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XRLib/Assets/Sample/UIToolkit/UTKStyleGuideSample.Window.cs
2026-01-23 19:04:12 +09:00

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#nullable enable
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UIElements;
using UVC.UIToolkit;
/// <summary>
/// UTKStyleGuideSample의 Window 카테고리 Initialize 메서드들
/// </summary>
public partial class UTKStyleGuideSample
{
#region Window Initializers
private void InitializeAccordionListWindowSample(VisualElement root)
{
var container = root.Q<VisualElement>("accordion-list-window-container");
if (container == null) return;
var accordionWindow = new UTKAccordionListWindow();
accordionWindow.Title = "프리팹 라이브러리";
accordionWindow.ShowCloseButton = true;
var data = new UTKAccordionData();
// ========================================
// 수평 레이아웃 섹션 1: Settings
// ========================================
var settingsSection = new UTKAccordionSectionData
{
Title = "Settings",
IsExpanded = true,
LayoutType = UTKAccordionLayoutType.Horizontal,
HorizontalItems = new List<UTKAccordionHorizontalItemData>
{
new UTKAccordionHorizontalItemData
{
Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.LibraryAdd),
Content = UTKAccordionContentSpec.FromText("Graphics", "open_graphics"),
Tail = new List<UTKAccordionContentSpec>
{
UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_graphics", "새로고침"),
UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Settings, 12, "setting_graphics", "설정"),
}
},
new UTKAccordionHorizontalItemData
{
Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.AudioFile),
Content = UTKAccordionContentSpec.FromText("Audio", "open_audio"),
Tail = new List<UTKAccordionContentSpec>
{
UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_audio", "새로고침"),
UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Settings, 12, "setting_audio", "설정"),
}
},
new UTKAccordionHorizontalItemData
{
Head = UTKAccordionContentSpec.FromImage(UTKMaterialIcons.Explore),
Content = UTKAccordionContentSpec.FromText("Network", "open_network"),
Tail = new List<UTKAccordionContentSpec>
{
UTKAccordionContentSpec.FromIconButton(UTKMaterialIcons.Refresh, 12, "refresh_network", "새로고침"),
}
}
}
};
data.Sections.Add(settingsSection);
// ========================================
// 수평 레이아웃 섹션 2: Components
// ========================================
var componentsSection = new UTKAccordionSectionData
{
Title = "Components",
IsExpanded = false,
LayoutType = UTKAccordionLayoutType.Horizontal,
HorizontalItems = new List<UTKAccordionHorizontalItemData>
{
new UTKAccordionHorizontalItemData
{
Content = UTKAccordionContentSpec.FromText("Transform", "open_transform"),
},
new UTKAccordionHorizontalItemData
{
Content = UTKAccordionContentSpec.FromText("Rigidbody", "open_rigidbody"),
},
new UTKAccordionHorizontalItemData
{
Content = UTKAccordionContentSpec.FromText("Collider", "open_collider"),
}
}
};
data.Sections.Add(componentsSection);
// ========================================
// 그리드 레이아웃 섹션 1: Vehicles
// ========================================
var vehiclesSection = new UTKAccordionSectionData
{
Title = "Vehicles",
IsExpanded = true,
LayoutType = UTKAccordionLayoutType.Grid,
GridItems = new List<UTKAccordionGridItemData>
{
new UTKAccordionGridItemData
{
Caption = "Forklift",
ImagePath = "Simulator/Images/lib_forklift_400x300",
PrefabPath = "Simulator/FreeForkLift/Prefabs/Forklift",
Tag = "vehicle"
},
new UTKAccordionGridItemData
{
Caption = "Truck",
ImagePath = "Simulator/Images/lib_forklift_400x300",
PrefabPath = "Simulator/FreeForkLift/Prefabs/Forklift",
Tag = "vehicle"
}
}
};
data.Sections.Add(vehiclesSection);
// ========================================
// 그리드 레이아웃 섹션 2: Objects
// ========================================
var objectsSection = new UTKAccordionSectionData
{
Title = "Objects",
IsExpanded = true,
LayoutType = UTKAccordionLayoutType.Grid,
GridItems = new List<UTKAccordionGridItemData>
{
new UTKAccordionGridItemData
{
Caption = "Pallet",
ImagePath = "Simulator/Images/lib_pallet_400x300",
PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
Tag = "object"
},
new UTKAccordionGridItemData
{
Caption = "Pallet (Full)",
ImagePath = "Simulator/Images/lib_pallet_400x300",
PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
Tag = "object"
},
new UTKAccordionGridItemData
{
Caption = "Box",
ImagePath = "Simulator/Images/lib_pallet_400x300",
PrefabPath = "Simulator/FreeForkLift/Prefabs/PalletEmpty",
Tag = "object"
}
}
};
data.Sections.Add(objectsSection);
// ========================================
// 그리드 레이아웃 섹션 3: Characters
// ========================================
var charactersSection = new UTKAccordionSectionData
{
Title = "Characters",
IsExpanded = true,
LayoutType = UTKAccordionLayoutType.Grid,
GridItems = new List<UTKAccordionGridItemData>
{
new UTKAccordionGridItemData
{
Caption = "Worker",
ImagePath = "Simulator/Images/lib_worker_400x300",
PrefabPath = "Simulator/CharCrafter Free Preset Characters Pack (Vol. 1)/Prefabs/Male Young Guy",
Tag = "character"
