform parent)
{
curInspectorPanel.transform.SetParent(parent);
curInspectorPanel.transform.localPosition = Vector3.zero;
curInspectorPanel.rectTransform.sizeDelta = size;
curInspectorPanel.gameObject.SetActive(true);
}
private void OnClickRemove(UI_LogicItem item)
{
itemList.Remove(item);
Destroy(item.gameObject);
if (selectItem == item)
{
selectItem = null;
if (curInspectorPanel != null)
curInspectorPanel.gameObject.SetActive(false);
}
if (itemList.Count == 0)
CreateItem();
}
public void OnSelectLogic(ELogic logic)
{
selectItem.OnSelectLogic(logic);
CreateItem();
studioCanvas_popup.panel_selectlogic.Open(false);
}
public void Open()
{
SetActive(true);
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 046f1781b15f8e5488ff7d69458b910b

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@@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_AppSetting : PanelBase
{
private GameObject itemPrefab;
private List<GameObject> items = new();
private RectTransform Info;
public Button Button_Add;
public Button Button_Save;
public Action onRemove;
public override void AfterAwake()
{
itemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_AppSettingItem");
Button_Add.onClick.AddListener(AddItem);
Button_Save.onClick.AddListener(OnClickSave);
AddItem();
}
private void AddItem()
{
GameObject item = Instantiate(itemPrefab, Info);
item.transform.SetSiblingIndex(Info.childCount - 2);
items.Add(item);
}
private void Init()
{
foreach (GameObject item in items)
{
Destroy(item);
}
items.Clear();
}
private void OnClickSave()
{
}
}
}

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@@ -1,13 +0,0 @@
using UnityEngine;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_Inspector : PanelBase
{
public void Open()
{
SetActive(true);
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 6b563b9e40cde7b40830125d687c2345

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@@ -1,119 +0,0 @@
using System;
using System.ComponentModel;
using System.Security.Cryptography;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_SelectLogic : PanelBase
{
public Button Button_AppSetting;
public Button Button_Authentication;
public Button Button_Language;
public Button Button_Logging;
public Button Button_APIConnection;
public Button Button_MQTTConnection;
public Button Button_Create3DObject;
public Button Button_CreateUI;
public Button Button_Close;
public Action<ELogic> onClickAppSetting;
public Action<ELogic> onClickAuthentication;
public Action<ELogic> onClickLanguage;
public Action<ELogic> onClickLogging;
public Action<ELogic> onClickAPIConnection;
public Action<ELogic> onClickMQTTConnection;
public Action<ELogic> onClickCreate3DObject;
public Action<ELogic> onClickCreateUI;
public override void AfterAwake()
{
Button_AppSetting.onClick.AddListener(OnClickAppSetting);
Button_Authentication.onClick.AddListener(OnClickAuthentication);
Button_Language.onClick.AddListener(OnClickLanguage);
Button_Logging.onClick.AddListener(OnClickLogging);
Button_APIConnection.onClick.AddListener(OnClickAPIConnection);
Button_MQTTConnection.onClick.AddListener(OnClickMQTTConnection);
Button_Create3DObject.onClick.AddListener(OnClickCreate3DObject);
Button_CreateUI.onClick.AddListener(OnClickCreateUI);
Button_Close.onClick.AddListener(() => Open(false));
}
public void Open(bool isOpen)
{
SetActive(isOpen);
}
public void OnClickAppSetting()
{
onClickAppSetting?.Invoke(ELogic.AppSetting);
}
public void OnClickAuthentication()
{
onClickAuthentication?.Invoke(ELogic.Authentication);
}
public void OnClickLanguage()
{
onClickLanguage?.Invoke(ELogic.Language);
}
public void OnClickLogging()
{
onClickLogging?.Invoke(ELogic.Logging);
}
public void OnClickAPIConnection()
{
onClickAPIConnection?.Invoke(ELogic.APIConnection);
}
public void OnClickMQTTConnection()
{
onClickMQTTConnection?.Invoke(ELogic.MQTTConnection);
}
public void OnClickCreate3DObject()
{
onClickCreate3DObject?.Invoke(ELogic.Create3DObject);
}
public void OnClickCreateUI()
{
onClickCreateUI?.Invoke(ELogic.CreateUI);
}
}
public enum ELogic
{
[Description("App 설정")]
AppSetting,
[Description("인증")]
Authentication,
[Description("다국어")]
Language,
[Description("로깅")]
Logging,
[Description("API 연결")]
APIConnection,
[Description("MQTT 연결")]
MQTTConnection,
[Description("3D 객체 생성")]
Create3DObject,
[Description("UI 생성")]
CreateUI
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 7b75b0c147e31664fbde00c4ada8826e

