add resources

add worker
fix process logic
This commit is contained in:
lwj
2025-06-26 15:55:03 +09:00
parent 0f94e89de7
commit e855f49513
52 changed files with 2703 additions and 166 deletions

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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
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outline: []
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bones: []
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TextureImporter:
internalIDToNameTable: []
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seamlessCubemap: 0
textureFormat: 1
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
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textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
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platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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nameFileIdTable: {}
mipmapLimitGroupName:
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userData:
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View File

@@ -9,7 +9,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2379949618830514013}
- component: {fileID: -6145782910286516117}
m_Layer: 0
m_Name: AirConditioner
m_TagString: Untagged
@@ -30,24 +29,10 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6649455077862025206}
- {fileID: 5811090281301140407}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &-6145782910286516117
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 644466025182832397}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c1d14145e7d8b3546a7232d42ee091dc, type: 3}
m_Name:
m_EditorClassIdentifier:
modelName: AirConditioner
modelType: Resource
--- !u!1001 &356310399993745617
--- !u!1001 &6282410085776917596
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
@@ -55,57 +40,57 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 2379949618830514013}
m_Modifications:
- target: {fileID: 824875020692258724, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
propertyPath: m_Name
value: SM_AirConditioner01
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
- target: {fileID: -8679921383154817045, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
- target: {fileID: -8679921383154817045, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
- target: {fileID: -8679921383154817045, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
- target: {fileID: -8679921383154817045, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071068
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
- target: {fileID: -8679921383154817045, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7071068
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
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propertyPath: m_LocalRotation.y
value: -0
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
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propertyPath: m_LocalRotation.z
value: -0
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
value: 0
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propertyPath: m_LocalEulerAnglesHint.z
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- target: {fileID: 919132149155446097, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
propertyPath: m_Name
value: SM_AirConditioner01
objectReference: {fileID: 0}
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m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
--- !u!4 &6649455077862025206 stripped
m_SourcePrefab: {fileID: 100100000, guid: 833301315fc1d5c4a9491e83f423994b, type: 3}
--- !u!4 &5811090281301140407 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 6392369574423410471, guid: 7a24320531911ec4a97d09c1ad24e7e5, type: 3}
m_PrefabInstance: {fileID: 356310399993745617}
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View File

@@ -1,9 +1,73 @@
using System;
using Newtonsoft.Json;
using UnityEngine;
[Serializable]
public class ResourceInfo
{
public string resource_name;
public int capacity;
public float speed_factor;
public int? breakdown_interval;
public int? repair_time;
}
[Serializable]
public class ResourceStatus
{
public string resource_name;
public int requesters;
public int claimers;
public int available;
public int capacity;
public float utilization;
public float occupancy;
public int broken_units;
public float speed_factor;
}
public class SimulationModelResource : SimulationModel
{
ResourceInfo info;
ResourceStatus currentStatus;
private void Message_Initialized(ResourceInfo data)
{
this.info = data;
this.gameObject.SetActive(false);
}
private void Message_Status_Updted(ResourceStatus data)
{
this.currentStatus = data;
}
public override void GetData(string data)
{
throw new System.NotImplementedException();
var message = JsonConvert.DeserializeObject<BaseJson>(data);
switch (message._event)
{
case "resource_initialized":
Message_Initialized(message.data.ToObject<ResourceInfo>());
return;
case "resource_status_update":
Message_Status_Updted(message.data.ToObject<ResourceStatus>());
return;
default:
return;
}
}
}
}

View File

@@ -30,6 +30,7 @@ namespace Octopus.Simulator
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Awake()
{
logicWindow = this.gameObject;
LogicPrefab = Resources.Load<Button>($"{UIPrefabPath}/{nameof(LogicPrefab)}");
LinePrefab = Resources.Load<Image>($"{UIPrefabPath}/{nameof(LinePrefab)}");
}

View File

@@ -5,6 +5,7 @@ using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Octopus.Simulator.Networks;
#pragma warning disable CS8618
#nullable enable
namespace Octopus.Simulator
{

View File

@@ -62,6 +62,8 @@ namespace Octopus.Simulator.Networks
public void SubscribeTopic(string topic)
{
Debug.Log($"Try Subscribe {topic}");
client.AddTopicAlias(topic);
client.CreateSubscriptionBuilder(topic)

View File

@@ -28,14 +28,6 @@ namespace Octopus.Simulator
WebManager.Instance.Reqeust<ProjectInfoData>(reqeustURL, RequestType.GET, ProjectInfoCallback);
//WebManager.Instance.Request_Get(reqeustURL, (flag, value) =>
//{
// if (flag)
// {
// var info = JsonConvert.DeserializeObject<ProjectInfo>(value);
// SetText(info.data.name);
// }
//});
}
public void ProjectInfoCallback(ProjectInfoData response)

