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Assets/Sample/UIToolkit/UTKStyleGuideSample.Window.cs
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312
Assets/Sample/UIToolkit/UTKStyleGuideSample.Window.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UVC.UIToolkit;
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/// <summary>
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/// UTKStyleGuideSample의 Window 카테고리 Initialize 메서드들
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/// </summary>
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public partial class UTKStyleGuideSample
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{
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#region Window Initializers
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private void InitializeAccordionListWindowSample(VisualElement root)
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{
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var container = root.Q<VisualElement>("accordion-list-window-container");
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if (container == null) return;
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var accordionWindow = new UTKAccordionListWindow();
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accordionWindow.Title = "프리팹 라이브러리";
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accordionWindow.ShowCloseButton = true;
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var data = new UTKAccordionData();
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// ========================================
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// 수평 레이아웃 섹션 1: Settings
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// ========================================
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var settingsSection = new UTKAccordionSectionData
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{
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Title = "Settings",
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IsExpanded = true,
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LayoutType = UTKAccordionLayoutType.Horizontal,
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HorizontalItems = new List<UTKAccordionHorizontalItemData>
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{
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new UTKAccordionHorizontalItemData
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{
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Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.LibraryAdd),
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Content = UTKAccordionContentSpec.FromText("Graphics", "open_graphics"),
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Tail = new List<UTKAccordionContentSpec>
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{
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UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_graphics", "새로고침"),
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UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Settings, 12, "setting_graphics", "설정"),
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}
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},
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new UTKAccordionHorizontalItemData
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{
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Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.AudioFile),
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Content = UTKAccordionContentSpec.FromText("Audio", "open_audio"),
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Tail = new List<UTKAccordionContentSpec>
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{
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UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_audio", "새로고침"),
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UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Settings, 12, "setting_audio", "설정"),
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}
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},
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new UTKAccordionHorizontalItemData
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{
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Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.Explore),
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Content = UTKAccordionContentSpec.FromText("Network", "open_network"),
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Tail = new List<UTKAccordionContentSpec>
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{
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UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_network", "새로고침"),
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}
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}
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}
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};
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data.Sections.Add(settingsSection);
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// ========================================
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// 수평 레이아웃 섹션 2: Components
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// ========================================
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var componentsSection = new UTKAccordionSectionData
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{
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Title = "Components",
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IsExpanded = false,
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LayoutType = UTKAccordionLayoutType.Horizontal,
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HorizontalItems = new List<UTKAccordionHorizontalItemData>
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{
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new UTKAccordionHorizontalItemData
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{
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Content = UTKAccordionContentSpec.FromText("Transform", "open_transform"),
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},
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new UTKAccordionHorizontalItemData
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{
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Content = UTKAccordionContentSpec.FromText("Rigidbody", "open_rigidbody"),
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},
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new UTKAccordionHorizontalItemData
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{
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Content = UTKAccordionContentSpec.FromText("Collider", "open_collider"),
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}
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}
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};
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data.Sections.Add(componentsSection);
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// ========================================
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// 그리드 레이아웃 섹션 1: Vehicles
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// ========================================
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var vehiclesSection = new UTKAccordionSectionData
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{
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Title = "Vehicles",
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IsExpanded = true,
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LayoutType = UTKAccordionLayoutType.Grid,
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GridItems = new List<UTKAccordionGridItemData>
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{
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new UTKAccordionGridItemData
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{
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Caption = "Forklift",
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ImagePath = "Simulator/Images/lib_forklift_400x300",
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PrefabPath = "Simulator/FreeForkLift/Prefabs/Forklift",
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Tag = "vehicle"
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},
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new UTKAccordionGridItemData
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{
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Caption = "Truck",
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ImagePath = "Simulator/Images/lib_forklift_400x300",
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PrefabPath = "Simulator/FreeForkLift/Prefabs/Forklift",
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Tag = "vehicle"
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}
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}
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};
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data.Sections.Add(vehiclesSection);
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// ========================================
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// 그리드 레이아웃 섹션 2: Objects
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// ========================================
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var objectsSection = new UTKAccordionSectionData
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{
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Title = "Objects",
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IsExpanded = true,
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LayoutType = UTKAccordionLayoutType.Grid,
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GridItems = new List<UTKAccordionGridItemData>
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{
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new UTKAccordionGridItemData
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{
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Caption = "Pallet",
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ImagePath = "Simulator/Images/lib_pallet_400x300",
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PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
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Tag = "object"
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},
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new UTKAccordionGridItemData
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{
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Caption = "Pallet (Full)",
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ImagePath = "Simulator/Images/lib_pallet_400x300",
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PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
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Tag = "object"
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},
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new UTKAccordionGridItemData
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{
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Caption = "Box",
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ImagePath = "Simulator/Images/lib_pallet_400x300",
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PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
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Tag = "object"
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}
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}
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};
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data.Sections.Add(objectsSection);
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// ========================================
