Object Info Panel이 Hierarchy OnOff에 따라 같이 꺼지는 문제 #189

Merged
UVCXR merged 2 commits from pgd/20250627_1 into main 2025-06-30 15:56:10 +09:00
2 changed files with 1 additions and 1 deletions

View File

@@ -352,7 +352,6 @@ namespace RTG
float moveSpeed = RTInput.GetKey(KeyCode.LeftShift) ? _moveSettings.MoveFastSpeed : _moveSettings.MoveSpeed;
float moveAmount = (moveSpeed + _currentAcceleration) * Time.deltaTime;
Debug.Log("moveSpeed " + moveAmount);
Vector3 moveVector = Vector3.zero;
_moveDirFlags[(int)MoveDirection.Forward] = Hotkeys.MoveForward.IsActive();
_moveDirFlags[(int)MoveDirection.Backwards] = !_moveDirFlags[(int)MoveDirection.Forward] && Hotkeys.MoveBack.IsActive();

View File

@@ -57,6 +57,7 @@ namespace Studio.AssetTool
EventSystem.current.RaycastAll(pointerData, raycastResults);
if (raycastResults.Any(x => x.gameObject.layer == uiLayer))
{
lockHandler = true;
return;
}
CanvasManager.instance.GetCanvas<Canvas_DragArea>().panel_draghandler.OnBeginDrag(clickBeginPos);