using UnityEngine; using UnityEngine.UI; using UVC.Core; public class PlayMenu : SingletonScene { [SerializeField] Button PlayBTN; [SerializeField] Button PauseBTN; [SerializeField] Button StopBTN; private void Start() { this.gameObject.SetActive(false); } public void PlayFunc() { this.gameObject.SetActive(true); PlayBTN.interactable = false; PauseBTN.interactable = true; StopBTN.interactable = true; } public void PauseFunc() { PlayBTN.interactable = true; PauseBTN.interactable = false; StopBTN.interactable = true; } public void StopFunc() { PlayBTN.interactable = false; PauseBTN.interactable = false; StopBTN.interactable = false; } }