Hierarchy창 디폴트로 켜기 #214

Merged
UVCXR merged 1 commits from jym/250716_00 into main 2025-07-17 10:23:14 +09:00

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@@ -11,25 +11,30 @@ namespace Studio.Manage
canvas_popup.panel_start.onClickNewProject += canvas_popup.panel_newprojectinfo.Open;
canvas_popup.panel_start.onClickNewProject += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_start.onClickOpenProject += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_start.onClickOpenProject += canvas_popup.panel_openprojectinfo.Open;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_static.panel_scenetab.Init;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_start.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_newprojectinfo.Close;
canvas_popup.panel_newprojectinfo.onClickCreate += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_start.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_openprojectinfo.Close;
canvas_popup.panel_openprojectinfo.onClickOpen += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_saveandnewchecker.onClickNew += canvas_popup.panel_topmenunewprojectinfo.Open;
canvas_popup.panel_saveandopenchecker.onClickOpen += canvas_popup.panel_topmenuopenprojectinfo.Open;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += canvas_static.panel_scenetab.Init;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += canvas_popup.panel_topmenunewprojectinfo.Close;
canvas_popup.panel_topmenunewprojectinfo.onClickCreate += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init;
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_popup.panel_topmenuopenprojectinfo.Close;
canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += () => canvas_popup.panel_hierarchy.gameObject.SetActive(true);
canvas_popup.panel_assethierarchy.onClickAssetItem += canvas_popup.panel_assetinfo.SetPosition;