%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: VolumeFrameworkPage2 m_EditorClassIdentifier: Title: m_Untranslated: Global Volumes m_Paragraphs: m_Items: - m_Type: 6 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: 0f7631090bdaddb45900193e3f098889, type: 3} m_VideoUrl: m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 1 m_UnmaskedControls: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: "Let\u2019s see how Volumes are used in the Oasis Scene.\n\n1. In the Hierarchy, expand Root > Lighting > Outdoor.\n\n2. Select the Outdoor Volume GameObject.\n\n3. In the Inspector, change the Mode from Local to Global. You'll see a warning message appear. Click the Fix button to remove the Collider, which isn't required for Global Volumes.\n\n4. With the Volume now set to Global, the overrides underneath, such as Color Adjustments and Bloom, will affect the Camera at all times.\n\n5. In the Color Adjustments foldout, tick the checkbox for Saturation. This will now allow you to set a custom value for the Saturation.\n\n6. Set the Saturation property to -100. This will result in the scene becoming black and white.\n\n7. Undo your change by unchecking the Saturation checkbox.\n\n8. Change the Mode back to Local. You'll see another warning message appear. Click the Fix button to re-enable the Collider, which is required for Local Volumes.\n\n\nExpert tips\n\nSeveral Global Volumes with dedicated Volume Profile assets can be added to a Scene. If several Volumes override the same properties, you can then use the Priority property of the Volume to control which Volume will have precedence over other ones in the Scene." m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 m_Size: 10 m_Pivot: {x: -17.028759, y: -1.6708988, z: -143.76764} m_Rotation: {x: -0.00861385, y: 0.94965726, z: 0.005532661, w: -0.3131232} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: m_DoneButton: