31 lines
835 B
C#
31 lines
835 B
C#
using UnityEngine;
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using UVC.UI.List.Tree;
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using UVC.UI.Window;
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public class HierarchySample : MonoBehaviour
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{
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[SerializeField]
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private HierarchyWindow hierarchyWindow;
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void Start()
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{
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for (int i = 0; i < 1; i++)
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{
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TreeListItemData itemData = new TreeListItemData("Item " + i);
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int len = Random.Range(0, 5);
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Debug.Log("len: " + len);
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for (int j = 0; j < len; j++)
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{
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itemData.children.Add(new TreeListItemData("Item " + i + "." + j));
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for (int k = 0; k < Random.Range(0, 3); k++)
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{
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itemData.children[j].children.Add(new TreeListItemData("Item " + i + "." + j + "." + k));
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}
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}
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hierarchyWindow.AddItem(itemData);
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}
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}
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}
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