Files
Studio/Assets/TMPFolder/UI_ProtocolLabel.cs
2025-05-22 18:29:09 +09:00

43 lines
859 B
C#

using Studio;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace XED.UI
{
public class UI_ProtocolLabel : UIBase
{
public Panel_Repository panel_Repository;
Button ClickButton;
Button FoldButton;
TextMeshProUGUI buttonText;
string buttonName;
public override void AfterAwake()
{
buttonText = ClickButton.GetComponentInChildren<TextMeshProUGUI>();
ClickButton.onClick.AddListener(OnClickButton);
FoldButton.onClick.AddListener(OnClickFoldButton);
}
void OnClickButton()
{
panel_Repository.ShowInformation_API();
}
void OnClickFoldButton()
{
}
public void SetButtonName(string name)
{
buttonText.text = name;
}
}
}