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simulatorDesign/Assets/Tutorials/Pages/VolumeFrameworkPage2.asset
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m_Untranslated: Global Volumes
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m_Untranslated: "Let\u2019s see how Volumes are used in the Oasis Scene.\n\n1.
In the <i>Hierarchy,</i> expand <b>Root</b> > <b>Lighting</b> > <b>Outdoor.</b>\n\n2.
Select the <b>Outdoor Volume</b> GameObject.\n\n3. In the <i>Inspector,</i>
change the <b>Mode</b> from <b>Local</b> to <b>Global</b>. You'll see a
warning message appear. Click the <b>Fix</b> button to remove the Collider,
which isn't required for Global Volumes.\n\n4. With the Volume now set
to Global, the overrides underneath, such as <b>Color Adjustments</b> and
<b>Bloom,</b> will affect the Camera at all times.\n\n5. In the <b>Color
Adjustments</b> foldout, tick the checkbox for <b>Saturation.</b> This
will now allow you to set a custom value for the <b>Saturation.</b>\n\n6.
Set the <b>Saturation</b> property to -100. This will result in the scene
becoming black and white.\n\n7. Undo your change by unchecking the <b>Saturation</b>
checkbox.\n\n8. Change the <b>Mode</b> back to <b>Local</b>. You'll see
another warning message appear. Click the <b>Fix</b> button to re-enable
the Collider, which is required for Local Volumes.\n\n\n<b>Expert tips</b>\n\nSeveral
Global Volumes with dedicated Volume Profile assets can be added to a Scene.
If several Volumes override the same properties, you can then use the <b>Priority</b>
property of the Volume to control which Volume will have precedence over
other ones in the Scene."
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