Files
EnglewoodLAB/Assets/Scripts/Command/SetLibraryControllerCommand.cs
SOOBEEN HAN f1894889ee <refactor> Octopus Twin 템플릿 적용
- 기능 외 UI 구조만 적용
- 프로젝트에 걸맞는 UI는 재작업 필요
2026-02-23 18:20:09 +09:00

30 lines
736 B
C#

using UnityEngine;
using UVC.Tab;
using UVC.UI.Commands;
using UVC.UI.Toolbar;
namespace EnglewoodLAB
{
public class SetLibraryControllerCommand : ICommand
{
private SideTabBar sideTabBar;
private GameObject stage;
public SetLibraryControllerCommand(SideTabBar sideTabBar)
{
this.sideTabBar = sideTabBar;
}
public void Execute(object parameter = null)
{
stage = SceneMain.Instance.Stage;
var sideTabBarAccordion = sideTabBar.GetComponentInChildren<SideTabBarAccordion>(true);
sideTabBarAccordion.SetStage(stage);
sideTabBarAccordion.isDrag += AppMain.Instance.cameraController.SetEnable;
}
}
}