14 lines
259 B
C#
14 lines
259 B
C#
using System;
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using UnityEngine;
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namespace Simulator.Model
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{
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[Serializable]
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public class SourceModelData:ModelDataBase
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{
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public float real_seconds = 0.0f;
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public string entity_id = "";
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public int total_entity = 0;
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}
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}
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