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m_Untranslated: Global Volumes
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m_Untranslated: "Let\u2019s see how Volumes are used in the Oasis Scene.\n\n1.
In the Hierarchy, expand Root > Lighting > Outdoor.\n\n2.
Select the Outdoor Volume GameObject.\n\n3. In the Inspector,
change the Mode from Local to Global. You'll see a
warning message appear. Click the Fix button to remove the Collider,
which isn't required for Global Volumes.\n\n4. With the Volume now set
to Global, the overrides underneath, such as Color Adjustments and
Bloom, will affect the Camera at all times.\n\n5. In the Color
Adjustments foldout, tick the checkbox for Saturation. This
will now allow you to set a custom value for the Saturation.\n\n6.
Set the Saturation property to -100. This will result in the scene
becoming black and white.\n\n7. Undo your change by unchecking the Saturation
checkbox.\n\n8. Change the Mode back to Local. You'll see
another warning message appear. Click the Fix button to re-enable
the Collider, which is required for Local Volumes.\n\n\nExpert tips\n\nSeveral
Global Volumes with dedicated Volume Profile assets can be added to a Scene.
If several Volumes override the same properties, you can then use the Priority
property of the Volume to control which Volume will have precedence over
other ones in the Scene."
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