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Author SHA1 Message Date
SullyunShin
dc4a2a3234 객체 스냅 기능 업데이트 2025-02-24 15:54:06 +09:00
SullyunShin
34f6e9b705 오브젝트 정렬 기능 추가
오브젝트 정렬 기능 추가
하이라키 윈도우 디자인 변경
드래그 핸들러 추가
2025-02-20 10:42:44 +09:00
75a28f8765 Merge pull request 'prev XRISEditor main' (#1) from PrevEditor into main
Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/1
2025-02-19 17:45:04 +09:00
26 changed files with 2683 additions and 272 deletions

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propertyPath: m_Name
value: Panel_ObjectAlign
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value: 0
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m_RemovedComponents: []
m_RemovedGameObjects: []
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m_AddedComponents: []
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--- !u!1 &1981809315
GameObject:
m_ObjectHideFlags: 0

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using XED.UI;
using System.Collections.Generic;
using UnityEngine;
using XED.UI;
using WI;
using XED.Manage;
using XED.Util;
@@ -26,7 +26,9 @@ namespace XED.Asset
public SaveLoadFBXData saveLoadFBXData;
public RenderObjectHandler renderObjectHandler;
public event System.Action<string, List<GameObject>> onSelectObjects;
public event System.Action onDeselectObjects;
public event System.Action onRemoveObjects;
public event System.Action onAssetDropped;
void Awake()
{
saveLoadFBXData = FindFirstObjectByType<SaveLoadFBXData>();
@@ -36,7 +38,7 @@ namespace XED.Asset
{
assetScrollRect = FindSingle<Canvas_Windows>().panel_assetlibrary.scrollRect;
assetScrollView = FindSingle<Canvas_Windows>().panel_assetlibrary.scrollView;
componentScrollView = FindSingle<Canvas_Windows>().panel_componentlibrary.scrollView;
componentScrollView = FindSingle<Canvas_Windows>().panel_componentlibrary.scrollView;
renderObjectPrefab = Resources.Load<GameObject>("Prefabs/PRF_RenderObject");
assetScrollRect.onDragBegin.AddListener(OnAssetSelected);
@@ -72,7 +74,7 @@ namespace XED.Asset
connectedAsset.assetData = selectedAssetData;
connectedAsset.hierarchyItem = componentScrollView.AddItem(selectedAssetData.assetName, selectedItem, HierarchyItemType.obj);
connectedAsset.renderObject = selectRenderObject;
connectedAsset.renderObject.onTransformChanged = connectedAsset.assetData.OnTransformDataChanged;
connectedAsset.renderObject.onTransformChanged = connectedAsset.assetData.OnTransformDataChanged;
var command = new ActionCommand(
() =>
{
@@ -80,9 +82,9 @@ namespace XED.Asset
{
connectedAsset.assetData.AddTransformToRender(connectedAsset.renderObject.transform);
connectedAsset.renderObject.gameObject.SetActive(true);
componentScrollView.AddItem(connectedAsset.hierarchyItem);
componentScrollView.AddItem(connectedAsset.hierarchyItem);
}
connectedAsset.renderObject.Hide();
connectedAsset.renderObject.Hide();
connectedAssets.Add(connectedAsset);
},
() =>
@@ -103,14 +105,14 @@ namespace XED.Asset
}
HierarchyItem item = assetScrollView.AddItem(objectName, assetData.gameObject, HierarchyItemType.file, parent);
assetData.onLoadProgress.RemoveAllListeners();
assetData.onLoadProgress.AddListener((x) => item.onLoadProgress?.Invoke(x));
assetData.onLoadProgress.AddListener((x) => item.onLoadProgress?.Invoke(x));
}
public void OnRemoveFbxFile(string objectName)
{
assetScrollView.RemoveItem(objectName, HierarchyItemType.file);
}
public void OnAssetSelected(HierarchyItem item)
{
{
if (item == null || item.linkedObject == null)
{
selectedAssetData = null;
@@ -121,14 +123,14 @@ namespace XED.Asset
{
selectedAssetData = null;
return;
}
}
selectedItem = Instantiate(renderObjectPrefab);
selectRenderObject = selectedItem.GetComponent<CustomAssetRenderObject>();
selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
selectRenderObject.CreateRenderObject();
selectRenderObject.Select();
selectedAssetData.AddTransformToRender(selectedItem.transform);
selectedAssetData.AddTransformToRender(selectedItem.transform);
}
public void OnAssetDropped(HierarchyItem item)
{
@@ -137,16 +139,17 @@ namespace XED.Asset
bool isPointerOutScrollRect = !assetScrollRect.IsPointerOverScrollRect();
if (item != null && isPointerOutScrollRect)
{
CreateConnectedAsset();
CreateConnectedAsset();
}
else
{
{
selectedAssetData.RemoveTransform(selectedItem.transform);
Destroy(selectedItem);
}
selectRenderObject.Deselect();
selectedAssetData = null;
}
selectRenderObject.Deselect();
selectedAssetData = null;
onAssetDropped?.Invoke();
}
public void OnSelectObjectFromHierarchy(List<HierarchyItem> selectedItems)
{
if (selectedItems.Count == 0)
@@ -162,7 +165,7 @@ namespace XED.Asset
renderObjectHandler.RemoveAllSelections();
for (int i = 0; i < selectedItems.Count; i++)
{
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.hierarchyItem == selectedItems[i]);
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.hierarchyItem == selectedItems[i]);
name = i == 0 ? searchAsset.hierarchyItem.name : name.Equals(searchAsset.hierarchyItem.name) ? searchAsset.hierarchyItem.name : "-";
selectedObjects.Add(searchAsset.renderObject.gameObject);
renderObjectHandler.AddSelection(searchAsset.renderObject);
@@ -199,7 +202,7 @@ namespace XED.Asset
}
string name = "";
List<GameObject> selectedObjects = new List<GameObject>();
List<HierarchyItem> selectedItems = new List<HierarchyItem>();
List<HierarchyItem> selectedItems = new List<HierarchyItem>();
for (int i = 0; i < objects.Count; i++)
{
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.renderObject == objects[i]);
@@ -209,13 +212,38 @@ namespace XED.Asset
}
componentScrollView.OnSelect(selectedItems);
onSelectObjects?.Invoke(name, selectedObjects);
}
}
public void OnDragBoxSelect(Rect selectionBoxRect)
{
List<ConnectedAsset> activeAssets = connectedAssets.FindAll(x => x.renderObject != null && x.renderObject.gameObject.activeSelf);
if (activeAssets.Count == 0)
{
return;
}
string name = "";
List<HierarchyItem> selectedItems = new List<HierarchyItem>();
List<CustomAssetRenderObject> selectedRenderObjects = new List<CustomAssetRenderObject>();
renderObjectHandler.RemoveAllSelections();
for (int i = 0; i < activeAssets.Count; i++)
{
ConnectedAsset activeAsset = activeAssets[i];
if (selectionBoxRect.Contains(Camera.main.WorldToScreenPoint(activeAsset.renderObject.transform.position)))
{
name = i == 0 ? activeAsset.hierarchyItem.name : name.Equals(activeAsset.hierarchyItem.name) ? activeAsset.hierarchyItem.name : "-";
selectedItems.Add(activeAsset.hierarchyItem);
selectedRenderObjects.Add(activeAsset.renderObject);
}
}
