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lwj
2025-07-16 16:31:18 +09:00
parent 7bb6891d44
commit 8ab89edc18
51 changed files with 5267 additions and 8 deletions

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using UnityEngine;
public abstract class ActionAnimator : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public abstract void AnimationStart();
public abstract void AnimationEnd();
}

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using System.Linq;
using UnityEngine;
public class StatusLED : ActionAnimator
{
public MeshRenderer LED_R;
public MeshRenderer LED_O;
public MeshRenderer LED_G;
public Material mat_LED_R_On;
public Material mat_LED_R_Off;
public Material mat_LED_O_On;
public Material mat_LED_O_Off;
public Material mat_LED_G_On;
public Material mat_LED_G_Off;
public override void AnimationEnd()
{
SetColor("End");
}
public override void AnimationStart()
{
SetColor("Start");
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var leds = GetComponentsInChildren<MeshRenderer>();
LED_R = leds.First(x => x.name.Equals(nameof(LED_R)));
LED_O = leds.First(x => x.name.Equals(nameof(LED_O)));
LED_G = leds.First(x => x.name.Equals(nameof(LED_G)));
LED_R.sharedMaterial = mat_LED_R_Off;
LED_G.sharedMaterial = mat_LED_G_Off;
LED_O.sharedMaterial = mat_LED_O_Off;
}
private void SetColor(string progStatus, string status = null)
{
LED_R.sharedMaterial = mat_LED_R_Off;
LED_G.sharedMaterial = mat_LED_G_Off;
LED_O.sharedMaterial = mat_LED_O_Off;
switch (progStatus)
{
case "Start":
LED_G.sharedMaterial = mat_LED_G_On;
break;
case "End":
LED_O.sharedMaterial = mat_LED_O_On;
break;
default:
LED_O.sharedMaterial = mat_LED_O_On;
break;
}
}
// Update is called once per frame
void Update()
{
}
}

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float elapsedTime = 0;
ConcurrentQueue<JObject> dataQueue;
bool startBatch = false;
Action AnimationAction_Start;
Action AnimationAction_End;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var animator = GetComponentInChildren<ActionAnimator>();
if ( animator != null)
{
AnimationAction_Start += animator.AnimationStart;
AnimationAction_End += animator.AnimationEnd;
}
}
// Update is called once per frame
@@ -410,6 +420,8 @@ public class SimulationModelProcess : SimulationModel
{
resource = DataManager.I.GetModel(data.resource_name) as SimulationModelResource;
resource.gameObject.SetActive(true);
AnimationAction_Start?.Invoke();
}
private void ResourceReleased()
@@ -419,6 +431,8 @@ public class SimulationModelProcess : SimulationModel
resource.gameObject.SetActive(false);
resource = null;
}
AnimationAction_End?.Invoke();
}
public override void GetData(string data)