using System.Collections.Generic; using System; using UnityEngine; namespace Simulator.Data { [Serializable] public class RackDataClass : ComponentDataBase { public string name; public string label; //public List inputs=new List(); //public List outputs=new List(); public rack_layout rack_layout=new rack_layout(); public string connected_input_node; } [Serializable] public class rack_layout { public float x; public float y; public float z; public float x_length; public float y_length; public float z_length; } }