Compare commits
13 Commits
lh/prototy
...
lh/prototy
| Author | SHA1 | Date | |
|---|---|---|---|
| 8073eb357e | |||
| e22dd71087 | |||
| 6a64f01bb6 | |||
| 550a68428f | |||
| c46a27696f | |||
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cdc3b68c19 | ||
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e5098ebd2b | ||
| df4aefc1af | |||
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820655b574 | ||
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e43316011e | ||
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ac8692a2cd | ||
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d6a2ba7c1e | ||
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96b60883dd |
@@ -6,6 +6,7 @@ using XED.VirtualFactory;
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namespace XED.EditorUtil
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{
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#if UNITY_EDITOR
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[CustomEditor(typeof(AGVMap))]
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public class AGVMapEditor : Editor
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{
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@@ -60,4 +61,5 @@ namespace XED.EditorUtil
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}
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}
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}
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#endif
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}
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@@ -5,6 +5,7 @@ namespace XED.EditorUtil
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using UnityEditor;
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using UnityEngine;
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using XED.VirtualFactory;
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#if UNITY_EDITOR
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[CustomEditor(typeof(AGVNode))]
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public class AGVNodeEditor : Editor
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{
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@@ -31,4 +32,5 @@ namespace XED.EditorUtil
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Selection.activeGameObject = copy.gameObject;
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}
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}
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#endif
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}
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@@ -32067,8 +32230,8 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &8527529835686138119
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- {fileID: 1746778521}
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- {fileID: 293502712}
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- {fileID: 26997676}
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@@ -8,6 +8,7 @@ using XED.Util;
|
||||
using XED.Hierarchy;
|
||||
using XED.VirtualFactory;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
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namespace XED.Asset
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{
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@@ -37,13 +38,16 @@ namespace XED.Asset
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public CustomAssetEventHandler assetEventHandler;
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public CustomAssetCommandHandler assetCommandHandler;
|
||||
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ProjectManager projectManager;
|
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void Awake()
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{
|
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saveLoadFBXData = FindFirstObjectByType<SaveLoadFBXData>();
|
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renderObjectHandler = FindFirstObjectByType<RenderObjectHandler>();
|
||||
assetDataHandler = new CustomAssetDataHandler(this);
|
||||
assetEventHandler = new CustomAssetEventHandler(this);
|
||||
assetCommandHandler = new CustomAssetCommandHandler(this);
|
||||
assetCommandHandler = new CustomAssetCommandHandler(this);
|
||||
projectManager = FindSingle<ProjectManager>();
