using System; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine.UI; using XRLib.UI; namespace Studio.UI { public class UI_AppSettingItem : UIBase { public TMP_InputField InputField_Type; public TMP_InputField InputField_Value; public TMP_Dropdown Dropdown; public Button Button_Remove; public enum EType { APIDomain, APIPort, API, MQTTDomain, MQTTPort } private void Awake() { InputField_Type = transform.GetComponentsInChildren().FirstOrDefault(x => x.name == nameof(InputField_Type)); InputField_Value = transform.GetComponentsInChildren().FirstOrDefault(x => x.name == nameof(InputField_Value)); Dropdown = transform.GetComponentInChildren(); Button_Remove = transform.GetComponentInChildren