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@@ -1,27 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_StartImage : PanelBase
{
public RawImage image;
public Button Button_Open;
public override void AfterAwake()
{
}
public void Open()
{
SetActive(true);
}
public void Close()
{
SetActive(false);
}
}
}

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using UnityEngine;
using System;
using XED.UI;
using System.IO;
using Newtonsoft.Json;
using Studio;
namespace XED
{
[Serializable]
public class SceneStartSetting
{
public AppSetting appSetting;
public APISetting apiSetting;
public MQTTSetting mqttSetting;
public SaveModelDatas saveModelDatas;
}
public class SaveManager : MonoBehaviour
{
public SceneStartSetting sceneStartSetting;
public Func<AppSetting> onGetAppSetting;
public Func<APISetting> onGetAPISetting;
public Func<MQTTSetting> onGetMQTTSetting;
public Func<SaveModelDatas> onGetSaveModelDatas;
public Action<AppSetting> onAppSetting;
public Action<APISetting> onAPISetting;
public Action<MQTTSetting> onMQTTSetting;
public Action<SaveModelDatas> onSaveModelDatas;
//public void Update()
//{
// if (Input.GetKeyDown(KeyCode.K))
// {
// SaveSceneSettingData();
// }
// else if (Input.GetKeyDown(KeyCode.L))
// {
// LoadSceneSettingData();
// }
//}
public void SaveSceneSettingData()
{
var sceneStartSetting = new SceneStartSetting();
sceneStartSetting.appSetting = onGetAppSetting?.Invoke();
sceneStartSetting.apiSetting = onGetAPISetting?.Invoke();
sceneStartSetting.mqttSetting = onGetMQTTSetting?.Invoke();
sceneStartSetting.saveModelDatas = onGetSaveModelDatas?.Invoke();
string json = JsonConvert.SerializeObject(sceneStartSetting);
string path = Path.Combine(Application.persistentDataPath, "SceneStartSetting.json");
File.WriteAllText(path, json);
}
public void LoadSceneSettingData()
{
string path = Path.Combine(Application.persistentDataPath, "SceneStartSetting.json");
if (File.Exists(path))
{
string json = File.ReadAllText(path);
var loadedSetting = JsonConvert.DeserializeObject<SceneStartSetting>(json);
onAppSetting?.Invoke(loadedSetting.appSetting);
onAPISetting?.Invoke(loadedSetting.apiSetting);
onMQTTSetting?.Invoke(loadedSetting.mqttSetting);
onSaveModelDatas?.Invoke(loadedSetting.saveModelDatas);
}
else
{
Debug.LogWarning("JSON file not found: " + path);
}
}
}
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using UnityEngine;
using XRLib.UI;
using TMPro;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
namespace XED
{
[Serializable]
public class APIConnection
{
public string domain;
public string port;
public List<URL> urls = new List<URL>();
}
public class UI_APIConnection : UIBase
{
private TMP_InputField InputField_Domain;
private TMP_InputField InputField_Port;
private Button Button_AddURLItem;
private Button Button_TestAPI;
private Button Button_Remove;
private RectTransform URLItemContent;
private UI_InputURLItem prf_InputURLItem;
private List<UI_InputURLItem> inputURLItems = new List<UI_InputURLItem>();
public Action onTestAPI;
public Action<UI_APIConnection> onRemoveAPIConnectionItem;
public override void AfterAwake()
{
prf_InputURLItem = Resources.Load<UI_InputURLItem>("Prefabs/UI/PRF_InputURLItem");
Button_AddURLItem.onClick.AddListener(OnClickAddURLItemButton);
Button_TestAPI.onClick.AddListener(OnClickTestAPIButton);
Button_Remove.onClick.AddListener(OnClickRemoveItemButton);
inputURLItems.Clear();
}
private void OnClickAddURLItemButton()
{
var item = Instantiate(prf_InputURLItem, URLItemContent);
item.onRemoveItem += RemoveURLItem;
AddURLItem(item);
Button_AddURLItem.transform.SetAsLastSibling();
}
private void OnClickTestAPIButton()
{
onTestAPI?.Invoke();
}
private void OnClickRemoveItemButton()
{
onRemoveAPIConnectionItem?.Invoke(this);
}
private void AddURLItem(UI_InputURLItem item)
{
var verticalLayoutGroup = URLItemContent.GetComponent<VerticalLayoutGroup>();
var sizeDelta = rectTransform.sizeDelta;
sizeDelta.y += item.rectTransform.rect.height + verticalLayoutGroup.spacing;
rectTransform.sizeDelta = sizeDelta;
inputURLItems.Add(item);
}
private void RemoveURLItem(UI_InputURLItem item)
{
var verticalLayoutGroup = URLItemContent.GetComponent<VerticalLayoutGroup>();
var sizeDelta = rectTransform.sizeDelta;
sizeDelta.y -= item.rectTransform.rect.height + verticalLayoutGroup.spacing;
rectTransform.sizeDelta = sizeDelta;
inputURLItems.Remove(item);
Destroy(item.gameObject);
}
public APIConnection GetAPIConnection()
{
var apiConnection = new APIConnection();
apiConnection.domain = InputField_Domain.text;
apiConnection.port = InputField_Port.text;
foreach(var item in inputURLItems)
{
var url = item.GetURL();
apiConnection.urls.Add(url);
}
return apiConnection;
}
public void SetAPIConnection(APIConnection apiConnection)
{
InputField_Domain.text = apiConnection.domain;
InputField_Port.text = apiConnection.port;
foreach(var url in apiConnection.urls)
{
var item = Instantiate(prf_InputURLItem, URLItemContent);
item.onRemoveItem += RemoveURLItem;
item.SetURL(url);
AddURLItem(item);
Button_AddURLItem.transform.SetAsLastSibling();
}
}
}
}