renderObjectHandler.AddSelection(selectedRenderObjects);
componentScrollView.OnSelect(selectedItems);
onSelectObjects?.Invoke(name, selectedRenderObjects.Select(x=>x.gameObject).ToList());
}
public void OnRemoveObject(List<CustomAssetRenderObject> objects)
{
if (objects.Count == 0)
{
return;
}
}
List<ConnectedAsset> removeList = new List<ConnectedAsset>();
List<int> siblingIndex = new List<int>();
for (int i = 0; i < objects.Count; i++)
@@ -223,13 +251,13 @@ namespace XED.Asset
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.renderObject == objects[i]);
removeList.Add(searchAsset);
siblingIndex.Add(searchAsset.hierarchyItem.GetSiblingIndex());
}
}
var command = new ActionCommand(
() =>
{
for (int i = 0; i < removeList.Count; i++)
{
ConnectedAsset connectedAsset = removeList[i];
ConnectedAsset connectedAsset = removeList[i];
componentScrollView.RemoveItem(connectedAsset.hierarchyItem);
connectedAsset.assetData.RemoveTransform(connectedAsset.renderObject.transform);
connectedAsset.renderObject.gameObject.SetActive(false);
@@ -239,7 +267,7 @@ namespace XED.Asset
{
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.hierarchyItem == childItems[k]);
searchAsset.assetData.RemoveTransform(searchAsset.renderObject.transform);
searchAsset.renderObject.gameObject.SetActive(false);
searchAsset.renderObject.gameObject.SetActive(false);
}
}
onRemoveObjects?.Invoke();
@@ -249,7 +277,7 @@ namespace XED.Asset
{
for (int i = 0; i < removeList.Count; i++)
{
ConnectedAsset connectedAsset = removeList[i];
ConnectedAsset connectedAsset = removeList[i];
componentScrollView.AttachItem(connectedAsset.hierarchyItem.parent, connectedAsset.hierarchyItem, siblingIndex[i]);
connectedAsset.assetData.AddTransformToRender(connectedAsset.renderObject.transform);
connectedAsset.renderObject.gameObject.SetActive(true);
@@ -262,7 +290,7 @@ namespace XED.Asset
{
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.hierarchyItem == childItems[k]);
searchAsset.assetData.AddTransformToRender(searchAsset.renderObject.transform);
searchAsset.renderObject.gameObject.SetActive(true);
searchAsset.renderObject.gameObject.SetActive(true);
}
}
});
@@ -275,7 +303,7 @@ namespace XED.Asset
return;
}
List<ConnectedAsset> copySources = new List<ConnectedAsset>();
List<ConnectedAsset> copyList = new List<ConnectedAsset>();
List<ConnectedAsset> copyList = new List<ConnectedAsset>();
for (int i = 0; i < objects.Count; i++)
{
ConnectedAsset searchAsset = connectedAssets.Find((x) => x.renderObject == objects[i]);
@@ -296,11 +324,11 @@ namespace XED.Asset
GameObject copyObject = Instantiate(renderObjectPrefab);
copyAsset.assetData = copySource.assetData;
copyAsset.hierarchyItem = copySource.hierarchyItem.Copy();
copyAsset.renderObject = copyObject.GetComponent<CustomAssetRenderObject>();
copyAsset.renderObject = copyObject.GetComponent<CustomAssetRenderObject>();
copyAsset.renderObject.getBounds = copySource.assetData.GetCombinedBoundary;
copyAsset.renderObject.onTransformChanged = copySource.assetData.OnTransformDataChanged;
copyAsset.renderObject.instantiateObject = copySource.assetData.InstantiateLoadedObject;
copyAsset.renderObject.CreateRenderObject();
copyAsset.renderObject.CreateRenderObject();
copyAsset.renderObject.transform.position = copySource.renderObject.transform.position;
copyAsset.renderObject.transform.rotation = copySource.renderObject.transform.rotation;
copyAsset.renderObject.transform.localScale = copySource.renderObject.transform.localScale;
@@ -318,13 +346,13 @@ namespace XED.Asset
ConnectedAsset childSource = connectedAssets.Find((x) => x.hierarchyItem == srcChildren[k]);
GameObject copyChildObject = Instantiate(renderObjectPrefab);
ConnectedAsset childAsset = new ConnectedAsset();
childAsset.assetData = childSource.assetData;
childAsset.assetData = childSource.assetData;
childAsset.hierarchyItem = dstChildren[k];
childAsset.renderObject = copyChildObject.GetComponent<CustomAssetRenderObject>(); ;
childAsset.renderObject.getBounds = childAsset.assetData.GetCombinedBoundary;
childAsset.renderObject.onTransformChanged = childAsset.assetData.OnTransformDataChanged;
childAsset.renderObject.instantiateObject = copySource.assetData.InstantiateLoadedObject;
childAsset.renderObject.CreateRenderObject();
childAsset.renderObject.CreateRenderObject();
childAsset.renderObject.transform.position = childSource.renderObject.transform.position;
childAsset.renderObject.transform.rotation = childSource.renderObject.transform.rotation;
childAsset.renderObject.transform.localScale = childSource.renderObject.transform.localScale;
@@ -344,7 +372,7 @@ namespace XED.Asset
copyAsset.renderObject.gameObject.SetActive(true);
copyAsset.renderObject.Hide();
componentScrollView.AddItem(copyAsset.hierarchyItem);
}
}
for (int i = 0; i < copyList.Count; i++)
{
ConnectedAsset connectedAsset = copyList[i];
@@ -355,13 +383,13 @@ namespace XED.Asset
searchAsset.assetData.AddTransformToRender(searchAsset.renderObject.transform);
searchAsset.renderObject.gameObject.SetActive(true);
}
}
}
},
() =>
{
for (int i = 0; i < copyList.Count; i++)
{
ConnectedAsset connectedAsset = copyList[i];
ConnectedAsset connectedAsset = copyList[i];
componentScrollView.RemoveItem(connectedAsset.hierarchyItem);
connectedAsset.assetData.RemoveTransform(connectedAsset.renderObject.transform);
connectedAsset.renderObject.gameObject.SetActive(false);
@@ -393,9 +421,10 @@ namespace XED.Asset
return;
}
childAsset.renderObject.transform.parent = parentAsset.renderObject.transform;
}
}
public void OnDeselectAll()
{
onDeselectObjects?.Invoke();
componentScrollView.DeselectAll();
}
public void SaveSelectedAssetDatasToLocal()
@@ -407,7 +436,7 @@ namespace XED.Asset
saveLoadFBXData.LoadLocalData();
}
public void OrderByHierarchy(List<CustomAssetRenderObject> objectsToOrder)
{
{
SortedDictionary<int, CustomAssetRenderObject> itemToObject = new SortedDictionary<int, CustomAssetRenderObject>();
for (int i = 0; i < objectsToOrder.Count; i++)
{
@@ -418,16 +447,16 @@ namespace XED.Asset
objectsToOrder = itemToObject.Values.ToList();
}
Vector3? GetMousePointOnYPlane(float maxDistance)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Plane yPlane = new Plane(Vector3.up, Vector3.zero);
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Plane yPlane = new Plane(Vector3.up, Vector3.zero);
if (yPlane.Raycast(ray, out float distance))
{
{
if (distance <= maxDistance)
{
return ray.GetPoint(distance);
}
}
}
return null;
}
}
@@ -437,4 +466,4 @@ namespace XED.Asset
public CustomAssetData assetData;
public CustomAssetRenderObject renderObject;
}
}
}

