using System; using UnityEngine; [RequireComponent(typeof (NewCarController))] public class NewCarUserControl : MonoBehaviour { private NewCarController m_Car; // the car controller we want to use private void Awake() { // get the car controller m_Car = GetComponent(); } private void FixedUpdate() { // pass the input to the car! float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); #if !MOBILE_INPUT float handbrake = Input.GetAxis("Jump"); m_Car.Move(h, v, v, handbrake); #else m_Car.Move(h, v, v, 0f); #endif } }