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fileFormatVersion: 2
guid: 8b92720c1165aa64f9da867f958b7f71

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@@ -47,8 +47,6 @@ namespace Studio
}
Dropdown_Data.AddOptions(options);
Dropdown_Data.onValueChanged.AddListener(OnDataValueChanged);
OnDataValueChanged(0);
}
private void OnDataValueChanged(int index)
{
@@ -70,8 +68,6 @@ namespace Studio
}
Dropdown_Model.AddOptions(options);
Dropdown_Model.onValueChanged.AddListener(OnModelValueChanged);
OnModelValueChanged(0);
}
private void OnModelValueChanged(int index)
{
@@ -101,5 +97,12 @@ namespace Studio
return modelData;
}
public void SetModelData(ModelData modelData)
{
Dropdown_Data.value = Dropdown_Data.options.FindIndex(option => option.text == modelData.dataName);
Dropdown_Model.value = Dropdown_Model.options.FindIndex(option => option.text == modelData.modelName);
selectDynamicObjectData = modelData.modelData;
}
}
}

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@@ -0,0 +1,41 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace XED
{
[Serializable]
public class Topic
{
public string topic;
}
public class UI_InputTopicItem : UIBase
{
private TMP_InputField InputField_Topic;
private Button Button_RemoveItem;
public Action<UI_InputTopicItem> onRemoveItem;
public override void AfterAwake()
{
Button_RemoveItem.onClick.AddListener(OnClickRemoveItemButton);
}
private void OnClickRemoveItemButton()
{
onRemoveItem?.Invoke(this);
}
public Topic GetTopic()
{
var topic = new Topic();
topic.topic = InputField_Topic.text;
return topic;
}
public void SetTopic(Topic topic)
{
InputField_Topic.text = topic.topic;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 42fb4821995cc894296f8c39f3380ea0

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@@ -0,0 +1,41 @@
using UnityEngine;
using XRLib.UI;
using UnityEngine.UI;
using TMPro;
using System;
namespace XED
{
[Serializable]
public class URL
{
public string url;
}
public class UI_InputURLItem : UIBase
{
private TMP_InputField InputField_URL;
private Button Button_RemoveItem;
public Action<UI_InputURLItem> onRemoveItem;
public override void AfterAwake()
{
Button_RemoveItem.onClick.AddListener(OnClickRemoveItemButton);
}
private void OnClickRemoveItemButton()
{
onRemoveItem?.Invoke(this);
}
public URL GetURL()
{
var url = new URL();
url.url = InputField_URL.text;
return url;
}
public void SetURL(URL url)
{
InputField_URL.text = url.url;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a58622a44f45d514bb0bc656dc2e03d3

