using UnityEngine; using UVC.Tab; using UVC.UI.Commands; using UVC.UI.Toolbar; namespace EnglewoodLAB { public class SetLibraryControllerCommand : ICommand { private SideTabBar sideTabBar; private GameObject stage; public SetLibraryControllerCommand(SideTabBar sideTabBar) { this.sideTabBar = sideTabBar; } public void Execute(object parameter = null) { stage = SceneMain.Instance.Stage; var sideTabBarAccordion = sideTabBar.GetComponentInChildren(true); sideTabBarAccordion.SetStage(stage); sideTabBarAccordion.isDrag += AppMain.Instance.cameraController.SetEnable; } } }