View File

@@ -27,7 +27,7 @@ namespace XED.Util
{
objectRenderer = GetComponentInChildren<MeshRenderer>();
snapPoints = GetComponentsInChildren<ObjectSnap>().Select(x => x.transform).ToList();
boxCollider = GetComponent<BoxCollider>();
boxCollider = GetComponent<BoxCollider>();
matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow");
matCubeSelected = Resources.Load<Material>("Materials/Mat_CubeSelected");
matCubeCollided = Resources.Load<Material>("Materials/Mat_CubeCollided");
@@ -205,5 +205,29 @@ namespace XED.Util
renderObject = null;
}
}
public Bounds GetBounds()
{
return boxCollider.bounds;
}
public List<Vector3> GetRenderObjectVertices()
{
MeshFilter[] meshFilters = renderObject.GetComponentsInChildren<MeshFilter>();
List<Vector3> points = new List<Vector3>();
for (int i = 0; i < meshFilters.Length; i++)
{
Vector3[] vertices = meshFilters[i].mesh.vertices;
for (int k = 0; k < vertices.Length; k++)
{
Vector3 pt = renderObject.transform.TransformPoint(vertices[k]);
points.Add(pt);
}
}
return points;
}
public KDTree GetVertexPointKDTree()
{
if (renderObject == null) return null;
return new KDTree(renderObject);
}
}
}

