hierarchy UI 레이아웃 수정
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Assets/Image/Hierarchy/title container.png
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BIN
Assets/Image/Hierarchy/title container.png
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
130
Assets/Image/Hierarchy/title container.png.meta
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130
Assets/Image/Hierarchy/title container.png.meta
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--- !u!222 &7966294254755768478
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--- !u!222 &7966294254755768478
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--- !u!114 &2780744526690132257
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--- !u!114 &2780744526690132257
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2874
Assets/Prefabs/UI/Panel_Hierarchy.prefab
Normal file
2874
Assets/Prefabs/UI/Panel_Hierarchy.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/UI/Panel_Hierarchy.prefab.meta
Normal file
7
Assets/Prefabs/UI/Panel_Hierarchy.prefab.meta
Normal file
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@@ -52,7 +52,7 @@ namespace XED.Asset
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{
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{
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assetScrollRect = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollRect;
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assetScrollRect = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollRect;
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assetScrollView = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollView;
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assetScrollView = FindSingle<Canvas_Popup>().panel_assetlibrary.scrollView;
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componentScrollView = FindSingle<Canvas_Popup>().panel_componentlibrary.scrollView;
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InterworkingDataScrollView = FindSingle<Canvas_Popup>().panel_interworkingdatalist.scrollView;
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renderObjectPrefab = Resources.Load<GameObject>("Prefabs/PRF_RenderObject");
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renderObjectPrefab = Resources.Load<GameObject>("Prefabs/PRF_RenderObject");
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|
|||||||
@@ -35,7 +35,7 @@ namespace XED.Manage
|
|||||||
|
|
||||||
GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject;
|
GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject;
|
||||||
SaveLoadFBXData saveLoadFBXData = customAssetConnector.saveLoadFBXData;
|
SaveLoadFBXData saveLoadFBXData = customAssetConnector.saveLoadFBXData;
|
||||||
GameObject componentWindow = canvas_Popup.panel_componentlibrary.gameObject;
|
GameObject componentWindow = canvas_Popup.panel_hierarchy.gameObject;
|
||||||
|
|
||||||
UIConnection();
|
UIConnection();
|
||||||
StatusConnection();
|
StatusConnection();
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace XED
|
|||||||
{
|
{
|
||||||
public Panel_AccessibilitySettings panel_accessibilitysettings;
|
public Panel_AccessibilitySettings panel_accessibilitysettings;
|
||||||
public Panel_ColorPicker panel_colorpicker;
|
public Panel_ColorPicker panel_colorpicker;
|
||||||
public Panel_ComponentLibrary panel_componentlibrary;
|
public Panel_Hierarchy panel_hierarchy;
|
||||||
public Panel_AssetLibrary panel_assetlibrary;
|
public Panel_AssetLibrary panel_assetlibrary;
|
||||||
public Panel_InterworkingDataList panel_interworkingdatalist;
|
public Panel_InterworkingDataList panel_interworkingdatalist;
|
||||||
public Panel_AssetProperties panel_assetproperties;
|
public Panel_AssetProperties panel_assetproperties;
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using XRLib.UI;
|
|
||||||
using XED.Core;
|
|
||||||
using XED.Hierarchy;
|
|
||||||
|
|
||||||
namespace XED.UI
|
|
||||||
{
|
|
||||||
public class Panel_ComponentLibrary : PanelBase//UnityEngine.MonoBehaviour
|
|
||||||
{
|
|
||||||
public CustomScrollRect scrollRect;
|
|
||||||
public PooledScrollView scrollView;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
scrollRect = GetComponentInChildren<CustomScrollRect>();
|
|
||||||
scrollView = GetComponentInChildren<PooledScrollView>();
|
|
||||||
UnityEngine.UI.Button btnClose = transform.Find("Button_Close").GetComponent< UnityEngine.UI.Button>();
|
|
||||||
btnClose.onClick.AddListener(() => gameObject.SetActive(false));
|
|
||||||
}
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: dcaf5c160a5eafd4888ef1224800d878
|
|
||||||
26
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs
Normal file
26
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using XRLib.UI;
|
||||||
|
using XED.Core;
|
||||||
|
using XED.Hierarchy;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace XED.UI
|
||||||
|
{
|
||||||
|
public class Panel_Hierarchy : PanelBase//UnityEngine.MonoBehaviour
|
||||||
|
{
|
||||||
|
public CustomScrollRect scrollRect;
|
||||||
|
public PooledScrollView scrollView;
|
||||||
|
public Button Button_Close;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
scrollRect = GetComponentInChildren<CustomScrollRect>();
|
||||||
|
scrollView = GetComponentInChildren<PooledScrollView>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AfterAwake()
|
||||||
|
{
|
||||||
|
Button_Close.onClick.AddListener(() => gameObject.SetActive(false));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta
Normal file
2
Assets/Scripts/Studio/UI/Panel/Panel_Hierarchy.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 43edcd286625fd848a35e7c173b9f2f9
|
||||||
Reference in New Issue
Block a user