Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/RackDataClass.cs
2025-11-04 11:02:02 +09:00

28 lines
678 B
C#

using System.Collections.Generic;
using System;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class RackDataClass : ComponentDataBase
{
public string name;
public string label;
//public List<string> inputs=new List<string>();
//public List<string> outputs=new List<string>();
public rack_layout rack_layout=new rack_layout();
public string connected_input_node;
}
[Serializable]
public class rack_layout
{
public float x;
public float y;
public float z;
public float x_length;
public float y_length;
public float z_length;
}
}