2025-10-14 16:38:35 +09:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class RobotProgram
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{
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public string programId;
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public List<Vector3> endpointPositions;
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2025-10-15 10:39:44 +09:00
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private bool motorState;
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2025-10-14 16:38:35 +09:00
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public RobotProgram(string id)
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{
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programId = id;
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endpointPositions = new List<Vector3>();
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2025-10-15 10:39:44 +09:00
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motorState = true;
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2025-10-14 16:38:35 +09:00
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}
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}
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