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XRLib/Assets/Scripts/Simulator/Components/SinkComponent.cs

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using Simulator.Data;
using Simulator.Model;
using UnityEngine;
using UVC.Data.Core;
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using System.Collections.Generic;
using Unity.VisualScripting;
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public class SinkComponent : ComponentBase
{
public SinkDataClass sourceData = new SinkDataClass();
public SinkModelData sinkModelData = new SinkModelData();
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public void SetComponent(SinkDataClass sourceData)
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{
this.sourceData = sourceData;
data = sourceData;
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onComponentClicked += FindAnyObjectByType<SinkProperty>().SetProertyWindow;
FitCollider();
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SetPosition();
SetRotation();
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}
public override void GetModelData(DataObject modelData)
{
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sinkModelData.component_id = modelData.GetString("component_id");
var datas = modelData.GetDataObject("data");
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var sinkdatas = datas.GetDataArray("entity_ids");
var sinkentities = new List<string>();
foreach(var sinkdata in sinkdatas)
{
sinkentities.Add(sinkdata.GetString("entity_id"));
}
PlayerPropertyDataBase.Instance.CollectUseData(sinkentities.Count);
EntityManager.Instance.DestroyEnity(sinkentities);
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}
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public override void getpath()
{
onComponentClicked?.Invoke(componentType, sourceData);
}
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}