View File

@@ -1,5 +1,6 @@
using UnityEngine;
using System;
using Newtonsoft.Json.Linq;
[Serializable]
public class SimulationDefaultJson
@@ -10,3 +11,14 @@ public class SimulationDefaultJson
public string component_id;
public object data;
}
[Serializable]
public class BaseJson
{
public string type;
public string _event;
public string component_type;
public string component_id;
public JToken? data;
}

View File

@@ -8,6 +8,7 @@ using System.Collections.Concurrent;
using Octopus.Simulator.Networks;
using Best.HTTP.SecureProtocol.Org.BouncyCastle.Asn1.Pkcs;
#pragma warning disable CS8632
public class SimulationModelConveyor : SimulationModel
{
Vector3 startPosition;

View File

@@ -6,6 +6,7 @@ using System.Collections.Generic;
using UnityEngine.Events;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Cysharp.Threading.Tasks;
[Serializable]
public class ProcessDataClass_start
@@ -126,6 +127,14 @@ public class ProcessDataClass_waiting
public int missing;
}
[Serializable]
public class ProcessDataClass_ResourceAcquired
{
public string processor_id;
public string resource_name;
}
public class SimulationModelProcess : SimulationModel
{
public string eventUsingQueue = "processor_using_queue";
@@ -136,6 +145,7 @@ public class SimulationModelProcess : SimulationModel
public Transform productPos;
public UnityEvent onProcessStart;
public UnityEvent onProcessEnd;
public SimulationModelResource resource;
int productCount = 0;
float processTime = 0;
float elapsedTime = 0;
@@ -150,13 +160,7 @@ public class SimulationModelProcess : SimulationModel
// Update is called once per frame
void Update()
{
if (!startBatch) return;
elapsedTime += Time.deltaTime;
if (elapsedTime > processTime)
{
onProcessEnd?.Invoke();
startBatch = false;
}
}
/*
protected override IEnumerator RunSimulationCoroutine()
@@ -265,92 +269,129 @@ public class SimulationModelProcess : SimulationModel
}
*/
public override void GetData(string data)
private void SetUsingQueue(ProcessDataClass_using_queue data)
{
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
if (wrapclass._event.Contains(eventUsingQueue))
string queueID = data.queue_name;
int loadCount = data.required_items;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < loadCount; i++)
{
var processData_UsingQueue = JsonConvert.DeserializeObject<ProcessDataClass_using_queue>(wrapclass.data.ToString());
/*
string[] queueIDKey = { "data", "queue_name" };
string[] loadCountKey = { "data", "required_items" };
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
int loadCount = GetJsonIntValue(currentData, loadCountKey);
*/
string queueID = processData_UsingQueue.queue_name;
int loadCount = processData_UsingQueue.required_items;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < loadCount; i++)
GameObject product = null;
product = storeModel.GetProduct();
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
return;
}
private void SetUsingStore(ProcessDataClass_using_store data)
{
string queueID = data.store_name;
int loadCount = data.required_items;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < loadCount; i++)
{
GameObject product = null;
product = storeModel.GetProduct();
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
private void BatchStarted(ProcessDataClass_batch_started data)
{
int productCount = data.product_count;
processTime = data.processing_time;
elapsedTime = 0;
startBatch = true;
onProcessStart?.Invoke();
}
private void OutputToQueue(ProcessDataClass_output_queue data)
{
string queueID = data.queue_name;
int productCount = data.products_to_add;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < productCount; i++)
{
if (listProducts.Count > 0)
{
GameObject product = null;
product = storeModel.GetProduct();
/*
yield return new WaitUntil(() =>
{
product = storeModel.GetProduct();
return product != null;
});
*/
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
GameObject product = listProducts[0];
storeModel.StoreProduct(product);
listProducts.Remove(product);
}
}
else if (wrapclass._event.Contains(eventUsingStore))
{
var processData_UsingStore = JsonConvert.DeserializeObject<ProcessDataClass_using_store>(wrapclass.data.ToString());
string queueID = processData_UsingStore.store_name;
int loadCount = processData_UsingStore.required_items;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < loadCount; i++)
else
{
GameObject product = null;
product = storeModel.GetProduct();
/*
yield return new WaitUntil(() =>
{
product = storeModel.GetProduct();
return product != null;
});
*/
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
else if (wrapclass._event.Contains(eventStartBatch))
{
var processData_BatchStart = JsonConvert.DeserializeObject<ProcessDataClass_batch_started>(wrapclass.data.ToString());
int productCount = processData_BatchStart.product_count;
processTime = processData_BatchStart.processing_time;
elapsedTime = 0;
startBatch = true;
onProcessStart?.Invoke();
}
else if (wrapclass._event.Contains(eventOutputQueue))
{
var processData_OutputQueue = JsonConvert.DeserializeObject<ProcessDataClass_output_queue>(wrapclass.data.ToString());
string queueID = processData_OutputQueue.queue_name;
int productCount = processData_OutputQueue.products_to_add;
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
for (int i = 0; i < productCount; i++)
{
if (listProducts.Count > 0)
{
GameObject product = listProducts[0];
storeModel.StoreProduct(product);
listProducts.Remove(product);
}
else
{
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
}
private void ResourceAcquired(ProcessDataClass_ResourceAcquired data)
{
resource = DataManager.I.GetModel(data.resource_name) as SimulationModelResource;
resource.gameObject.SetActive(true);
}
private void ResourceReleased()
{
resource.gameObject.SetActive(false);
resource = null;
}
public override void GetData(string data)
{
var message = JsonConvert.DeserializeObject<BaseJson>(data);
switch (message._event)
{
case "processor_using_queue":
SetUsingQueue(message.data.ToObject<ProcessDataClass_using_queue>());
Debug.Log($"{this.nodeID}");
return;
case "processor_using_store":
SetUsingStore(message.data.ToObject<ProcessDataClass_using_store>());
return;
case "processor_batch_started":
BatchStarted(message.data.ToObject<ProcessDataClass_batch_started>());
Debug.Log($"{this.nodeID} started batch");
return;
case "processor_output_queue":
OutputToQueue(message.data.ToObject<ProcessDataClass_output_queue>());
return;
case "processor_resource_acquired":
ResourceAcquired(message.data.ToObject<ProcessDataClass_ResourceAcquired>());
Debug.Log($"{this.nodeID} acquired {message.data.ToObject<ProcessDataClass_ResourceAcquired>().resource_name}");
return;
case "processor_resource_released":
Debug.Log($"{this.nodeID} release event");
Debug.Log($"{this.nodeID} release {this.resource.nodeID} ");
ResourceReleased();
return;
default:
Debug.Log($"{message._event} does not match any case!!!");
return;
}
}
}

