Files
SAMKWANG/Assets/Scripts/UI_ButtonCursorChanger.cs

35 lines
922 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UI_ButtonCursorChanger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[Header("바꿀 커서 텍스처")]
public Texture2D cursorTexture;
[Header("커서 핫스팟 (중심 위치)")]
public Vector2 hotspot = Vector2.zero;
private bool isCursorChanged = false;
// 마우스가 버튼 위로 올라갔을 때
public void OnPointerEnter(PointerEventData eventData)
{
if (cursorTexture != null && !isCursorChanged)
{
Cursor.SetCursor(cursorTexture, hotspot/2, CursorMode.Auto);
isCursorChanged = true;
}
}
// 마우스가 버튼을 벗어났을 때
public void OnPointerExit(PointerEventData eventData)
{
if (isCursorChanged)
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
isCursorChanged = false;
}
}
}