|
||||
|
||||
}
|
||||
void Start()
|
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{
|
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@@ -67,11 +71,17 @@ namespace XED.Asset
|
||||
renderObjectHandler.onRemoveObject.AddListener(assetCommandHandler.OnRemoveObject);
|
||||
renderObjectHandler.onOrderByHierachy.AddListener(OrderByHierarchy);
|
||||
renderObjectHandler.onDeselectAll += OnDeselectAll;
|
||||
|
||||
projectManager.onRemoveAsset += assetCommandHandler.OnRemoveObject;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
||||
//for (int i = 0; i < connectedAssets.Count; i++)
|
||||
//{
|
||||
// Debug.Log(connectedAssets[i].hierarchyItem.name + " "+ connectedAssets[i].hierarchyItem.GetSiblingIndex());
|
||||
//}
|
||||
if (selectedAssetData != null)
|
||||
{
|
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Vector3? pos = GetMousePointOnYPlane(objectShowDistance);
|
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@@ -84,7 +94,7 @@ namespace XED.Asset
|
||||
}
|
||||
|
||||
|
||||
// 연결 가능한 데이터 목록 리스트 생성
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
void OnLoadInterworkingData()
|
||||
{
|
||||
HierarchyItem item = InterworkingDataScrollView.AddItem("IdName", HierarchyItemType.data);
|
||||
@@ -165,6 +175,21 @@ namespace XED.Asset
|
||||
}
|
||||
childAsset.renderObject.transform.parent = parentAsset.renderObject.transform;
|
||||
}
|
||||
public void OnLoadAsset(AssetData asset)
|
||||
{
|
||||
HierarchyItem item = assetScrollView.FindItem(asset.name, HierarchyItemType.file);
|
||||
OnAssetSelected(item);
|
||||
selectRenderObject.transform.position = new Vector3(asset.position.x, asset.position.y, asset.position.z);
|
||||
selectRenderObject.transform.eulerAngles = new Vector3(asset.rotation.x, asset.rotation.y, asset.rotation.z);
|
||||
selectRenderObject.transform.localScale = new Vector3(asset.scale.x, asset.scale.y, asset.scale.z);
|
||||
OnAssetDropped(item);
|
||||
}
|
||||
public void OnRestoreHierarchy(HierarchyItem parentItem, HierarchyItem childItem)
|
||||
{
|
||||
componentScrollView.selectedItems.Add(childItem);
|
||||
componentScrollView.SetToChildItem(childItem, parentItem);
|
||||
componentScrollView.DeselectAll();
|
||||
}
|
||||
public void OnDeselectAll()
|
||||
{
|
||||
onDeselectObjects?.Invoke();
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Microsoft.Unity.VisualStudio.Editor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.PerformanceData;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace XED.Asset
|
||||
private SharedMaterial sharedMaterial;
|
||||
private MessagePackFileManager<SaveData> fileManager;
|
||||
private bool isSaveTaskComplete = true;
|
||||
private bool isLoadTaskComplete = true;
|
||||
public bool isLoadTaskComplete = true;
|
||||
void Start()
|
||||
{
|
||||
saveData = new SaveData();
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace XED
|
||||
{
|
||||
static List<TwinContainer> twinContainerList = new();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("Tools/TwinObjectsSetting")]
|
||||
public static void TwinObjectsSetting()
|
||||
{
|
||||
@@ -21,7 +22,6 @@ namespace XED
|
||||
}
|
||||
|
||||
|
||||
|
||||
//TODO : 경로를 하드코딩 하는 방식 이외의 다른 방식 활용, Prefab 의 이름 파싱을 이용한 방식 활용(PRF_Robot01_Robot)
|
||||
static void AutomateTwinObjectSetup()
|
||||
{
|
||||
@@ -115,6 +115,6 @@ namespace XED
|
||||
transparentTexture.Apply();
|
||||
return transparentTexture;
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.VersionControl;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XED.VirtualFactory
|
||||
|
||||
@@ -110,7 +110,6 @@ public class DataReader : MonoBehaviour
|
||||
onMessageReceived?.Invoke(datas[1], datas[2]);
|
||||
prevTime = nowTime;
|
||||
}
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
void ReadData(string csvContent)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor.Localization.Plugins.XLIFF.V12;
|
||||
using UnityEngine;
|
||||
using XRLib;
|
||||
|
||||
|
||||
@@ -12,6 +12,13 @@ namespace XED.Manage
|
||||
{
|
||||
private Stack<IReversibleCommand> _undoStack = new ();
|
||||
private Stack<IReversibleCommand> _redoStack = new ();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_undoStack.Clear();
|
||||
_redoStack.Clear();
|
||||
}
|
||||
|
||||
public void AddCommand(ICommand command)
|
