Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/QueueDataClass.cs
2025-11-04 11:02:02 +09:00

15 lines
305 B
C#

using System;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class QueueDataClass:ComponentDataBase
{
public string name;
public string label;
public int capacity;
public string queue_type;
public bool backpressure_enabled;
}
}