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@@ -0,0 +1,108 @@
using UnityEngine;
using XRLib.UI;
using TMPro;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
namespace XED
{
[Serializable]
public class MQTTConnection
{
public string domain;
public string port;
public List<Topic> topics = new List<Topic>();
}
public class UI_MQTTConnection : UIBase
{
private TMP_InputField InputField_Domain;
private TMP_InputField InputField_Port;
private Button Button_AddTopicItem;
private Button Button_TestMQTT;
private Button Button_Remove;
private RectTransform TopicItemContent;
private UI_InputTopicItem prf_InputTopicItem;
private List<UI_InputTopicItem> inputTopicItems = new List<UI_InputTopicItem>();
public Action onTestAPI;
public Action<UI_MQTTConnection> onRemoveMQTTConnectionItem;
public override void AfterAwake()
{
prf_InputTopicItem = Resources.Load<UI_InputTopicItem>("Prefabs/UI/PRF_InputTopicItem");
Button_AddTopicItem.onClick.AddListener(OnClickAddURLItemButton);
Button_TestMQTT.onClick.AddListener(OnClickTestAPIButton);
Button_Remove.onClick.AddListener(OnClickRemoveItemButton);
inputTopicItems.Clear();
}
private void OnClickAddURLItemButton()
{
var item = Instantiate(prf_InputTopicItem, TopicItemContent);
item.onRemoveItem += RemoveURLItem;
AddURLItem(item);
Button_AddTopicItem.transform.SetAsLastSibling();
}
private void OnClickTestAPIButton()
{
onTestAPI?.Invoke();
}
private void OnClickRemoveItemButton()
{
onRemoveMQTTConnectionItem?.Invoke(this);
}
private void AddURLItem(UI_InputTopicItem item)
{
var verticalLayoutGroup = TopicItemContent.GetComponent<VerticalLayoutGroup>();
var sizeDelta = rectTransform.sizeDelta;
sizeDelta.y += item.rectTransform.rect.height + verticalLayoutGroup.spacing;
rectTransform.sizeDelta = sizeDelta;
inputTopicItems.Add(item);
}
private void RemoveURLItem(UI_InputTopicItem item)
{
var verticalLayoutGroup = TopicItemContent.GetComponent<VerticalLayoutGroup>();
var sizeDelta = rectTransform.sizeDelta;
sizeDelta.y -= item.rectTransform.rect.height + verticalLayoutGroup.spacing;
rectTransform.sizeDelta = sizeDelta;
inputTopicItems.Remove(item);
Destroy(item.gameObject);
}
public MQTTConnection GetMQTTConnection()
{
var mqttConnection = new MQTTConnection();
mqttConnection.domain = InputField_Domain.text;
mqttConnection.port = InputField_Port.text;
foreach (var item in inputTopicItems)
{
var topic = item.GetTopic();
mqttConnection.topics.Add(topic);
}
return mqttConnection;
}
public void SetMQTTConnection(MQTTConnection mqttConnection)
{
InputField_Domain.text = mqttConnection.domain;
InputField_Port.text = mqttConnection.port;
foreach(var topic in mqttConnection.topics)
{
var item = Instantiate(prf_InputTopicItem, TopicItemContent);
item.onRemoveItem += RemoveURLItem;
item.SetTopic(topic);
AddURLItem(item);
Button_AddTopicItem.transform.SetAsLastSibling();
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d5827bdde5cb6d1418ecae34a6df1370

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@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
using TMPro;
using System;
namespace XED
{
public class UI_SceneTabButton : UIBase
{
private Toggle Toggle_SceneTab;
private TextMeshProUGUI SceneName;
public Action<bool> onClickSceneTab;
public override void AfterAwake()
{
Toggle_SceneTab = GetComponent<Toggle>();
Toggle_SceneTab.onValueChanged.AddListener(OnSceneTabValueChanged);
}
public void SetSceneTabButton(ToggleGroup toggleGroup, string name)
{
Toggle_SceneTab.group = toggleGroup;
SceneName.SetText(name);
}
private void OnSceneTabValueChanged(bool isOn)
{
onClickSceneTab?.Invoke(isOn);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f0f743f6adb948949a56fcca9a6b1c87