View File

@@ -1,27 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using XED.Interfaces;
using XED.Manage;
using XED.RuntimeGizmo;
using XED.RuntimeGizmo;
namespace XED.Util
{
public class RenderObjectHandler : MonoBehaviour, IStatusController, IInputHandler
{
public List<CustomAssetRenderObject> selectedRenderObjects = new List<CustomAssetRenderObject>();
List<CustomAssetRenderObject> selectedRenderObjects = new List<CustomAssetRenderObject>();
List<CustomAssetRenderObject> copyRenderObjects = new List<CustomAssetRenderObject>();
List<GameObject> selectedGameObjects = new List<GameObject>();
CustomAssetRenderObject prevSelectedObject;
RTGController rtgController;
RTGController rtgController;
ConvexHullCalculator convexHullCalculator = new ConvexHullCalculator();
Vector3 clickBeginPos;
float clickLengthThreshold = 5.0f;
int uiLayer;
int selectIndex;
bool lockHandler = false;
public UnityEvent<Vector3> onClickBegin;
public event System.Action<Vector3> onDragBegin;
public event System.Action<Vector3> onDragEnd;
public event System.Action onDragForceEnd;
public UnityEvent<List<CustomAssetRenderObject>> onSelectObject;
public UnityEvent<List<CustomAssetRenderObject>> onRemoveObject;
public UnityEvent<List<CustomAssetRenderObject>> onCopyObject;
@@ -34,20 +39,43 @@ namespace XED.Util
myHandler = GetInputHandler();
}
private void Start()
{
{
rtgController = new RTGController();
rtgController.onTransformBegin = OnTransformBegin;
rtgController.onTransformChanged = OnTransformChangedFromRTG;
uiLayer = LayerMask.NameToLayer("UI");
//var inputManager = FindSingle<UserInputManager>();
selectIndex = 0;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
}
}
private bool ApproximatelyEqual(Vector3 a, Vector3 b, float epsilon = 1e-5f)
{
return Mathf.Abs(a.x - b.x) < epsilon &&
Mathf.Abs(a.y - b.y) < epsilon &&
Mathf.Abs(a.z - b.z) < epsilon;
}
private void OnMousePointerDown()
{
clickBeginPos = Input.mousePosition;
onClickBegin?.Invoke(clickBeginPos);
//ui를 선택했을 경우에는 오브젝트 선택을 멈춘다.
PointerEventData pointerData = new PointerEventData(EventSystem.current)
{
position = Input.mousePosition
};
List<RaycastResult> raycastResults = new List<RaycastResult>();
EventSystem.current.RaycastAll(pointerData, raycastResults);
if (raycastResults.Any(x => x.gameObject.layer == uiLayer))
{
return;
}
onDragBegin?.Invoke(clickBeginPos);
}
private void OnMousePointerUp()
{
@@ -67,24 +95,26 @@ namespace XED.Util
EventSystem.current.RaycastAll(pointerData, raycastResults);
if (raycastResults.Any(x => x.gameObject.layer == uiLayer))
{
onDragForceEnd?.Invoke();
return;
}
}
//포인터 업 위치가 포인터 다운 위치에서 크게 벗어났을 경우는 클릭을 무시한다.
if ((clickBeginPos - Input.mousePosition).magnitude > clickLengthThreshold)
{
DeselectAll();
onDragEnd?.Invoke(Input.mousePosition);
return;
}
List<CustomAssetRenderObject> raycastedTarget = new List<CustomAssetRenderObject>();
CustomAssetRenderObject renderObject = null;
foreach (var result in raycastResults)
{
{
renderObject = result.gameObject.GetComponent<CustomAssetRenderObject>();
if (renderObject != null)
{
raycastedTarget.Add(renderObject);
}
}
}
if (raycastedTarget.Count > 0)
{
//오브젝트가 여러개 겹쳐 있을 경우 뒤의 오브젝트를 순차적으로 선택해주기 위한 용도
@@ -119,7 +149,7 @@ namespace XED.Util
{
RemoveAllSelections();
AddSelection(renderObject);
}
}
prevSelectedObject = renderObject;
OnSelect();
}
@@ -127,7 +157,8 @@ namespace XED.Util
{
ResetRTG();
DeselectAll();
}
}
onDragForceEnd?.Invoke();
}
public void DeselectAll()
{
@@ -149,6 +180,21 @@ namespace XED.Util
selectedGameObjects.Add(item.gameObject);
rtgController.SetGizmoTargetObjects(selectedGameObjects);
}
public void AddSelection(List<CustomAssetRenderObject> items)
{
for (int i = 0; i < items.Count; i++)
{
CustomAssetRenderObject item = items[i];
if (selectedRenderObjects.Any(x => x == item))
{
return;
}
item.Select();
selectedRenderObjects.Add(item);
selectedGameObjects.Add(item.gameObject);
}
rtgController.SetGizmoTargetObjects(selectedGameObjects);
}
public void RemoveAllSelections()
{
for (int i = 0; i < selectedRenderObjects.Count; i++)
@@ -166,7 +212,7 @@ namespace XED.Util
rtgController.SetGizmoTargetObjects(selectedGameObjects);
}
private void OnSelect()
{
{
onSelectObject?.Invoke(selectedRenderObjects);
rtgController.SetGizmoTargetObjects(selectedGameObjects);
}
@@ -194,18 +240,19 @@ namespace XED.Util
{
OnTransformChanged(transformObjects);
onTransformChanged?.Invoke(selectedGameObjects);
onDragForceEnd?.Invoke();
}
public void OnTransformChanged(List<GameObject> transformObjects)
{
{
foreach (GameObject gb in transformObjects)
{
CustomAssetRenderObject renderObject = gb.GetComponent<CustomAssetRenderObject>();
if (renderObject != null)
{
renderObject.onTransformChanged?.Invoke();
renderObject.onTransformChanged?.Invoke();
}
}
}
}
}
public void RemoveItem()
{
if (selectedRenderObjects.Count == 0) return;
@@ -216,120 +263,151 @@ namespace XED.Util
if (selectedRenderObjects.Count == 0) return;
onCopyObject?.Invoke(selectedRenderObjects);
}
public void SaveItemsToCopy()
{
copyRenderObjects.Clear();
copyRenderObjects.AddRange(selectedRenderObjects);
}
public void CopySavedItems()
{
if (copyRenderObjects.Count == 0) return;
onCopyObject?.Invoke(copyRenderObjects);
}
public void ResetGizmoTargetObjects()
{
rtgController.SetGizmoTargetObjects(selectedGameObjects);
}
// public void AlignObjects(Vector2 space)
// {
// if (selectedRenderObjects.Count <= 1)
// {
// return;
// }
// onOrderByHierachy?.Invoke(selectedRenderObjects);
// List<CustomAssetRenderObject> objectsToAlign = new List<CustomAssetRenderObject>(selectedRenderObjects);
// List<Vector3> originalPos = objectsToAlign.Select(x => x.transform.position).ToList();
//
// ActionCommand command = new ActionCommand(
// () =>
// {
// for (int i = 1; i < objectsToAlign.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectsToAlign[i];
// renderObject.transform.position = new Vector3(
// objectsToAlign[i - 1].transform.position.x + space.x,
// renderObject.transform.position.y,
// objectsToAlign[i - 1].transform.position.z + space.y);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByX.Select(renderObject => renderObject.transform).ToList());
// },
// () =>
// {
// for (int i = 1; i < objectsToAlign.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectOrderByX[i];
// float origX = originalPos[i];
// renderObject.transform.position = new Vector3(origX, renderObject.transform.position.y, renderObject.transform.position.z);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByX.Select(renderObject => renderObject.transform).ToList());
// });
// CommandManager.I.ExecuteCommand(command);
// }
//
//public void ObjectSpacingX(float space)
//{
// if (selectedRenderObjects.Count <= 1)
// {
// return;
// }
// List<CustomAssetRenderObject> objectOrderByX = selectedRenderObjects.OrderBy(x => x.transform.position.x).ToList();
// List<float> originalPosX = objectOrderByX.Select(x => x.transform.position.x).ToList();
//
// ActionCommand command = new ActionCommand(
// () =>
// {
// for (int i = 1; i < objectOrderByX.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectOrderByX[i];
// renderObject.transform.position = new Vector3(