},
new UTKAccordionGridItemData
{
Caption = "Manager",
ImagePath = "Simulator/Images/lib_worker_400x300",
PrefabPath = "Simulator/CharCrafter Free Preset Characters Pack (Vol. 1)/Prefabs/Male Young Guy",
Tag = "character"
}
}
};
data.Sections.Add(charactersSection);
accordionWindow.SetData(data);
accordionWindow.Show();
container.Add(accordionWindow);
}
private void InitializeComponentListWindowSample(VisualElement root)
{
var container = root.Q<VisualElement>("component-list-window-container");
if (container == null) return;
var componentWindow = new UTKComponentListWindow();
componentWindow.Title = "모델 리스트";
componentWindow.ShowCloseButton = true;
// 테마 변경 이벤트 구독
UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(componentWindow);
// 샘플 데이터
var category1 = new UTKComponentListCategoryData { name = "캐릭터", isExpanded = true };
category1.Add(new UTKComponentListItemData { name = "플레이어", ExternalKey = "player_001", IsVisible = true });
category1.Add(new UTKComponentListItemData { name = "NPC_01", ExternalKey = "npc_001", IsVisible = true });
category1.Add(new UTKComponentListItemData { name = "NPC_02", ExternalKey = "npc_002", IsVisible = false });
var category2 = new UTKComponentListCategoryData { name = "환경", isExpanded = false };
category2.Add(new UTKComponentListItemData { name = "나무", ExternalKey = "tree_001", IsVisible = true });
category2.Add(new UTKComponentListItemData { name = "바위", ExternalKey = "rock_001", IsVisible = true });
var data = new List<UTKComponentListItemDataBase> { category1, category2 };
componentWindow.SetData(data);
componentWindow.Show();
container.Add(componentWindow);
}
private void InitializeComponentTabListWindowSample(VisualElement root)
{
var container = root.Q<VisualElement>("component-tab-list-window-container");
if (container == null) return;
var tabWindow = new UTKComponentTabListWindow();
tabWindow.Title = "모델 라이브러리";
tabWindow.ShowCloseButton = true;
// 테마 변경 이벤트 구독
UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(tabWindow);
// 샘플 데이터 (카테고리가 탭으로 자동 생성됨)
var category1 = new UTKComponentListCategoryData { name = "캐릭터", isExpanded = true };
category1.Add(new UTKComponentListItemData { name = "플레이어", IsVisible = true });
category1.Add(new UTKComponentListItemData { name = "몬스터", IsVisible = true });
var category2 = new UTKComponentListCategoryData { name = "환경", isExpanded = true };
category2.Add(new UTKComponentListItemData { name = "나무", IsVisible = true });
category2.Add(new UTKComponentListItemData { name = "풀", IsVisible = true });
var category3 = new UTKComponentListCategoryData { name = "아이템", isExpanded = true };
category3.Add(new UTKComponentListItemData { name = "검", IsVisible = true });
category3.Add(new UTKComponentListItemData { name = "방패", IsVisible = true });
var data = new List<UTKComponentListItemDataBase> { category1, category2, category3 };
tabWindow.SetData(data);
tabWindow.Show();
container.Add(tabWindow);
}
private void InitializeImageListWindowSample(VisualElement root)
{
var container = root.Q<VisualElement>("image-list-window-container");
if (container == null) return;
var imageWindow = new UTKImageListWindow();
imageWindow.Title = "텍스처 라이브러리";
imageWindow.ShowCloseButton = true;
// 테마 변경 이벤트 구독
UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(imageWindow);
// 샘플 데이터
var data = new List<UTKImageListItemData>
{
new UTKImageListItemData { itemName = "Texture_01", externalId = "tex_001" },
new UTKImageListItemData { itemName = "Texture_02", externalId = "tex_002" },
new UTKImageListItemData { itemName = "Texture_03", externalId = "tex_003" },
new UTKImageListItemData { itemName = "Texture_04", externalId = "tex_004" }
};
imageWindow.SetData(data);
imageWindow.Show();
container.Add(imageWindow);
}
private void InitializeTreeListWindowSample(VisualElement root)
{
var container = root.Q<VisualElement>("tree-list-window-container");
if (container == null) return;
var treeWindow = new UTKTreeListWindow();
treeWindow.Title = "씬 계층 구조";
treeWindow.ShowCloseButton = true;
// 테마 변경 이벤트 구독
UTKThemeManager.Instance.OnThemeChanged += _ => UTKThemeManager.Instance.ApplyThemeToElement(treeWindow);
// 샘플 데이터
var environment = new UTKTreeListItemData { name = "Environment", isExpanded = true };
environment.Add(new UTKTreeListItemData { name = "Terrain", ExternalKey = "terrain_001", IsVisible = true });
environment.Add(new UTKTreeListItemData { name = "Trees", ExternalKey = "trees_001", IsVisible = true });
var characters = new UTKTreeListItemData { name = "Characters", isExpanded = false };
characters.Add(new UTKTreeListItemData { name = "Player", ExternalKey = "player_001", IsVisible = true });
characters.Add(new UTKTreeListItemData { name = "Enemies", ExternalKey = "enemies_001", IsVisible = true });
var rootNode = new UTKTreeListItemData { name = "Root", isExpanded = true };
rootNode.Add(environment);
rootNode.Add(characters);
var data = new List<UTKTreeListItemData> { rootNode };
treeWindow.SetData(data);
treeWindow.Show();
container.Add(treeWindow);
}
#endregion
}