||||
{
|
||||
if (command is IReversibleCommand rc)
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace XED.Manage
|
||||
var nodeGizmoController = FindSingle<NodeGizmoController>();
|
||||
var customAssetConnector = FindSingle<CustomAssetConnector>();
|
||||
var renderObjectHandler = FindFirstObjectByType<RenderObjectHandler>();
|
||||
var projectManager = FindSingle<ProjectManager>();
|
||||
|
||||
GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject;
|
||||
SaveLoadFBXData saveLoadFBXData = customAssetConnector.saveLoadFBXData;
|
||||
@@ -73,6 +74,9 @@ namespace XED.Manage
|
||||
agvNodeManager.onNodeSequenceUpdated += canvas_Popup.agvnodemodepopup.UpdateTextSelectedAGVNode;
|
||||
|
||||
//agvManager.onOrderStarted += agvNodeLinkManager.AddLines;
|
||||
|
||||
projectManager.onLoadAsset += customAssetConnector.OnLoadAsset;
|
||||
projectManager.onRestoreHierarchy += customAssetConnector.OnRestoreHierarchy;
|
||||
}
|
||||
|
||||
void UIConnection()
|
||||
@@ -82,8 +86,12 @@ namespace XED.Manage
|
||||
canvas_static.panel_shortcuts.onClickOpenComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
|
||||
canvas_static.panel_shortcuts.onClickUndo += CommandManager.I.Undo;
|
||||
canvas_static.panel_shortcuts.onClickRedo += CommandManager.I.Redo;
|
||||
canvas_static.panel_shortcuts.onclickSave += projectManager.SaveProject;
|
||||
|
||||
//Panel Header
|
||||
canvas_static.panel_topbar.onClickSaveProject += projectManager.SaveProject;
|
||||
canvas_static.panel_topbar.onClickLoadProject += projectManager.LoadProject;
|
||||
canvas_static.panel_topbar.onClickNewProject += projectManager.NewProject;
|
||||
canvas_static.panel_topbar.onClickLoadAssets += saveLoadFBXData.LoadLocalFBXDirectory;
|
||||
canvas_static.panel_topbar.onClickAssetWindow += (() => assetWindow.SetActive(!assetWindow.activeSelf));
|
||||
canvas_static.panel_topbar.onClickComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
|
||||
|
||||
61
Assets/Scripts/Studio/Managers/FileBrowserHandler.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.IO;
|
||||
using TriLibCore.SFB;
|
||||
using UnityEngine;
|
||||
using XRLib;
|
||||
|
||||
namespace XED.Manage
|
||||
{
|
||||
public class FileBrowserHandler : MonoBehaviour, ISingle
|
||||
{
|
||||
private string lastOpenFilePath;
|
||||
|
||||
public void SaveFileBrowser<T>(T saveData, string title, string defaultfileName = "", string directory = "", string extension = "json")
|
||||
{
|
||||
var data = StandaloneFileBrowser.SaveFilePanel(title, directory, defaultfileName, extension);
|
||||
SaveFile(saveData, data.Name);
|
||||
}
|
||||
|
||||
public void SaveFile<T>(T saveData, string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return;
|
||||
|
||||
string json = JsonConvert.SerializeObject(saveData);
|
||||
FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write);
|
||||
StreamWriter writer = new StreamWriter(fs, System.Text.Encoding.Unicode);
|
||||
lastOpenFilePath = path;
|
||||
writer.Write(json);
|
||||
writer.Close();
|
||||
}
|
||||
|
||||
public T OpenFileBrowser<T>(string title, string directory = "", string extension = "json")
|
||||
{
|
||||
var data = StandaloneFileBrowser.OpenFilePanel(title, directory, extension, false);
|
||||
if (data.Count >= 1 && !string.IsNullOrEmpty(data[0].Name))
|
||||
{
|
||||
string json = File.ReadAllText(data[0].Name);
|
||||
try
|
||||
{
|
||||
lastOpenFilePath = data[0].Name;
|
||||
return JsonConvert.DeserializeObject<T>(json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log(ex.Message);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("File not found!");
|
||||
}
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public string GetLastOpenFilePath()
|
||||
{
|
||||
return lastOpenFilePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3b7eb8ddaf6a2c4a94629439aa5654f
|
||||
162
Assets/Scripts/Studio/Managers/ProjectManager.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XED.Asset;
|
||||
using XED.Hierarchy;
|
||||
using XED.Util;
|
||||
using XRLib;
|
||||
|
||||
namespace XED.Manage
|
||||
{
|
||||
public class ProjectManager : MonoBehaviour, ISingle
|
||||
{
|
||||
private CustomAssetConnector connector;
|
||||
private FileBrowserHandler fileBrowserHandler;
|
||||
private string curProjectPath;
|
||||
private SceneData curSceneData;
|