// objectOrderByX[i - 1].transform.position.x + space,
// renderObject.transform.position.y,
// renderObject.transform.position.z);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByX.Select(renderObject => renderObject.transform).ToList());
// },
// () =>
// {
// for (int i = 1; i < objectOrderByX.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectOrderByX[i];
// float origX = originalPosX[i];
// renderObject.transform.position = new Vector3(origX, renderObject.transform.position.y, renderObject.transform.position.z);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByX.Select(renderObject => renderObject.transform).ToList());
// });
// CommandManager.I.ExecuteCommand(command);
//}
//public void ObjectSpacingZ(float space)
//{
// if (selectedRenderObjects.Count <= 1)
// {
// return;
// }
// List<CustomAssetRenderObject> objectOrderByZ = selectedRenderObjects.OrderBy(x => x.transform.position.z).ToList();
// List<float> originalPosZ = objectOrderByZ.Select(x => x.transform.position.z).ToList();
//
// ActionCommand command = new ActionCommand(
// () =>
// {
// for (int i = 1; i < objectOrderByZ.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectOrderByZ[i];
// renderObject.transform.position = new Vector3(
// renderObject.transform.position.x,
// renderObject.transform.position.y,
// objectOrderByZ[i - 1].transform.position.z + space);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByZ.Select(renderObject => renderObject.transform).ToList());
// },
// () =>
// {
// for (int i = 1; i < objectOrderByZ.Count; i++)
// {
// CustomAssetRenderObject renderObject = objectOrderByZ[i];
// float origZ = originalPosZ[i];
// renderObject.transform.position = new Vector3(renderObject.transform.position.x, renderObject.transform.position.y, origZ);
// renderObject.onTransformChanged?.Invoke();
// }
// onTransformChanged?.Invoke(objectOrderByZ.Select(renderObject => renderObject.transform).ToList());
// });
// CommandManager.I.ExecuteCommand(command);
//}
public void AlignObjects(int row, int col, float spaceX, float spaceZ, int direction)
{
if (selectedRenderObjects.Count <= 1)
{
return;
}
onOrderByHierachy?.Invoke(selectedRenderObjects);
List<CustomAssetRenderObject> objectsToAlign = new List<CustomAssetRenderObject>(selectedRenderObjects);
List<Vector3> originalPos = objectsToAlign.Select(x => x.transform.position).ToList();
direction = ((direction % 8) + 8) % 8;
int primary = direction % 2 == 0 ? col : row;
Vector3 primaryDir = Vector3.zero;
Vector3 secondaryDir = Vector3.zero;
primaryDir = (direction == 0 || direction == 2) ? Vector3.right * spaceX :
(direction == 4 || direction == 6) ? -Vector3.right * spaceX :
(direction == 1 || direction == 7) ? Vector3.forward * spaceZ : -Vector3.forward * spaceZ;
secondaryDir = (direction == 1 || direction == 3) ? Vector3.right * spaceX :
(direction == 5 || direction == 7) ? -Vector3.right * spaceX :
(direction == 0 || direction == 6) ? Vector3.forward * spaceZ : -Vector3.forward * spaceZ;
ActionCommand command = new ActionCommand(
() =>
{
int countP = 0;
int countS = 0;
Vector3 referencePoint = objectsToAlign[0].transform.position;
for (int i = 1; i < objectsToAlign.Count; i++)
{
CustomAssetRenderObject renderObject = objectsToAlign[i];
if (countP < primary - 1 || primary == 0)
{
countP++;
}
else
{
countS++;
countP = 0;
}
renderObject.transform.position = referencePoint + primaryDir * countP + secondaryDir * countS;
renderObject.onTransformChanged?.Invoke();
}
onTransformChanged?.Invoke(objectsToAlign.Select(renderObject => renderObject.gameObject).ToList());
},
() =>
{
for (int i = 1; i < objectsToAlign.Count; i++)
{
CustomAssetRenderObject renderObject = objectsToAlign[i];
renderObject.transform.position = originalPos[i];
renderObject.onTransformChanged?.Invoke();
}
onTransformChanged?.Invoke(objectsToAlign.Select(renderObject => renderObject.gameObject).ToList());
});
CommandManager.I.ExecuteCommand(command);
}
public void VertexSnap()
{
if (selectedRenderObjects.Count != 1)
{
return;
}
//가장 가까운 오브젝트에 붙여준다.
//Transform.position이 가깝다고 오브젝트 사이 기리가 꼭 가장 가까운 것은 아니기 때문에
//오버랩 박스에 충돌되는 모든 오브젝트의 버텍스로 KDTree를 구성해 볼까 하다가 관두었다.
float minDist = float.MaxValue;
CustomAssetRenderObject fromObject = selectedRenderObjects[0];
CustomAssetRenderObject toObject = null;
Bounds fromBounds = fromObject.GetBounds();
Collider[] colliders = Physics.OverlapBox(fromBounds.center, fromBounds.size * 2.0f);
foreach (Collider collider in colliders)
{
if (collider.gameObject == fromObject.gameObject) continue;
CustomAssetRenderObject otherObject = collider.gameObject.GetComponent<CustomAssetRenderObject>();
if (otherObject != null)
{
float dist = Vector3.Magnitude(fromObject.transform.position - otherObject.transform.position);
if (dist < minDist)
{
minDist = dist;
toObject = otherObject;
}
}
}
if (toObject != null)
{
//선택된 오브젝트의 ConvexHull 버텍스 점을 계산해준다.
//이는 iteration하는 버텍스 수를 줄이기 위해 해주며,
//만약 선택된 오브젝트도 TDTree로 Nearest 포인트 탐지할 경우 toObject의 센터에 가장 가까운 포인트만 탐지되기 때문에 가장 가까운 버텍스 점이 골라지지 않는 경우가 있다.
List<Vector3> verts = new List<Vector3>();
List<int> tris = new List<int>();
List<Vector3> normals = new List<Vector3>();
convexHullCalculator.GenerateHull(fromObject.GetRenderObjectVertices(), false, ref verts, ref tris, ref normals);
KDTree toTree = toObject.GetVertexPointKDTree();
Vector3 nearestPoint = Vector3.zero;
Vector3 snapPoint = Vector3.zero;
float minDistance = float.MaxValue;
for (int i = 0; i < verts.Count; i++)
{
Vector3 ptNearest = verts[i];
Vector3 ptSnap = toTree.FindNearest(ptNearest);
float tempDist = Vector3.Magnitude(ptSnap - ptNearest);
if (tempDist < minDistance)
{
minDistance = tempDist;
nearestPoint = ptNearest;
snapPoint = ptSnap;
}
}
//Vector3 direction = snapPoint - nearestPoint;
//fromObject.transform.position += direction;
List<Vector3> dir = new List<Vector3>() { snapPoint - nearestPoint };
if (dir[0].magnitude < 0.5f)
{
fromObject.transform.position += dir[0];
}
else
{
ActionCommand command = new ActionCommand(
() =>
{
fromObject.transform.position += dir[0];
},
() =>
{
fromObject.transform.position -= dir[0];
});
CommandManager.I.ExecuteCommand(command);
}
}
}
InputHandler myHandler;
public void CurrentStatusEvent()
@@ -354,7 +432,20 @@ namespace XED.Util
getKeyActions.Add(KeyCode.W, SetRTGRotate);
getKeyActions.Add(KeyCode.E, SetRTGScale);
getKeyActions.Add(KeyCode.R, ResetRTG);
var handler = new InputHandler(getKeyActions, downKeyActions, upKeyActions);
getKeyActions.Add(KeyCode.V, VertexSnap);
var shortcutTable = new Dictionary<KeyCode, Dictionary<KeyCode, Action>>();
#if UNITY_EDITOR
shortcutTable.Add(KeyCode.LeftShift, new Dictionary<KeyCode, Action>());
shortcutTable[KeyCode.LeftShift].Add(KeyCode.C, SaveItemsToCopy);
shortcutTable[KeyCode.LeftShift].Add(KeyCode.V, CopySavedItems);
#else
shortcutTable.Add(KeyCode.LeftControl, new Dictionary<KeyCode, Action>());
shortcutTable[KeyCode.LeftControl].Add(KeyCode.C, SaveItemsToCopy);
shortcutTable[KeyCode.LeftControl].Add(KeyCode.V, CopySavedItems);
#endif
var handler = new InputHandler(getKeyActions, downKeyActions, upKeyActions, shortcutTable);
return handler;
}
}

