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19
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65
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|
||||
LED_O.sharedMaterial = mat_LED_O_Off;
|
||||
}
|
||||
|
||||
private void SetColor(string progStatus, string status = null)
|
||||
{
|
||||
LED_R.sharedMaterial = mat_LED_R_Off;
|
||||
LED_G.sharedMaterial = mat_LED_G_Off;
|
||||
LED_O.sharedMaterial = mat_LED_O_Off;
|
||||
|
||||
switch (progStatus)
|
||||
{
|
||||
case "Start":
|
||||
LED_G.sharedMaterial = mat_LED_G_On;
|
||||
break;
|
||||
case "End":
|
||||
LED_O.sharedMaterial = mat_LED_O_On;
|
||||
break;
|
||||
default:
|
||||
LED_O.sharedMaterial = mat_LED_O_On;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/ActionAnimator/StatusLED.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34828314f5c8bf844be7a0d7d8c7fada
|
||||
@@ -174,10 +174,20 @@ public class SimulationModelProcess : SimulationModel
|
||||
float elapsedTime = 0;
|
||||
ConcurrentQueue<JObject> dataQueue;
|
||||
bool startBatch = false;
|
||||
|
||||
Action AnimationAction_Start;
|
||||
Action AnimationAction_End;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
var animator = GetComponentInChildren<ActionAnimator>();
|
||||
|
||||
if ( animator != null)
|
||||
{
|
||||
AnimationAction_Start += animator.AnimationStart;
|
||||
AnimationAction_End += animator.AnimationEnd;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -410,6 +420,8 @@ public class SimulationModelProcess : SimulationModel
|
||||
{
|
||||
resource = DataManager.I.GetModel(data.resource_name) as SimulationModelResource;
|
||||
resource.gameObject.SetActive(true);
|
||||
|
||||
AnimationAction_Start?.Invoke();
|
||||
}
|
||||
|
||||
private void ResourceReleased()
|
||||
@@ -419,6 +431,8 @@ public class SimulationModelProcess : SimulationModel
|
||||
resource.gameObject.SetActive(false);
|
||||
resource = null;
|
||||
}
|
||||
|
||||
AnimationAction_End?.Invoke();
|
||||
}
|
||||
|
||||
public override void GetData(string data)
|
||||
|
||||