hierarchy UI 레이아웃 수정
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--- !u!114 &2780744526690132257
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2874
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2874
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Normal file
File diff suppressed because it is too large
Load Diff
7
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7
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@@ -52,7 +52,7 @@ namespace XED.Asset
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||||
{
|
||||
assetScrollRect = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollRect;
|
||||
assetScrollView = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollView;
|
||||
componentScrollView = FindSingle<Canvas_Popup>().panel_componentlibrary.scrollView;
|
||||
componentScrollView = FindSingle<Canvas_Popup>().panel_hierarchy.scrollView;
|
||||
InterworkingDataScrollView = FindSingle<Canvas_Popup>().panel_interworkingdatalist.scrollView;
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renderObjectPrefab = Resources.Load<GameObject>("Prefabs/PRF_RenderObject");
|
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@@ -35,7 +35,7 @@ namespace XED.Manage
|
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GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject;
|
||||
SaveLoadFBXData saveLoadFBXData = customAssetConnector.saveLoadFBXData;
|
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GameObject componentWindow = canvas_Popup.panel_componentlibrary.gameObject;
|
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GameObject componentWindow = canvas_Popup.panel_hierarchy.gameObject;
|
||||
|
||||
UIConnection();
|
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StatusConnection();
|
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@@ -11,7 +11,7 @@ namespace XED
|
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{
|
||||
public Panel_AccessibilitySettings panel_accessibilitysettings;
|
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public Panel_ColorPicker panel_colorpicker;
|
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public Panel_ComponentLibrary panel_componentlibrary;
|
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public Panel_Hierarchy panel_hierarchy;
|
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public Panel_AssetLibrary panel_assetlibrary;
|
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public Panel_InterworkingDataList panel_interworkingdatalist;
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public Panel_AssetProperties panel_assetproperties;
|
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@@ -1,31 +0,0 @@
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using UnityEngine;
|
||||
using XRLib.UI;
|
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using XED.Core;
|
||||
using XED.Hierarchy;
|
||||
|
||||
namespace XED.UI
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{
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public class Panel_ComponentLibrary : PanelBase//UnityEngine.MonoBehaviour
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{
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public CustomScrollRect scrollRect;
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public PooledScrollView scrollView;
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private void Awake()
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{
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scrollRect = GetComponentInChildren<CustomScrollRect>();
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scrollView = GetComponentInChildren<PooledScrollView>();
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UnityEngine.UI.Button btnClose = transform.Find("Button_Close").GetComponent< UnityEngine.UI.Button>();
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btnClose.onClick.AddListener(() => gameObject.SetActive(false));
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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26
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs
Normal file
26
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs
Normal file
@@ -0,0 +1,26 @@
|
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using UnityEngine;
|
||||
using XRLib.UI;
|
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using XED.Core;
|
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using XED.Hierarchy;
|
||||
using UnityEngine.UI;
|
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|
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namespace XED.UI
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{
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public class Panel_Hierarchy : PanelBase//UnityEngine.MonoBehaviour
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{
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public CustomScrollRect scrollRect;
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public PooledScrollView scrollView;
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public Button Button_Close;
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private void Awake()
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{
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scrollRect = GetComponentInChildren<CustomScrollRect>();
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scrollView = GetComponentInChildren<PooledScrollView>();
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}
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public override void AfterAwake()
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{
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Button_Close.onClick.AddListener(() => gameObject.SetActive(false));
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}
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}
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}
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2
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta
Normal file
2
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Reference in New Issue
Block a user