View File

@@ -4,26 +4,28 @@ using System.IO;
using UnityEngine.Events;
using System.Collections;
using TriLibCore.SFB;
using XED.Util;
using XED.Util;
using System.Threading.Tasks;
using MessagePack;
using MessagePack;
using System;
using Newtonsoft.Json;
using System.Text;
using System.Linq;
using System.Linq;
using UnityEngine.EventSystems;
namespace XED.Asset
{
public class SaveLoadFBXData : MonoBehaviour
{
public string identifier;
public string password;
public string password;
public UnityEvent<string, string, CustomAssetData> onLoadFbxFile;
public UnityEvent<string> onRemoveFbxFile;
public event System.Action onBeginLoadAsset;
private SaveData saveData;
private List<CustomAssetData> listAssets = new List<CustomAssetData>();
private List<CustomAssetData> listAssets = new List<CustomAssetData>();
private Queue<string> loadFilePath = new Queue<string>();
private SharedMaterial sharedMaterial;
private SharedMaterial sharedMaterial;
private MessagePackFileManager<SaveData> fileManager;
private bool isSaveTaskComplete = true;
private bool isLoadTaskComplete = true;
@@ -36,18 +38,19 @@ namespace XED.Asset
StartCoroutine(CoroutineLoadLocalFiles());
string baseDataPath = Application.streamingAssetsPath + "/baseAssetData";
LoadLocalData(baseDataPath);
}
}
bool IsWebURL(string path)
{
return path.StartsWith("http://") || path.StartsWith("https://");
}
public void LoadLocalFBXFile()
{
{
TriLibCore.SFB.StandaloneFileBrowser.OpenFilePanelAsync("Load Local (File)", "C:\\Users", "fbx", false, OnLoadLocalFBXFile);
}
private void OnLoadLocalFBXFile(IList<ItemWithStream> list)
{
onBeginLoadAsset?.Invoke();
for (int i = 0; i < list.Count; i++)
{
if (!list[i].HasData)
@@ -72,7 +75,7 @@ namespace XED.Asset
continue;
var path = list[i].Name;
var files = Directory.GetFiles(path, "*.fbx", SearchOption .AllDirectories);
var files = Directory.GetFiles(path, "*.fbx", SearchOption.AllDirectories);
if (listAssets.Find((x) => x.localFBXPath == path) != null)
return;
foreach (var file in files)
@@ -80,7 +83,7 @@ namespace XED.Asset
loadFilePath.Enqueue(file);
}
}
}
}
public void SaveToLocalData(string path = "")
{
if (isSaveTaskComplete == false)
@@ -103,8 +106,9 @@ namespace XED.Asset
{
return;
}
onBeginLoadAsset?.Invoke();
StartCoroutine(CoroutineLoadFromLocalData(path));
}
}
public void OnLoadLocalFBXFile(string[] paths)
{
if (paths != null && paths.Length > 0 && !string.IsNullOrEmpty(paths[0]))
@@ -198,7 +202,7 @@ namespace XED.Asset
{
listAssets.Remove(assetData);
onRemoveFbxFile?.Invoke(name);
}
}
yield return null;
}
}
@@ -231,10 +235,10 @@ namespace XED.Asset
//Task task = SaveAsync(identifier, saveData);
string filePath = string.IsNullOrEmpty(path) ? Path.Combine(Application.persistentDataPath, identifier) : path;
Task task = Task.Run(() => fileManager.SaveAsync(filePath, saveData));
Task task = Task.Run(() => fileManager.SaveAsync(filePath, saveData));
yield return new WaitUntil(() => task.IsCompleted);
isSaveTaskComplete = true;
yield return new WaitUntil(() => task.IsCompleted);
isSaveTaskComplete = true;
yield return null;
}
IEnumerator CoroutineLoadFromLocalData(string path)
@@ -244,7 +248,7 @@ namespace XED.Asset
//Task<SaveData> task = LoadAsync(identifier);
string filePath = string.IsNullOrEmpty(path) ? Path.Combine(Application.persistentDataPath, identifier) : path;
string filePath = string.IsNullOrEmpty(path) ? Path.Combine(Application.persistentDataPath, identifier) : path;
if (!System.IO.File.Exists(filePath))
{
Debug.Log("No File Found At : " + filePath);
@@ -296,7 +300,7 @@ namespace XED.Asset
yield return null;
}
}
isLoadTaskComplete = true;
isLoadTaskComplete = true;
yield return null;
}
}
@@ -315,7 +319,7 @@ namespace XED.Asset
isLoadError = false;
drawTransforms = new List<Transform>();
}
}
}
public class SharedMaterial
{
private Material sharedMaterial;
@@ -534,7 +538,7 @@ namespace XED.Asset
}
break;
}
}
}
if (material.HasProperty("_WorkflowMode"))
{
material.SetFloat("_WorkflowMode", hasSpecular ? 1f : 0f);
@@ -584,7 +588,7 @@ namespace XED.Asset
dicTextures[texData.uid] = tex;
}
}
}
}
[MessagePackObject]
public class SaveData
{
@@ -601,7 +605,7 @@ namespace XED.Asset
[Key("FolderName")]
public string folderName;
[Key("ModelArray")]
public ModelData[] models;
public ModelData[] models;
public void SaveData(GameObject modelObject, SharedMaterial sharedMaterial)
{
MeshRenderer[] meshRenderers = modelObject.transform.GetComponentsInChildren<MeshRenderer>(true);
@@ -667,7 +671,7 @@ namespace XED.Asset
[Key("Rotation")]
public SerializableQuaternion rotation;
[Key("Scale")]
public SerializableVector3 scale;
public SerializableVector3 scale;
public void SetData(Transform transform)
{
position = new SerializableVector3();
@@ -693,21 +697,21 @@ namespace XED.Asset
[Key("Normals")]
public SerializableVector3[] normals;
[Key("UVs")]
public SerializableVector2[] uv;
public SerializableVector2[] uv;
[Key("Submeshes")]
public SubmeshData[] submeshes;
public void SetData(Mesh mesh)
{
