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b/Assets/Scripts/ActionAnimator/ActionAnimator.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +public abstract class ActionAnimator : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public abstract void AnimationStart(); + public abstract void AnimationEnd(); +} diff --git a/Assets/Scripts/ActionAnimator/ActionAnimator.cs.meta b/Assets/Scripts/ActionAnimator/ActionAnimator.cs.meta new file mode 100644 index 00000000..14714626 --- /dev/null +++ b/Assets/Scripts/ActionAnimator/ActionAnimator.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3ea3aae4d7c77e94e9fe9b4def4e4130 \ No newline at end of file diff --git a/Assets/Scripts/ActionAnimator/StatusLED.cs b/Assets/Scripts/ActionAnimator/StatusLED.cs new file mode 100644 index 00000000..2f6d431c --- /dev/null +++ b/Assets/Scripts/ActionAnimator/StatusLED.cs @@ -0,0 +1,65 @@ +using System.Linq; +using UnityEngine; + +public class StatusLED : ActionAnimator +{ + public MeshRenderer LED_R; + public MeshRenderer LED_O; + public MeshRenderer LED_G; + + public Material mat_LED_R_On; + public Material mat_LED_R_Off; + public Material mat_LED_O_On; + public Material mat_LED_O_Off; + public Material mat_LED_G_On; + public Material mat_LED_G_Off; + + public override void AnimationEnd() + { + SetColor("End"); + } + + public override void AnimationStart() + { + SetColor("Start"); + } + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + var leds = GetComponentsInChildren(); + LED_R = leds.First(x => x.name.Equals(nameof(LED_R))); + LED_O = leds.First(x => x.name.Equals(nameof(LED_O))); + LED_G = leds.First(x => x.name.Equals(nameof(LED_G))); + + LED_R.sharedMaterial = mat_LED_R_Off; + LED_G.sharedMaterial = mat_LED_G_Off; + LED_O.sharedMaterial = mat_LED_O_Off; + } + + private void SetColor(string progStatus, string status = null) + { + LED_R.sharedMaterial = mat_LED_R_Off; + LED_G.sharedMaterial = mat_LED_G_Off; + LED_O.sharedMaterial = mat_LED_O_Off; + + switch (progStatus) + { + case "Start": + LED_G.sharedMaterial = mat_LED_G_On; + break; + case "End": + LED_O.sharedMaterial = mat_LED_O_On; + break; + default: + LED_O.sharedMaterial = mat_LED_O_On; + break; + } + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/ActionAnimator/StatusLED.cs.meta b/Assets/Scripts/ActionAnimator/StatusLED.cs.meta new file mode 100644 index 00000000..e918af09 --- /dev/null +++ b/Assets/Scripts/ActionAnimator/StatusLED.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 34828314f5c8bf844be7a0d7d8c7fada \ No newline at end of file diff --git a/Assets/WorkSpace/LH/Simulation/SimulationModelProcess.cs b/Assets/WorkSpace/LH/Simulation/SimulationModelProcess.cs index 47dae8f5..d60318c7 100644 --- a/Assets/WorkSpace/LH/Simulation/SimulationModelProcess.cs +++ b/Assets/WorkSpace/LH/Simulation/SimulationModelProcess.cs @@ -174,10 +174,20 @@ public class SimulationModelProcess : SimulationModel float elapsedTime = 0; ConcurrentQueue dataQueue; bool startBatch = false; + + Action AnimationAction_Start; + Action AnimationAction_End; + // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { + var animator = GetComponentInChildren(); + if ( animator != null) + { + AnimationAction_Start += animator.AnimationStart; + AnimationAction_End += animator.AnimationEnd; + } } // Update is called once per frame @@ -410,6 +420,8 @@ public class SimulationModelProcess : SimulationModel { resource = DataManager.I.GetModel(data.resource_name) as SimulationModelResource; resource.gameObject.SetActive(true); + + AnimationAction_Start?.Invoke(); } private void ResourceReleased() @@ -419,6 +431,8 @@ public class SimulationModelProcess : SimulationModel resource.gameObject.SetActive(false); resource = null; } + + AnimationAction_End?.Invoke(); } public override void GetData(string data)