74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
using System;
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using Newtonsoft.Json;
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using UnityEngine;
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[Serializable]
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public class ResourceInfo
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{
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public string resource_name;
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public int capacity;
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public float speed_factor;
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public int? breakdown_interval;
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public int? repair_time;
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}
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[Serializable]
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public class ResourceStatus
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{
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public string resource_name;
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public int requesters;
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public int claimers;
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public int available;
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public int capacity;
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public float utilization;
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public float occupancy;
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public int broken_units;
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public float speed_factor;
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}
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public class SimulationModelResource : SimulationModel
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{
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ResourceInfo info;
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ResourceStatus currentStatus;
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private void Message_Initialized(ResourceInfo data)
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{
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this.info = data;
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this.gameObject.SetActive(false);
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}
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private void Message_Status_Updted(ResourceStatus data)
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{
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this.currentStatus = data;
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}
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public override void GetData(string data)
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{
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var message = JsonConvert.DeserializeObject<BaseJson>(data);
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switch (message._event)
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{
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case "resource_initialized":
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Message_Initialized(message.data.ToObject<ResourceInfo>());
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return;
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case "resource_status_update":
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Message_Status_Updted(message.data.ToObject<ResourceStatus>());
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return;
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default:
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return;
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}
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}
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}
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