using Simulator.Data; using Simulator.Model; using UnityEngine; using UVC.Data.Core; using System.Collections.Generic; using Unity.VisualScripting; public class SinkComponent : ComponentBase { public SinkDataClass sourceData = new SinkDataClass(); public SinkModelData sinkModelData = new SinkModelData(); public void SetComponent(SinkDataClass sourceData) { this.sourceData = sourceData; data = sourceData; onComponentClicked += FindAnyObjectByType().SetProertyWindow; FitCollider(); SetPosition(); SetRotation(); } public override void GetModelData(DataObject modelData) { sinkModelData.component_id = modelData.GetString("component_id"); var datas = modelData.GetDataObject("data"); var sinkdatas = datas.GetDataArray("entity_ids"); var sinkentities = new List(); foreach(var sinkdata in sinkdatas) { sinkentities.Add(sinkdata.GetString("entity_id")); } PlayerPropertyDataBase.Instance.CollectUseData(sinkentities.Count); EntityManager.Instance.DestroyEnity(sinkentities); } public override void getpath() { onComponentClicked?.Invoke(componentType, sourceData); } }