빌드 프로파일 수정 및 editor기능 전처리 처리

This commit is contained in:
geondo55
2025-03-27 09:42:16 +09:00
parent df4aefc1af
commit cdc3b68c19
7 changed files with 10 additions and 7 deletions

View File

@@ -6,6 +6,7 @@ using XED.VirtualFactory;
namespace XED.EditorUtil
{
#if UNITY_EDITOR
[CustomEditor(typeof(AGVMap))]
public class AGVMapEditor : Editor
{
@@ -60,4 +61,5 @@ namespace XED.EditorUtil
}
}
}
#endif
}

View File

@@ -5,6 +5,7 @@ namespace XED.EditorUtil
using UnityEditor;
using UnityEngine;
using XED.VirtualFactory;
#if UNITY_EDITOR
[CustomEditor(typeof(AGVNode))]
public class AGVNodeEditor : Editor
{
@@ -31,4 +32,5 @@ namespace XED.EditorUtil
Selection.activeGameObject = copy.gameObject;
}
}
#endif
}

View File

@@ -1,4 +1,3 @@
using Microsoft.Unity.VisualStudio.Editor;
using System;
using System.Collections.Generic;
using System.Linq;

View File

@@ -14,6 +14,7 @@ namespace XED
{
static List<TwinContainer> twinContainerList = new();
#if UNITY_EDITOR
[MenuItem("Tools/TwinObjectsSetting")]
public static void TwinObjectsSetting()
{
@@ -21,7 +22,6 @@ namespace XED
}
//TODO : 경로를 하드코딩 하는 방식 이외의 다른 방식 활용, Prefab 의 이름 파싱을 이용한 방식 활용(PRF_Robot01_Robot)
static void AutomateTwinObjectSetup()
{
@@ -115,6 +115,6 @@ namespace XED
transparentTexture.Apply();
return transparentTexture;
}
#endif
}
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using UnityEditor.VersionControl;
using UnityEngine;
namespace XED.VirtualFactory

View File

@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Localization.Plugins.XLIFF.V12;
using UnityEngine;
using XRLib;

View File

@@ -19,7 +19,9 @@ MonoBehaviour:
m_PlatformBuildProfile:
rid: 4833515164744024360
m_OverrideGlobalSceneList: 1
m_Scenes: []
m_Scenes:
- m_enabled: 1
m_path: Assets/Scenes/0.22.7.unity
m_ScriptingDefines: []
m_PlayerSettingsYaml:
m_Settings:
@@ -40,7 +42,7 @@ MonoBehaviour:
- line: '| cursorHotspot: {x: 0, y: 0}'
- line: '| m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b:
0.1254902, a: 1}'
- line: '| m_ShowUnitySplashScreen: 1'
- line: '| m_ShowUnitySplashScreen: 0'
- line: '| m_ShowUnitySplashLogo: 1'
- line: '| m_SplashScreenOverlayOpacity: 1'
- line: '| m_SplashScreenAnimation: 1'