vertices = SerializableVector3.FromVector3Array(mesh.vertices);
normals = SerializableVector3.FromVector3Array(mesh.normals);
uv = SerializableVector2.FromVector2Array(mesh.uv);
uv = SerializableVector2.FromVector2Array(mesh.uv);
List<SubmeshData> submeshList = new List<SubmeshData>();
for (int i = 0; i < mesh.subMeshCount; i++)
{
SubmeshData submesh = new SubmeshData
{
materialIndex = i,
triangles = mesh.GetTriangles(i)
materialIndex = i,
triangles = mesh.GetTriangles(i)
};
submeshList.Add(submesh);
}
@@ -718,7 +722,7 @@ namespace XED.Asset
Mesh newMesh = new Mesh();
newMesh.vertices = SerializableVector3.ToVector3Array(vertices);
newMesh.normals = SerializableVector3.ToVector3Array(normals);
newMesh.uv = SerializableVector2.ToVector2Array(uv);
newMesh.uv = SerializableVector2.ToVector2Array(uv);
newMesh.subMeshCount = submeshes.Length;
for (int i = 0; i < submeshes.Length; i++)
{
@@ -753,12 +757,12 @@ namespace XED.Asset
}
public void FromVector3(Vector3 v) { x = v.x; y = v.y; z = v.z; }
public Vector3 ToVector3() => new Vector3(x, y, z);
public static SerializableVector3[] FromVector3Array(Vector3[] array)
{
return array?.Select(v => new SerializableVector3(v.x, v.y, v.z)).ToArray();
}
public static Vector3[] ToVector3Array(SerializableVector3[] array)
{
return array?.Select(v => v.ToVector3()).ToArray();
@@ -774,13 +778,13 @@ namespace XED.Asset
public SerializableVector2(float x, float y)
{
this.x = x;
this.y = y;
this.y = y;
}
public void FromVector2(Vector2 v) { x = v.x; y = v.y; }
public Vector2 ToVector2() => new Vector2(x, y);
public static SerializableVector2[] FromVector2Array(Vector2[] array)
{
{
return array?.Select(v => new SerializableVector2(v.x, v.y)).ToArray();
}
@@ -832,12 +836,12 @@ namespace XED.Asset
public void SetData(Material material)
{
Color bc = material.HasProperty("_BaseColor") ? material.GetColor("_BaseColor") :
material.HasProperty("_Color") ? material.GetColor("_Color") :
Color bc = material.HasProperty("_BaseColor") ? material.GetColor("_BaseColor") :
material.HasProperty("_Color") ? material.GetColor("_Color") :
Color.white;
baseColor = new float[4] { bc.r, bc.g, bc.b, bc.a };
metallic = material.HasProperty("_Metallic") ? material.GetFloat("_Metallic") : 0;
smoothness = material.HasProperty("_Smoothness") ? material.GetFloat("_Smoothness") :
smoothness = material.HasProperty("_Smoothness") ? material.GetFloat("_Smoothness") :
material.HasProperty("_Glossiness") ? material.GetFloat("_Glossiness") : 0;
Color ec = material.HasProperty("_EmissionColor") ? material.GetColor("_EmissionColor") : Color.white;
emissionColor = new float[4] { ec.r, ec.g, ec.b, ec.a };
@@ -845,8 +849,8 @@ namespace XED.Asset
surfaceType = material.HasProperty("_Surface") ? (int)material.GetFloat("_Surface") : -1;
blendMode = material.HasProperty("_Blend") ? (int)material.GetFloat("_Blend") : -1;
occlusionStrength = material.HasProperty("_OcclusionStrength") ? material.GetFloat("_OcclusionStrength") : 0;
normalScale = material.HasProperty("_NormalScale") ? material.GetFloat("_NormalScale") :
material.HasProperty("_BumpScale") ? material.GetFloat("_BumpScale") : 0;
normalScale = material.HasProperty("_NormalScale") ? material.GetFloat("_NormalScale") :
material.HasProperty("_BumpScale") ? material.GetFloat("_BumpScale") : 0;
}
public void ApplyToMaterial(Material material)
@@ -896,18 +900,18 @@ namespace XED.Asset
{
material.SetFloat("_Surface", 1);
}
if (surfaceType == 1 || renderMode == 3)
if (surfaceType == 1 || renderMode == 3)
{
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
material.SetFloat("_ZWrite", 0);
material.SetFloat("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetFloat("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
}
}
}
else
{
//Transparent
if (renderMode == 3 || surfaceType == 1)
if (renderMode == 3 || surfaceType == 1)
{
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
material.SetFloat("_ZWrite", 0);
@@ -918,7 +922,7 @@ namespace XED.Asset
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
}
//CutOut
else if (renderMode == 1)
else if (renderMode == 1)
{
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
material.EnableKeyword("_ALPHATEST_ON");
@@ -936,8 +940,8 @@ namespace XED.Asset
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
}
}
}
}
}
}
[MessagePackObject]
public class TextureData
@@ -971,19 +975,19 @@ public class MessagePackFileManager<T>
catch (Exception ex)
{
Debug.LogError($"Task Error: {ex.Message}\n{ex.StackTrace}");
}
return deserailze;
}
return deserailze;
}
public async Task SaveAsync(string filePath, T data)
{
var lz4Option = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
var lz4Option = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
try
{
byte[] bytes = MessagePackSerializer.Serialize<T>(data, lz4Option);
await File.WriteAllBytesAsync(filePath, bytes);
}
catch(Exception ex)
catch (Exception ex)
{
Debug.LogError($"Task Error: {ex.Message}\n{ex.StackTrace}");
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7f641992acc8b864bbd2a56cf7d61e13

