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XRLib/Assets/Scripts/Simulator/Model/SourceModelData.cs

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2025-10-16 10:24:29 +09:00
using System;
using UnityEngine;
namespace Simulator.Model
{
[Serializable]
public class SourceModelData:ModelDataBase
{
public float real_seconds = 0.0f;
public string entity_id = "";
public int total_entity = 0;
}
}