View File

@@ -60,7 +60,7 @@ namespace UVC.Networks
return;
}
webManager = this;
DontDestroyOnLoad(gameObject);
//DontDestroyOnLoad(gameObject);
#if UNITY_EDITOR
_webConfigLoader.LoadFromResources(_webConfigResourcePath);
@@ -79,24 +79,20 @@ namespace UVC.Networks
//별도의 Data Content 가 없을 경우 reqeustURL 과 callback 등 만을 parameter로 넘기면 됨
public void Reqeust<T>(string requestURL, RequestType type , Action<T> callback, object json = null)
{
if ( json == null)
{
RequestAsync<T>(requestURL, type)
.ContinueWith(result => callback?.Invoke(result))
.Forget();
}
else if ( json != null)
{
var data = JsonConvert.SerializeObject(json);
string data = "";
RequestAsync<T>(requestURL, type, data)
if ( json != null)
{
data = JsonConvert.SerializeObject(json);
}
RequestAsync<T>(requestURL, type, data)
.ContinueWith(result => callback?.Invoke(result))
.Forget();
}
}
private async UniTask<T> RequestAsync<T>(string requestURL, RequestType type, string json = "")
private async UniTask<T> RequestAsync<T>(string requestURL, RequestType type, string json)
{
string fullUrl = _webConfigLoader.BaseUrl + requestURL;

View File

@@ -7,6 +7,7 @@ using Best.MQTT.Packets.Utils;
using Best.MQTT.Transports;
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
@@ -295,12 +296,14 @@ namespace Best.MQTT
throw new ArgumentNullException(nameof(topicName));
if (this.State != ClientStates.Connected)
throw new Exception("Can add an alias only when connected!");
throw new Exception($"{topicName} Can add an alias only when connected!");
UInt16 aliases = this.Session.ClientTopicAliasMapping.Count();
if (aliases >= this.NegotiatedOptions.ServerOptions.TopicAliasMaximum)
throw new Exception($"Can't add more alias, already reached the server's Topic Alias Maximum setting ({this.NegotiatedOptions.ServerOptions.TopicAliasMaximum})!");
this.Session.ClientTopicAliasMapping.Add(topicName, this.NegotiatedOptions.ServerOptions.TopicAliasMaximum);
}