53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using TMPro;
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using UnityEngine;
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using System;
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public class TCPView : MonoBehaviour
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{
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public event Action OnTCPupdateRequested;
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// 이전 데이터를 기억할 변수 (캐싱)
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private float lastX, lastY, lastZ, lastRx, lastRy, lastRz;
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private bool isFirstUpdate = true;
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// --- TCP 좌표들 ---
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[SerializeField] private TextMeshProUGUI x;
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[SerializeField] private TextMeshProUGUI Y;
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[SerializeField] private TextMeshProUGUI Z;
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[SerializeField] private TextMeshProUGUI Rx;
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[SerializeField] private TextMeshProUGUI Ry;
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[SerializeField] private TextMeshProUGUI Rz;
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[SerializeField] public GameObject tcpPanel;
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void Update()
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{
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OnTCPupdateRequested?.Invoke();
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}
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public void SetCoordinates(RobotData data)
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{
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if (data == null) return;
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if (!isFirstUpdate &&
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Mathf.Approximately((float)data.x, lastX) &&
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Mathf.Approximately((float)data.y, lastY) &&
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Mathf.Approximately((float)data.z, lastZ) &&
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Mathf.Approximately((float)data.rx, lastRx) &&
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Mathf.Approximately((float)data.ry, lastRy) &&
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Mathf.Approximately((float)data.rz, lastRz))
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{
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return;
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}
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x.text = data.x.ToString("F2");
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Y.text = data.y.ToString("F2");
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Z.text = data.z.ToString("F2");
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Rx.text = data.rx.ToString("F2");
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Ry.text = data.ry.ToString("F2");
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Rz.text = data.rz.ToString("F2");
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// 캐시 업데이트
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lastX = (float)data.x; lastY = (float)data.y; lastZ = (float)data.z;
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lastRx = (float)data.rx; lastRy = (float)data.ry; lastRz = (float)data.rz;
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isFirstUpdate = false;
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}
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}
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