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@@ -9,10 +9,13 @@ using XRLib;
namespace Studio
{
public class Panel_GenerateDynamicObject : PanelBase
public class Panel_3DFactorySetting : PanelBase
{
private Button Button_AddDynamicObject;
private RectTransform ModelContent;
private RectTransform Content;
private RectTransform Panel_3DGenerationSetting;
private Button Button_AddDynamicObjectItem;
private RectTransform DynamicObjectItemContent;
private UI_DynamicObjectItem prf_dynamicObjectItem;
private List<UI_DynamicObjectItem> dynamicObjectItems = new List<UI_DynamicObjectItem>();
@@ -23,13 +26,9 @@ namespace Studio
public Action<UI_DynamicObjectItem> onUISetting;
public SaveModelDatas saveModelDatas;
public void OpenModal()
public void Active(bool isActive)
{
gameObject.SetActive(true);
}
public void CloseModal()
{
gameObject.SetActive(false);
SetActive(isActive);
}
private void TestConnectedData()
{
@@ -43,26 +42,34 @@ namespace Studio
{
TestConnectedData();
prf_dynamicObjectItem = Resources.Load<UI_DynamicObjectItem>("Prefabs/UI/PRF_DynamicObjectItem");
Button_AddDynamicObject.onClick.AddListener(OnClickAddDynamicObjectButton);
Button_AddDynamicObjectItem.onClick.AddListener(OnClickAddDynamicObjectButton);
dynamicObjectItems.Clear();
}
private void OnClickAddDynamicObjectButton()
{
var item = Instantiate(prf_dynamicObjectItem, ModelContent);
var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
item.onUISetting += OnUISetting;
item.SetData(dynamicObjectDatas, modelList);
dynamicObjectItems.Add(item);
UpdateLayout();
}
private void UpdateLayout()
{
var sizeDelta = Panel_3DGenerationSetting.sizeDelta;
sizeDelta.y += prf_dynamicObjectItem.rectTransform.rect.height + 10f;
Panel_3DGenerationSetting.sizeDelta = sizeDelta;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
Button_AddDynamicObjectItem.transform.SetAsLastSibling();
}
private void OnUISetting(UI_DynamicObjectItem rectTransform)
{
onUISetting?.Invoke(rectTransform);
}
public void Save()
{
saveModelDatas = GetDynamicObjectUIData();
}
public SaveModelDatas GetDynamicObjectUIData()
public SaveModelDatas Get3DFactorySetting()
{
var saveModelDatas = new SaveModelDatas();
foreach(var modelData in dynamicObjectItems)
@@ -71,5 +78,18 @@ namespace Studio
}
return saveModelDatas;
}
public void Set3DFactorySetting(SaveModelDatas saveModelDatas)
{
foreach(var modelData in saveModelDatas.modelDatas)
{
var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
item.onUISetting += OnUISetting;
item.SetData(dynamicObjectDatas, modelList);
item.SetModelData(modelData);
dynamicObjectItems.Add(item);
UpdateLayout();
}
}
}
}

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@@ -0,0 +1,73 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
using System;
namespace XED
{
[Serializable]
public class APISetting
{
public List<APIConnection> apiConnections = new List<APIConnection>();
}
public class Panel_APISetting : PanelBase
{
private RectTransform Content;
private Button Button_AddAPIConnectionItem;
private UI_APIConnection prf_APIConnectionItem;
private List<UI_APIConnection> apiConnectionItems = new List<UI_APIConnection>();
public void Active(bool isActive)
{
SetActive(isActive);
}
public override void AfterAwake()
{
prf_APIConnectionItem = Resources.Load<UI_APIConnection>("Prefabs/UI/PRF_APIConnectionItem");
Button_AddAPIConnectionItem.onClick.AddListener(OnClickAddAPIConnectionItemButton);
apiConnectionItems.Clear();
}
private void OnClickAddAPIConnectionItemButton()
{
var item = Instantiate(prf_APIConnectionItem, Content);
item.onRemoveAPIConnectionItem += RemoveAPIConnectionItem;
AddAPIConnectionItem(item);
Button_AddAPIConnectionItem.transform.SetAsLastSibling();
}
private void AddAPIConnectionItem(UI_APIConnection item)
{
apiConnectionItems.Add(item);
}
private void RemoveAPIConnectionItem(UI_APIConnection item)
{
apiConnectionItems.Remove(item);
Destroy(item.gameObject);
}
public APISetting GetAPISetting()
{
var apiSetting = new APISetting();
foreach (var item in apiConnectionItems)
{
var mqttConnection = item.GetAPIConnection();
apiSetting.apiConnections.Add(mqttConnection);
}
return apiSetting;
}
public void SetAPISetting(APISetting apiSetting)
{
foreach(var apiConnection in apiSetting.apiConnections)
{
var item = Instantiate(prf_APIConnectionItem, Content);
item.onRemoveAPIConnectionItem += RemoveAPIConnectionItem;
item.SetAPIConnection(apiConnection);
AddAPIConnectionItem(item);
Button_AddAPIConnectionItem.transform.SetAsLastSibling();
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: eec4b2284bb2ad44386cb366625f5964

