using Studio; using TMPro; using UnityEngine; using UnityEngine.UI; using XRLib.UI; namespace XED.UI { public class UI_ProtocolLabel : UIBase { public Panel_Repository panel_Repository; Button ClickButton; Button FoldButton; TextMeshProUGUI buttonText; string buttonName; public override void AfterAwake() { buttonText = ClickButton.GetComponentInChildren(); ClickButton.onClick.AddListener(OnClickButton); FoldButton.onClick.AddListener(OnClickFoldButton); } void OnClickButton() { panel_Repository.ShowInformation_API(); } void OnClickFoldButton() { } public void SetButtonName(string name) { buttonText.text = name; } } }