||||
|
||||
public event Action<AssetData> onLoadAsset;
|
||||
public event Action<HierarchyItem, HierarchyItem> onRestoreHierarchy;
|
||||
public event Action<List<CustomAssetRenderObject>> onRemoveAsset;
|
||||
|
||||
public override void AfterAwake()
|
||||
{
|
||||
connector = FindSingle<CustomAssetConnector>();
|
||||
fileBrowserHandler = FindSingle<FileBrowserHandler>();
|
||||
}
|
||||
|
||||
public void SaveProject()
|
||||
{
|
||||
bool isNewProject = string.IsNullOrEmpty(curProjectPath);
|
||||
|
||||
List<AssetData> assetInfos = connector.connectedAssets
|
||||
.Where(asset => asset.hierarchyItem.linkedObject.activeSelf)
|
||||
.OrderBy(asset => asset.hierarchyItem.layerNum)
|
||||
.ThenBy(asset => asset.hierarchyItem.GetSiblingIndex())
|
||||
.Select(asset => CreateAssetData(asset.hierarchyItem))
|
||||
.ToList();
|
||||
|
||||
SceneData sceneData = new SceneData
|
||||
{
|
||||
createTime = isNewProject ? DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") : curSceneData.createTime,
|
||||
updateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"),
|
||||
assetInfos = assetInfos
|
||||
};
|
||||
|
||||
if(isNewProject)
|
||||
{
|
||||
fileBrowserHandler.SaveFileBrowser(sceneData, "SaveProject", "ProjectName");
|
||||
}
|
||||
else
|
||||
{
|
||||
fileBrowserHandler.SaveFile(sceneData, curProjectPath);
|
||||
}
|
||||
|
||||
curProjectPath = fileBrowserHandler.GetLastOpenFilePath();
|
||||
|
||||
if(!string.IsNullOrEmpty(curProjectPath))
|
||||
{
|
||||
curSceneData = sceneData;
|
||||
}
|
||||
}
|
||||
|
||||
private AssetData CreateAssetData(HierarchyItem hierarchyItem)
|
||||
{
|
||||
return new AssetData(
|
||||
hierarchyItem.linkedObject.GetInstanceID(),
|
||||
hierarchyItem.name,
|
||||
new SaveVector3(hierarchyItem.linkedObject.transform.position),
|
||||
new SaveVector3(hierarchyItem.linkedObject.transform.eulerAngles),
|
||||
new SaveVector3(hierarchyItem.linkedObject.transform.localScale),
|
||||
hierarchyItem.children.Select(x => x.linkedObject.GetInstanceID()).ToList()
|
||||
);
|
||||
}
|
||||
|
||||
public void LoadProject()
|
||||
{
|
||||
SceneData sceneData = fileBrowserHandler.OpenFileBrowser<SceneData>("OpenProject");
|
||||
|
||||
if (sceneData == null || !FindAnyObjectByType<SaveLoadFBXData>().isLoadTaskComplete)
|
||||
return;
|
||||
|
||||
NewProject();
|
||||
curProjectPath = fileBrowserHandler.GetLastOpenFilePath();
|
||||
curSceneData = sceneData;
|
||||
Dictionary<int, HierarchyItem> itemDict = new Dictionary<int, HierarchyItem>();
|
||||
|
||||
foreach (AssetData asset in sceneData.assetInfos)
|
||||
{
|
||||
onLoadAsset?.Invoke(asset);
|
||||
itemDict.Add(asset.id, connector.connectedAssets.Last().hierarchyItem);
|
||||
}
|
||||
|
||||
foreach (AssetData asset in sceneData.assetInfos)
|
||||
{
|
||||
foreach (int id in asset.children)
|
||||
{
|
||||
HierarchyItem parent = itemDict[asset.id];
|
||||
HierarchyItem child = itemDict[id];
|
||||
|
||||
if (parent == null || child == null)
|
||||
continue;
|
||||
|
||||
onRestoreHierarchy?.Invoke(parent, child);
|
||||
}
|
||||
}
|
||||
CommandManager.I.Clear();
|
||||
}
|
||||
|
||||
public void NewProject()
|
||||
{
|
||||
List<CustomAssetRenderObject> objects = connector.connectedAssets.Select(x => x.renderObject).ToList();
|
||||
onRemoveAsset?.Invoke(objects);
|
||||
curProjectPath = string.Empty;
|
||||
curSceneData = null;
|
||||
connector.connectedAssets.Clear();
|
||||
CommandManager.I.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class SceneData
|
||||
{
|
||||
public string createTime;
|
||||
public string updateTime;
|
||||
public List<AssetData> assetInfos;
|
||||
}
|
||||
|
||||
public class AssetData
|
||||
{
|
||||
public int id;
|
||||
public string name;
|
||||
public SaveVector3 position;
|
||||
public SaveVector3 rotation;
|
||||
public SaveVector3 scale;
|
||||
public List<int> children;
|
||||
|
||||
public AssetData(int id, string name, SaveVector3 position, SaveVector3 rotation, SaveVector3 scale, List<int> children)
|
||||
{
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.position = position;
|
||||
this.rotation = rotation;
|
||||
this.scale = scale;
|
||||
this.children = children;
|
||||
}
|
||||
}
|
||||
|
||||
public class SaveVector3
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
|
||||
