40 lines
817 B
C#
40 lines
817 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using UVC.Core;
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public class PlayMenu : SingletonScene<PlayMenu>
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{
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[SerializeField]
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Button PlayBTN;
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[SerializeField]
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Button PauseBTN;
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[SerializeField]
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Button StopBTN;
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private void Start()
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{
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this.gameObject.SetActive(false);
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}
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public void PlayFunc()
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{
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this.gameObject.SetActive(true);
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PlayBTN.interactable = false;
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PauseBTN.interactable = true;
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StopBTN.interactable = true;
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}
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public void PauseFunc()
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{
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PlayBTN.interactable = true;
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PauseBTN.interactable = false;
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StopBTN.interactable = true;
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}
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public void StopFunc()
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{
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PlayBTN.interactable = false;
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PauseBTN.interactable = false;
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StopBTN.interactable = false;
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}
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}
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