베트남 공장 레이아웃 구성 및 UI 색상 수정
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@@ -75,9 +75,9 @@ namespace Samkwang
|
||||
switch (stat)
|
||||
{
|
||||
case "가동중":
|
||||
ColorUtility.TryParseHtmlString("#4CD201", out newColor);
|
||||
ColorUtility.TryParseHtmlString("#00C314", out newColor);
|
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Image_Status.color = newColor;
|
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Statusnm.color = Color.black;
|
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Statusnm.color = Color.white;
|
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break;
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case "비가동중":
|
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ColorUtility.TryParseHtmlString("#FF0004", out newColor);
|
||||
|
||||
@@ -107,9 +107,9 @@ namespace Samkwang
|
||||
switch (stat)
|
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{
|
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case "가동중":
|
||||
ColorUtility.TryParseHtmlString("#4CD201", out newColor);
|
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ColorUtility.TryParseHtmlString("#00C314", out newColor);
|
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Image_Status.color = newColor;
|
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status.color = Color.black;
|
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status.color = Color.white;
|
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break;
|
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case "비가동중":
|
||||
ColorUtility.TryParseHtmlString("#FF0004", out newColor);
|
||||
|
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@@ -109,9 +109,9 @@ namespace Samkwang
|
||||
switch (stat)
|
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{
|
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case "가동중":
|
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ColorUtility.TryParseHtmlString("#4CD201", out newColor);
|
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ColorUtility.TryParseHtmlString("#00C314", out newColor);
|
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Image_Status.color = newColor;
|
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status.color = Color.black;
|
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status.color = Color.white;
|
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break;
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case "비가동중":
|
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ColorUtility.TryParseHtmlString("#FF0004", out newColor);
|
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|
||||
34
Assets/Scripts/UI_ButtonCursorChanger.cs
Normal file
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|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_ButtonCursorChanger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[Header("바꿀 커서 텍스처")]
|
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public Texture2D cursorTexture;
|
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|
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[Header("커서 핫스팟 (중심 위치)")]
|
||||
public Vector2 hotspot = Vector2.zero;
|
||||
|
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private bool isCursorChanged = false;
|
||||
|
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// 마우스가 버튼 위로 올라갔을 때
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
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{
|
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if (cursorTexture != null && !isCursorChanged)
|
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{
|
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Cursor.SetCursor(cursorTexture, hotspot/2, CursorMode.Auto);
|
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isCursorChanged = true;
|
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}
|
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}
|
||||
|
||||
// 마우스가 버튼을 벗어났을 때
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (isCursorChanged)
|
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{
|
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
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isCursorChanged = false;
|
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}
|
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}
|
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}
|
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2
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