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EnglewoodLAB/Assets/Scripts/Command/SetLibraryControllerCommand.cs

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using UnityEngine;
using UVC.Tab;
using UVC.UI.Commands;
using UVC.UI.Toolbar;
namespace EnglewoodLAB
{
public class SetLibraryControllerCommand : ICommand
{
private SideTabBar sideTabBar;
private GameObject stage;
public SetLibraryControllerCommand(SideTabBar sideTabBar)
{
this.sideTabBar = sideTabBar;
}
public void Execute(object parameter = null)
{
stage = SceneMain.Instance.Stage;
var sideTabBarAccordion = sideTabBar.GetComponentInChildren<SideTabBarAccordion>(true);
sideTabBarAccordion.SetStage(stage);
sideTabBarAccordion.isDrag += AppMain.Instance.cameraController.SetEnable;
}
}
}