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@@ -0,0 +1,207 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
using System.IO;
using TMPro;
using TriLibCore.SFB;
namespace XED.UI
{
[Serializable]
public class AppSetting
{
public string splashImageByte;
public string animationStyle;
public string progressBarStyle;
public bool autoStart;
public string defaultLanauge;
public string languagePackPath;
}
public enum AnimationStyle
{
Static, FadeIn, FadeOut
}
public enum ProgressBarStyle
{
None, Bar, Spinner, Skeleton
}
public enum DefultLanauge
{
Korean, English, Chinese, Japanese
}
public class Panel_AppSetting : PanelBase
{
private Button Button_ImageSelected;
private Image Image_Selected;
private TMP_Dropdown Dropdown_AnimationStyle;
private TMP_Dropdown Dropdown_ProgressBarStyle;
private Toggle Toggle_AutoStart;
private TMP_Dropdown Dropdown_DefaultLangauge;
private TMP_InputField InputField_LanguagePack;
private Button Button_LanguagePack;
public void Active(bool isActive)
{
gameObject.SetActive(isActive);
}
public override void AfterAwake()
{
Button_ImageSelected.onClick.AddListener(OnClickImageSelectedButton);
Toggle_AutoStart.onValueChanged.AddListener(OnAutoStartValuedChanged);
Button_LanguagePack.onClick.AddListener(OnClickLanguagePackButton);
SetAnimationStyleDropdown();
SetProgressBarStyleDropdown();
SetDefaultLangaugeDropdown();
}
private void SetAnimationStyleDropdown()
{
Dropdown_AnimationStyle.ClearOptions();
var types = Enum.GetNames(typeof(AnimationStyle));
List<string> options = new List<string>();
for (int i = 0; i < types.Length; i++)
{
options.Add(types[i]);
}
Dropdown_AnimationStyle.AddOptions(options);
}
private void SetProgressBarStyleDropdown()
{
Dropdown_ProgressBarStyle.ClearOptions();
var types = Enum.GetNames(typeof(ProgressBarStyle));
List<string> options = new List<string>();
for (int i = 0; i < types.Length; i++)
{
options.Add(types[i]);
}
Dropdown_ProgressBarStyle.AddOptions(options);
}
private void SetDefaultLangaugeDropdown()
{
Dropdown_DefaultLangauge.ClearOptions();
var types = Enum.GetNames(typeof(DefultLanauge));
List<string> options = new List<string>();
for (int i = 0; i < types.Length; i++)
{
options.Add(types[i]);
}
Dropdown_DefaultLangauge.AddOptions(options);
}
private void OnClickImageSelectedButton()
{
var extensions = new[] { new ExtensionFilter("Image Files", "png", "jpg", "jpeg") };
StandaloneFileBrowser.OpenFilePanelAsync("이미지 열기", "", extensions, false, LoadImage);
}
private void OnAutoStartValuedChanged(bool isOn)
{
}
private void OnClickLanguagePackButton()
{
StandaloneFileBrowser.OpenFilePanelAsync("언어 팩 열기", "", "", false, LoadLanguagePack);
}
void LoadImage(IList<ItemWithStream> items)
{
if (items != null && items.Count > 0)
{
var item = items[0];
if (string.IsNullOrEmpty(item.Name))
{
return;
}
using (var memoryStream = new MemoryStream())
{
using (var inputStream = item.OpenStream())
{
inputStream.CopyTo(memoryStream);
}
byte[] imageData = memoryStream.ToArray();
Texture2D texture = new Texture2D(2, 2);
if (texture.LoadImage(imageData))
{
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
Image_Selected.sprite = sprite;
}
else
{
Debug.LogError("이미지 로드 실패");
}
}
}
else
{
Debug.LogWarning("이미지를 선택하지 않았습니다.");
}
}
private void LoadLanguagePack(IList<ItemWithStream> items)
{
if (items != null && items.Count > 0)
{
var item = items[0];
if (string.IsNullOrEmpty(item.Name))
{
return;
}
InputField_LanguagePack.text = item.Name;
using (var memoryStream = new MemoryStream())
{
using (var inputStream = item.OpenStream())
{
inputStream.CopyTo(memoryStream);
}
}
}
else
{
Debug.LogWarning("이미지를 선택하지 않았습니다.");
}
}
public AppSetting GetAppSetting()
{
var appSetting = new AppSetting();
var bytes = Image_Selected.sprite.texture.EncodeToPNG();
appSetting.splashImageByte = Convert.ToBase64String(bytes);
appSetting.animationStyle = Dropdown_AnimationStyle.options[Dropdown_AnimationStyle.value].text;
appSetting.progressBarStyle = Dropdown_ProgressBarStyle.options[Dropdown_ProgressBarStyle.value].text;
appSetting.autoStart = Toggle_AutoStart.isOn;
appSetting.defaultLanauge = Dropdown_DefaultLangauge.options[Dropdown_DefaultLangauge.value].text;
appSetting.languagePackPath = InputField_LanguagePack.text;
return appSetting;
}
public void SetAppSetting(AppSetting appSetting)
{
var bytes = Convert.FromBase64String(appSetting.splashImageByte);
Texture2D texture = new Texture2D(2, 2);
if (texture.LoadImage(bytes))
{
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
Image_Selected.sprite = sprite;
}
Dropdown_AnimationStyle.value = Dropdown_AnimationStyle.options.FindIndex(option => option.text == appSetting.animationStyle);
Dropdown_ProgressBarStyle.value = Dropdown_ProgressBarStyle.options.FindIndex(option => option.text == appSetting.progressBarStyle);
Toggle_AutoStart.isOn = appSetting.autoStart;
Dropdown_DefaultLangauge.value = Dropdown_DefaultLangauge.options.FindIndex(option => option.text == appSetting.defaultLanauge);
InputField_LanguagePack.text = appSetting.languagePackPath;
}
}
}