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// 그리드 레이아웃 섹션 3: Characters
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// ========================================
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var charactersSection = new UTKAccordionSectionData
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{
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Title = "Characters",
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IsExpanded = true,
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LayoutType = UTKAccordionLayoutType.Grid,
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GridItems = new List<UTKAccordionGridItemData>
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{
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new UTKAccordionGridItemData
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{
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Caption = "Worker",
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ImagePath = "Simulator/Images/lib_worker_400x300",
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PrefabPath = "Simulator/CharCrafter – Free Preset Characters Pack (Vol. 1)/Prefabs/Male Young Guy",
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Tag = "character"
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},
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new UTKAccordionGridItemData
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{
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Caption = "Manager",
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ImagePath = "Simulator/Images/lib_worker_400x300",
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PrefabPath = "Simulator/CharCrafter – Free Preset Characters Pack (Vol. 1)/Prefabs/Male Young Guy",
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Tag = "character"
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}
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}
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};
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data.Sections.Add(charactersSection);
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accordionWindow.SetData(data);
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accordionWindow.Show();
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container.Add(accordionWindow);
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}
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private void InitializeComponentListWindowSample(VisualElement root)
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{
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var container = root.Q<VisualElement>("component-list-window-container");
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if (container == null) return;
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var componentWindow = new UTKComponentListWindow();
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componentWindow.Title = "모델 리스트";
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componentWindow.ShowCloseButton = true;
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// 테마 변경 이벤트 구독
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UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(componentWindow);
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// 샘플 데이터
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var category1 = new UTKComponentListCategoryData { name = "캐릭터", isExpanded = true };
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category1.Add(new UTKComponentListItemData { name = "플레이어", ExternalKey = "player_001", IsVisible = true });
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category1.Add(new UTKComponentListItemData { name = "NPC_01", ExternalKey = "npc_001", IsVisible = true });
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category1.Add(new UTKComponentListItemData { name = "NPC_02", ExternalKey = "npc_002", IsVisible = false });
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var category2 = new UTKComponentListCategoryData { name = "환경", isExpanded = false };
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category2.Add(new UTKComponentListItemData { name = "나무", ExternalKey = "tree_001", IsVisible = true });
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category2.Add(new UTKComponentListItemData { name = "바위", ExternalKey = "rock_001", IsVisible = true });
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var data = new List<UTKComponentListItemDataBase> { category1, category2 };
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componentWindow.SetData(data);
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componentWindow.Show();
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container.Add(componentWindow);
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}
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private void InitializeComponentTabListWindowSample(VisualElement root)
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{
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var container = root.Q<VisualElement>("component-tab-list-window-container");
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if (container == null) return;
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var tabWindow = new UTKComponentTabListWindow();
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tabWindow.Title = "모델 라이브러리";
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tabWindow.ShowCloseButton = true;
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// 테마 변경 이벤트 구독
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UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(tabWindow);
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// 샘플 데이터 (카테고리가 탭으로 자동 생성됨)
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var category1 = new UTKComponentListCategoryData { name = "캐릭터", isExpanded = true };
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category1.Add(new UTKComponentListItemData { name = "플레이어", IsVisible = true });
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category1.Add(new UTKComponentListItemData { name = "몬스터", IsVisible = true });
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var category2 = new UTKComponentListCategoryData { name = "환경", isExpanded = true };
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category2.Add(new UTKComponentListItemData { name = "나무", IsVisible = true });
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category2.Add(new UTKComponentListItemData { name = "풀", IsVisible = true });
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var category3 = new UTKComponentListCategoryData { name = "아이템", isExpanded = true };
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category3.Add(new UTKComponentListItemData { name = "검", IsVisible = true });
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category3.Add(new UTKComponentListItemData { name = "방패", IsVisible = true });
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var data = new List<UTKComponentListItemDataBase> { category1, category2, category3 };
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tabWindow.SetData(data);
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tabWindow.Show();
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container.Add(tabWindow);
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}
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private void InitializeImageListWindowSample(VisualElement root)
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{
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var container = root.Q<VisualElement>("image-list-window-container");
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if (container == null) return;
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var imageWindow = new UTKImageListWindow();
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imageWindow.Title = "텍스처 라이브러리";
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imageWindow.ShowCloseButton = true;
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// 테마 변경 이벤트 구독
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UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(imageWindow);
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// 샘플 데이터
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var data = new List<UTKImageListItemData>
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{
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new UTKImageListItemData { itemName = "Texture_01", externalId = "tex_001" },
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new UTKImageListItemData { itemName = "Texture_02", externalId = "tex_002" },
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new UTKImageListItemData { itemName = "Texture_03", externalId = "tex_003" },
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new UTKImageListItemData { itemName = "Texture_04", externalId = "tex_004" }
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};
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imageWindow.SetData(data);
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imageWindow.Show();
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container.Add(imageWindow);
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}
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private void InitializeTreeListWindowSample(VisualElement root)
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{
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var container = root.Q<VisualElement>("tree-list-window-container");
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if (container == null) return;
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var treeWindow = new UTKTreeListWindow();
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treeWindow.Title = "씬 계층 구조";
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treeWindow.ShowCloseButton = true;
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// 테마 변경 이벤트 구독
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UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(treeWindow);
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// 샘플 데이터
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var environment = new UTKTreeListItemData { name = "Environment", isExpanded = true };
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environment.Add(new UTKTreeListItemData { name = "Terrain", ExternalKey = "terrain_001", IsVisible = true });
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environment.Add(new UTKTreeListItemData { name = "Trees", ExternalKey = "trees_001", IsVisible = true });
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var characters = new UTKTreeListItemData { name = "Characters", isExpanded = false };
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characters.Add(new UTKTreeListItemData { name = "Player", ExternalKey = "player_001", IsVisible = true });
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characters.Add(new UTKTreeListItemData { name = "Enemies", ExternalKey = "enemies_001", IsVisible = true });
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var rootNode = new UTKTreeListItemData { name = "Root", isExpanded = true };
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rootNode.Add(environment);
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rootNode.Add(characters);
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var data = new List<UTKTreeListItemData> { rootNode };
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treeWindow.SetData(data);
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treeWindow.Show();
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container.Add(treeWindow);
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}
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#endregion
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}
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