40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine.UI;
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using XRLib.UI;
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namespace Studio.UI
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{
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public class UI_AppSettingItem : UIBase
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{
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public TMP_InputField InputField_Type;
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public TMP_InputField InputField_Value;
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public TMP_Dropdown Dropdown;
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public Button Button_Remove;
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public enum EType
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{
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APIDomain,
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APIPort,
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API,
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MQTTDomain,
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MQTTPort
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}
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private void Awake()
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{
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InputField_Type = transform.GetComponentsInChildren<TMP_InputField>().FirstOrDefault(x => x.name == nameof(InputField_Type));
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InputField_Value = transform.GetComponentsInChildren<TMP_InputField>().FirstOrDefault(x => x.name == nameof(InputField_Value));
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Dropdown = transform.GetComponentInChildren<TMP_Dropdown>();
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Button_Remove = transform.GetComponentInChildren<Button>();
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Button_Remove.onClick.AddListener(() => Destroy(gameObject));
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List<string> options = Enum.GetNames(typeof(EType)).ToList();
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Dropdown.ClearOptions();
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Dropdown.AddOptions(options);
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}
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}
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}
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