public SaveVector3(Vector3 vector3)
|
||||
{
|
||||
x = vector3.x;
|
||||
y = vector3.y;
|
||||
z = vector3.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Studio/Managers/ProjectManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5052381a5a4ad84385f60d56ad223fa
|
||||
@@ -15,6 +15,7 @@ namespace XED.UI
|
||||
public Button Button_Close;
|
||||
public RectTransform Background;
|
||||
public RectTransform Body;
|
||||
public RectTransform ScrollView;
|
||||
public List<UI_AssetEdit> UIList = new List<UI_AssetEdit>();
|
||||
public Dictionary<string, List<(string, string)>> topicDict = new Dictionary<string, List<(string, string)>>();
|
||||
public string topic;
|
||||
@@ -40,6 +41,7 @@ namespace XED.UI
|
||||
Button_Close.onClick.AddListener(() => gameObject.SetActive(false));
|
||||
Background = Find<RectTransform>(nameof(Background));
|
||||
Body = Find<RectTransform>(nameof(Body));
|
||||
ScrollView = Find<RectTransform>(nameof(ScrollView));
|
||||
defaulty = rect.sizeDelta.y;
|
||||
FindAnyObjectByType<LinkDataUIManager>(FindObjectsInactive.Include).onDataSelected += SetAssetData;
|
||||
FindAnyObjectByType<LinkDataUIManager>(FindObjectsInactive.Include).onDataUpdated += UpdateAssetData;
|
||||
@@ -114,11 +116,15 @@ namespace XED.UI
|
||||
float y = defaulty + yalpha * UIList.Count + bottomPadding;
|
||||
if (y < maxSize)
|
||||
{
|
||||
rect.sizeDelta = new Vector2(rect.sizeDelta.x, defaulty + yalpha * UIList.Count + bottomPadding);
|
||||
rect.sizeDelta = new Vector2(rect.sizeDelta.x, y);
|
||||
ScrollView.sizeDelta=new Vector2(ScrollView.sizeDelta.x, 39 + yalpha * UIList.Count + bottomPadding);
|
||||
Body.sizeDelta = new Vector2(Body.sizeDelta.x, 39 + yalpha * UIList.Count + bottomPadding);
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.sizeDelta = new Vector2(rect.sizeDelta.x,maxSize);
|
||||
rect.sizeDelta = new Vector2(rect.sizeDelta.x, maxSize);
|
||||
ScrollView.sizeDelta=new Vector2(ScrollView.sizeDelta.x, maxSize-75f);
|
||||
Body.sizeDelta= new Vector2(Body.sizeDelta.x, 39 + yalpha * UIList.Count + bottomPadding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace XED.Hierarchy
|
||||
private HierarchyItem root;
|
||||
|
||||
private List<ScrollItemUI> activeItems = new List<ScrollItemUI>();
|
||||
private List<HierarchyItem> selectedItems = new List<HierarchyItem>();
|
||||
public List<HierarchyItem> selectedItems = new List<HierarchyItem>();
|
||||
private HierarchyItem lastSelectedItem = null;
|
||||
|
||||
private float itemHeight; // Height of a single item.
|
||||
|
||||
@@ -19,7 +19,9 @@ MonoBehaviour:
|
||||
m_PlatformBuildProfile:
|
||||
rid: 4833515164744024360
|
||||
m_OverrideGlobalSceneList: 1
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- m_enabled: 1
|
||||
m_path: Assets/Scenes/0.22.7.unity
|
||||
m_ScriptingDefines: []
|
||||
m_PlayerSettingsYaml:
|
||||
m_Settings:
|
||||
@@ -40,7 +42,7 @@ MonoBehaviour:
|
||||
- line: '| cursorHotspot: {x: 0, y: 0}'
|
||||
- line: '| m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b:
|
||||
0.1254902, a: 1}'
|
||||
- line: '| m_ShowUnitySplashScreen: 1'
|
||||
- line: '| m_ShowUnitySplashScreen: 0'
|
||||
- line: '| m_ShowUnitySplashLogo: 1'
|
||||
- line: '| m_SplashScreenOverlayOpacity: 1'
|
||||
- line: '| m_SplashScreenAnimation: 1'
|
||||
|
||||
1
Assets/StreamingAssets/test.json
Normal file
@@ -0,0 +1 @@
|
||||
{"assetInfos":[{"id":-1289156,"name":"BigShelves01Group1","layerNum":0,"siblingIndex":0,"position":{"x":-6.622319,"y":0.0,"z":2.67562962},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"children":[-1291916]},{"id":-1291916,"name":"BigShelves01Group1","layerNum":1,"siblingIndex":0,"position":{"x":20.65078,"y":0.0,"z":-2.072793},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"children":[]},{"id":-1293078,"name":"BigShelves02","layerNum":0,"siblingIndex":1,"position":{"x":-4.01120567,"y":0.0,"z":-13.8781223},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"children":[-1293302]},{"id":-1293302,"name":"BigShelves02","layerNum":1,"siblingIndex":0,"position":{"x":19.7854271,"y":0.0,"z":-0.3244133},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"children":[]}]}
|
||||
7
Assets/StreamingAssets/test.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 191439f14e4fbfa42aa5c059bc88b1f4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||