Object Info Panel이 Hierarchy OnOff에 따라 같이 꺼지는 문제 #189
@@ -352,7 +352,6 @@ namespace RTG
|
||||
float moveSpeed = RTInput.GetKey(KeyCode.LeftShift) ? _moveSettings.MoveFastSpeed : _moveSettings.MoveSpeed;
|
||||
|
||||
float moveAmount = (moveSpeed + _currentAcceleration) * Time.deltaTime;
|
||||
Debug.Log("moveSpeed " + moveAmount);
|
||||
Vector3 moveVector = Vector3.zero;
|
||||
_moveDirFlags[(int)MoveDirection.Forward] = Hotkeys.MoveForward.IsActive();
|
||||
_moveDirFlags[(int)MoveDirection.Backwards] = !_moveDirFlags[(int)MoveDirection.Forward] && Hotkeys.MoveBack.IsActive();
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace Studio.AssetTool
|
||||
EventSystem.current.RaycastAll(pointerData, raycastResults);
|
||||
if (raycastResults.Any(x => x.gameObject.layer == uiLayer))
|
||||
{
|
||||
lockHandler = true;
|
||||
return;
|
||||
}
|
||||
CanvasManager.instance.GetCanvas<Canvas_DragArea>().panel_draghandler.OnBeginDrag(clickBeginPos);
|
||||
|
||||
Reference in New Issue
Block a user