Files
XRLib/Assets/FreeForkLift/Scripts/NewCarUserControl.cs
2025-09-26 18:08:07 +09:00

32 lines
741 B
C#

using System;
using UnityEngine;
[RequireComponent(typeof (NewCarController))]
public class NewCarUserControl : MonoBehaviour
{
private NewCarController m_Car; // the car controller we want to use
private void Awake()
{
// get the car controller
m_Car = GetComponent<NewCarController>();
}
private void FixedUpdate()
{
// pass the input to the car!
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
#if !MOBILE_INPUT
float handbrake = Input.GetAxis("Jump");
m_Car.Move(h, v, v, handbrake);
#else
m_Car.Move(h, v, v, 0f);
#endif
}
}