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@@ -0,0 +1,14 @@
using UnityEngine;
using XRLib.UI;
namespace XED
{
public class Panel_AuthSetting : PanelBase
{
public void Active(bool isActive)
{
SetActive(isActive);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 300babddfc399604dab02f0a5a823471

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@@ -0,0 +1,73 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
using System;
namespace XED
{
[Serializable]
public class MQTTSetting
{
public List<MQTTConnection> mqttConnections = new List<MQTTConnection>();
}
public class Panel_MQTTSetting : PanelBase
{
private RectTransform Content;
private Button Button_AddMQTTConnectionItem;
private UI_MQTTConnection prf_MQTTConnectionItem;
private List<UI_MQTTConnection> mqttConnectionItems = new List<UI_MQTTConnection>();
public void Active(bool isActive)
{
SetActive(isActive);
}
public override void AfterAwake()
{
prf_MQTTConnectionItem = Resources.Load<UI_MQTTConnection>("Prefabs/UI/PRF_MQTTConnectionItem");
Button_AddMQTTConnectionItem.onClick.AddListener(OnClickAddAPIConnectionItemButton);
mqttConnectionItems.Clear();
}
private void OnClickAddAPIConnectionItemButton()
{
var item = Instantiate(prf_MQTTConnectionItem, Content);
item.onRemoveMQTTConnectionItem += RemoveMQTTConnectionItem;
AddMQTTConnectionItem(item);
Button_AddMQTTConnectionItem.transform.SetAsLastSibling();
}
private void AddMQTTConnectionItem(UI_MQTTConnection item)
{
mqttConnectionItems.Add(item);
}
private void RemoveMQTTConnectionItem(UI_MQTTConnection item)
{
mqttConnectionItems.Remove(item);
Destroy(item.gameObject);
}
public MQTTSetting GetMQTTSetting()
{
var mqttSetting = new MQTTSetting();
foreach(var item in mqttConnectionItems)
{
var mqttConnection = item.GetMQTTConnection();
mqttSetting.mqttConnections.Add(mqttConnection);
}
return mqttSetting;
}
public void SetMQTTSetting(MQTTSetting mqttSetting)
{
foreach (var mqttConnection in mqttSetting.mqttConnections)
{
var item = Instantiate(prf_MQTTConnectionItem, Content);
item.onRemoveMQTTConnectionItem += RemoveMQTTConnectionItem;
item.SetMQTTConnection(mqttConnection);
AddMQTTConnectionItem(item);
Button_AddMQTTConnectionItem.transform.SetAsLastSibling();
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5f4f3f0fa060a6649aacba0fba40d2f2

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@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace XED
{
public class Panel_SceneTab : PanelBase
{
private Toggle Toggle_SceneStartSetting;
private Button Button_AddSceneTab;
private RectTransform Content;
private ToggleGroup toggleGroup;
private UI_SceneTabButton prf_SceneTabButton;
private List<UI_SceneTabButton> sceneTabButtons = new List<UI_SceneTabButton>();
private int index;
public Action<bool> onSceneSettingTab;
public Action<bool> onSceneTab;
public void Open()
{
SetActive(true);
}
public override void AfterAwake()
{
prf_SceneTabButton = Resources.Load<UI_SceneTabButton>("Prefabs/UI/PRF_SceneTabButton");
toggleGroup = Content.GetComponent<ToggleGroup>();
Toggle_SceneStartSetting.group = toggleGroup;
Toggle_SceneStartSetting.onValueChanged.AddListener(OnSceneStartSettingValueChanged);
Button_AddSceneTab.onClick.AddListener(OnClickAddSceneTabButton);
sceneTabButtons.Clear();
}
private void OnSceneStartSettingValueChanged(bool isOn)
{
onSceneSettingTab?.Invoke(isOn);
}
private void OnClickAddSceneTabButton()
{
var item = Instantiate(prf_SceneTabButton, Content);
var itemName = "Scene_" + index;
item.onClickSceneTab += OnClcikSceneTab;
item.SetSceneTabButton(toggleGroup, itemName);
sceneTabButtons.Add(item);
index++;
Button_AddSceneTab.transform.SetAsLastSibling();
}
private void OnClcikSceneTab(bool isOn)
{
onSceneTab?.Invoke(isOn);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 319f24d59cb0b854696fa5872ffe196f

