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a/Assets/Scripts/Studio/AssetTool/CustomAssetConnector.cs +++ b/Assets/Scripts/Studio/AssetTool/CustomAssetConnector.cs @@ -52,7 +52,7 @@ namespace XED.Asset { assetScrollRect = FindSingle().panel_assetlibrary.scrollRect; assetScrollView = FindSingle().panel_assetlibrary.scrollView; - componentScrollView = FindSingle().panel_componentlibrary.scrollView; + componentScrollView = FindSingle().panel_hierarchy.scrollView; InterworkingDataScrollView = FindSingle().panel_interworkingdatalist.scrollView; renderObjectPrefab = Resources.Load("Prefabs/PRF_RenderObject"); diff --git a/Assets/Scripts/Studio/Managers/EventConnector.cs b/Assets/Scripts/Studio/Managers/EventConnector.cs index 60e93862..0a490971 100644 --- a/Assets/Scripts/Studio/Managers/EventConnector.cs +++ b/Assets/Scripts/Studio/Managers/EventConnector.cs @@ -35,7 +35,7 @@ namespace XED.Manage GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject; SaveLoadFBXData saveLoadFBXData = customAssetConnector.saveLoadFBXData; - GameObject componentWindow = canvas_Popup.panel_componentlibrary.gameObject; + GameObject componentWindow = canvas_Popup.panel_hierarchy.gameObject; UIConnection(); StatusConnection(); diff --git a/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs b/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs index 5bf2c301..8387de9c 100644 --- a/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs +++ b/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs @@ -11,7 +11,7 @@ namespace XED { public Panel_AccessibilitySettings panel_accessibilitysettings; public Panel_ColorPicker panel_colorpicker; - public Panel_ComponentLibrary panel_componentlibrary; + public Panel_Hierarchy panel_hierarchy; public Panel_AssetLibrary panel_assetlibrary; public Panel_InterworkingDataList panel_interworkingdatalist; public Panel_AssetProperties panel_assetproperties; diff --git a/Assets/Scripts/Studio/UI/Panel/Panel_ComponentLibrary.cs b/Assets/Scripts/Studio/UI/Panel/Panel_ComponentLibrary.cs deleted file mode 100644 index 2486f93e..00000000 --- a/Assets/Scripts/Studio/UI/Panel/Panel_ComponentLibrary.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine; -using XRLib.UI; -using XED.Core; -using XED.Hierarchy; - -namespace XED.UI -{ - public class Panel_ComponentLibrary : PanelBase//UnityEngine.MonoBehaviour - { - public CustomScrollRect scrollRect; - public PooledScrollView scrollView; - private void Awake() - { - scrollRect = GetComponentInChildren(); - scrollView = GetComponentInChildren(); - UnityEngine.UI.Button btnClose = transform.Find("Button_Close").GetComponent< UnityEngine.UI.Button>(); - btnClose.onClick.AddListener(() => gameObject.SetActive(false)); - } - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } - } -} diff --git 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GetComponentInChildren(); + } + + public override void AfterAwake() + { + Button_Close.onClick.AddListener(() => gameObject.SetActive(false)); + } + } +} diff --git a/Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta b/Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta new file mode 100644 index 00000000..f1ce0395 --- /dev/null +++ b/Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 43edcd286625fd848a35e7c173b9f2f9 \ No newline at end of file