Files
XRLib/Assets/Resources/SHI/UIToolkit/GantChartView.cs
2025-11-18 18:14:53 +09:00

31 lines
883 B
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class GantChartView : EditorWindow
{
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Window/UI Toolkit/GantChartView")]
public static void ShowExample()
{
GantChartView wnd = GetWindow<GantChartView>();
wnd.titleContent = new GUIContent("GantChartView");
}
public void CreateGUI()
{
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// VisualElements objects can contain other VisualElement following a tree hierarchy.
VisualElement label = new Label("Hello World! From C#");
root.Add(label);
// Instantiate UXML
VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
root.Add(labelFromUXML);
}
}