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@@ -0,0 +1,109 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
using XED.UI;
using TMPro;
using System;
namespace XED
{
public class Panel_StartSetting : PanelBase
{
private ToggleGroup TabToggles;
private Toggle selectedToggle;
private Toggle preSelectedToggle;
private Toggle Toggle_AppSetting;
private Toggle Toggle_AuthSetting;
private Toggle Toggle_APISetting;
private Toggle Toggle_MQTTSetting;
private Toggle Toggle_3DFactorySetting;
public Action<bool> onClickAppSetting;
public Action<bool> onClickAuthSetting;
public Action<bool> onClickAPISetting;
public Action<bool> onClickMQTTSetting;
public Action<bool> onClick3DFactorySetting;
#region TestButton
private Button Button_Load;
private Button Button_Save;
public Action onClickLoadButton;
public Action onClickSaveButton;
#endregion
public void Active(bool isOn)
{
SetActive(isOn);
if (preSelectedToggle != null)
{
preSelectedToggle.isOn = isOn;
}
if (selectedToggle != null)
{
preSelectedToggle = selectedToggle;
selectedToggle.isOn = isOn;
}
}
public override void AfterAwake()
{
var toggles = TabToggles.GetComponentsInChildren<Toggle>(true);
foreach(var toggle in toggles)
{
toggle.group = TabToggles;
}
Toggle_AppSetting.onValueChanged.AddListener(OnClickAppSettingButton);
Toggle_AuthSetting.onValueChanged.AddListener(OnClickAuthSettingButton);
Toggle_APISetting.onValueChanged.AddListener(OnClickAPISettingButton);
Toggle_MQTTSetting.onValueChanged.AddListener(OnClickMQTTSettingButton);
Toggle_3DFactorySetting.onValueChanged.AddListener(OnClick3DFactorySettingButton);
//Button_Load.onClick.AddListener(OnClickLoadButton);
//Button_Save.onClick.AddListener(OnClickSaveButton);
}
private void SetToggleChanged(Toggle toggle, bool isOn)
{
selectedToggle = TabToggles.GetFirstActiveToggle();
var image = toggle.transform.GetChild(0).GetComponent<Image>();
image.gameObject.SetActive(isOn);
}
private void OnClickAppSettingButton(bool isOn)
{
SetToggleChanged(Toggle_AppSetting, isOn);
onClickAppSetting?.Invoke(isOn);
}
private void OnClickAuthSettingButton(bool isOn)
{
SetToggleChanged(Toggle_AuthSetting, isOn);
onClickAuthSetting?.Invoke(isOn);
}
private void OnClickAPISettingButton(bool isOn)
{
SetToggleChanged(Toggle_APISetting, isOn);
onClickAPISetting?.Invoke(isOn);
}
private void OnClickMQTTSettingButton(bool isOn)
{
SetToggleChanged(Toggle_MQTTSetting, isOn);
onClickMQTTSetting?.Invoke(isOn);
}
private void OnClick3DFactorySettingButton(bool isOn)
{
SetToggleChanged(Toggle_3DFactorySetting, isOn);
onClick3DFactorySetting?.Invoke(isOn);
}
private void OnClickSaveButton()
{
onClickSaveButton?.Invoke();
}
private void OnClickLoadButton()
{
onClickLoadButton?.Invoke();
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4a9d2a9315cb43a47a04c9d17ce89dc7

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@@ -18,11 +18,892 @@ MonoBehaviour:
m_PlatformId: 4e3c793746204150860bf175a9a41a05
m_PlatformBuildProfile:
rid: 4833515195225866457
m_OverrideGlobalSceneList: 0
m_Scenes: []
m_OverrideGlobalSceneList: 1
m_Scenes:
- m_enabled: 1
m_path: Assets/Scenes/New Scene.unity
m_ScriptingDefines: []
m_PlayerSettingsYaml:
m_Settings: []
m_Settings:
- line: '| PlayerSettings:'
- line: '| m_ObjectHideFlags: 0'
- line: '| serializedVersion: 28'
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