View File

@@ -0,0 +1,111 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace XED.Util
{
public class KDTree
{
private class KDNode
{
public Vector3 point;
public KDNode left, right;
public int axis;
}
private KDNode root;
public KDTree(Vector3[] points)
{
root = Build(points, 0);
}
public KDTree(GameObject gb)
{
MeshFilter[] meshFilters = gb.GetComponentsInChildren<MeshFilter>();
HashSet<Vector3> listPoints = new HashSet<Vector3>();
for (int i = 0; i < meshFilters.Length; i++)
{
Vector3[] vertices = meshFilters[i].mesh.vertices;
for (int k = 0; k < vertices.Length; k++)
{
Vector3 pt = gb.transform.TransformPoint(vertices[k]);
listPoints.Add(pt);
}
}
root = Build(listPoints.ToArray(), 0);
}
private KDNode Build(Vector3[] points, int depth)
{
if (points.Length == 0) return null;
int axis = depth % 3;
System.Array.Sort(points, (a, b) => (a[axis] < b[axis]) ? -1 : (a[axis] > b[axis]) ? 1 : 0);
//System.Array.Sort(points, (a, b) => a[axis].CompareTo(b[axis]));
int median = points.Length / 2;
return new KDNode
{
point = points[median],
axis = axis,
left = Build(points[..median], depth + 1),
right = Build(points[(median + 1)..], depth + 1)
};
}
private Vector3[] RemoveDuplicates(Vector3[] points, float epsilon = 1e-5f)
{
if (points.Length == 0) return points;
List<Vector3> uniquePoints = new List<Vector3> { points[0] };
for (int i = 1; i < points.Length; i++)
{
if (!ApproximatelyEqual(points[i], points[i - 1], epsilon))
{
uniquePoints.Add(points[i]);
}
}
return uniquePoints.ToArray();
}
private bool ApproximatelyEqual(Vector3 a, Vector3 b, float epsilon = 1e-5f)
{
return Mathf.Abs(a.x - b.x) < epsilon &&
Mathf.Abs(a.y - b.y) < epsilon &&
Mathf.Abs(a.z - b.z) < epsilon;
}
public Vector3 FindNearest(Vector3 target)
{
return FindNearest(root, target, root.point, float.MaxValue);
}
private Vector3 FindNearest(KDNode node, Vector3 target, Vector3 best, float bestDist)
{
if (node == null) return best;
float dist = Vector3.Distance(target, node.point);
if (dist < bestDist)
{
bestDist = dist;
best = node.point;
}
bool searchLeft = target[node.axis] < node.point[node.axis];
KDNode first = searchLeft ? node.left : node.right;
KDNode second = searchLeft ? node.right : node.left;
best = FindNearest(first, target, best, bestDist);
bestDist = Vector3.Distance(target, best);
if (Mathf.Abs(target[node.axis] - node.point[node.axis]) < bestDist)
{
best = FindNearest(second, target, best, bestDist);
}
return best;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 716a33e2eb3f24c4893f51d634f5f1f1

View File

@@ -1,5 +1,5 @@
using UnityEngine;
using WI;
using WI;
using XED.UI;
using WI.UI;
using XED.Util;
@@ -12,7 +12,7 @@ using System;
namespace XED.Manage
{
[DefaultExecutionOrder(int.MaxValue)]
public class EventConnector : MonoBehaviour, ISingle
public class EventConnector : MonoBehaviour, ISingle
{
public override void AfterAwake()
{
@@ -44,10 +44,19 @@ namespace XED.Manage
void ManagerConnection()
{
customAssetConnector.onRemoveObjects += renderObjectHandler.DeselectAll;
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Windows.panel_objectinfo.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Windows.panel_objectalign.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += canvas_Windows.panel_objectinfo.SetObjectInfo;
customAssetConnector.onRemoveObjects += canvas_Windows.panel_objectinfo.ResetObjectInfo;
customAssetConnector.onDeselectObjects += (() => { canvas_Windows.panel_objectinfo.gameObject.SetActive(false); });
customAssetConnector.onDeselectObjects += (() => { canvas_Windows.panel_objectalign.gameObject.SetActive(false); });
customAssetConnector.onAssetDropped += (() => componentWindow.SetActive(true));
renderObjectHandler.onDeselectAll += canvas_Windows.panel_objectinfo.ResetObjectInfo;
renderObjectHandler.onTransformChanged += canvas_Windows.panel_objectinfo.OnTransformChanged;
renderObjectHandler.onDragBegin += canvas_Popup.panel_draghandler.OnBeginDrag;
renderObjectHandler.onDragEnd += canvas_Popup.panel_draghandler.OnEndDrag;
renderObjectHandler.onDragForceEnd += canvas_Popup.panel_draghandler.ForceEndDrag;
saveLoadFBXData.onBeginLoadAsset += (() => assetWindow.SetActive(true));
canvas_Windows.panel_objectinfo.onTransformChanged += renderObjectHandler.OnTransformChanged;
agvNodeManager.onNodeConnectionAdded += agvNodeLinkManager.AddLine;
@@ -99,6 +108,7 @@ namespace XED.Manage
canvas_Popup.agvnodemodepopup.Button_AGVNodeLoad.onClick.AddListener(agvNodeManager.Load);
canvas_Popup.agvnodemodepopup.Button_AGVNodeSave.onClick.AddListener(agvNodeManager.Save);
canvas_Popup.agvnodemodepopup.onAGVNodeModeChanged += agvNodeManager.ChangeSelectMode;
canvas_Popup.panel_draghandler.onDragBoxSelect += customAssetConnector.OnDragBoxSelect;
}
void StatusConnection()

View File

@@ -13,6 +13,7 @@ namespace XED
public AGVNodeModePopup agvnodemodepopup;
public Panel_Tooltip panel_tooltip;
public Panel_PropertyViewer panel_propertyviewer;
public Panel_DragHandler panel_draghandler;
public override void AfterAwake()
{

View File

@@ -11,5 +11,6 @@ namespace XED.UI
public Panel_ComponentLibrary panel_componentlibrary;
public Panel_AssetLibrary panel_assetlibrary;
public Panel_ObjectInfo panel_objectinfo;
public Panel_ObjectAlign panel_objectalign;
}
}

View File

@@ -0,0 +1,98 @@
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using WI.UI;
namespace XED.UI
{
public class Panel_DragHandler : PanelBase
{
Image selectionBoxImage;
Vector2 startPosition;
Rect selectionRect;
public event System.Action<Rect> onDragBoxSelect;
private void Awake()
{
foreach (Image img in GetComponentsInChildren<Image>(true))
{
if (img.transform != transform)
{
selectionBoxImage = img;
break;
}
}
}
public void OnBeginDrag(PointerEventData eventData)
{
selectionBoxImage.gameObject.SetActive(true);
startPosition = eventData.position;
selectionRect = new Rect();
}
public void OnBeginDrag(Vector3 position)
{
selectionBoxImage.gameObject.SetActive(true);
startPosition = position;
selectionRect = new Rect();
StopAllCoroutines();
StartCoroutine(CoroutineOnDrag());
}
public void OnDrag(PointerEventData eventData)
{
SetSelectionBoxSize(eventData.position);
}
public void OnEndDrag(PointerEventData eventData)
{
selectionBoxImage.gameObject.SetActive(false);
onDragBoxSelect?.Invoke(selectionRect);
}
public void OnEndDrag(Vector3 position)
{
if (!selectionBoxImage.gameObject.activeSelf) return;
selectionBoxImage.gameObject.SetActive(false);
StopAllCoroutines();
SetSelectionBoxSize(position);
onDragBoxSelect?.Invoke(selectionRect);
}
public void ForceEndDrag()
{
selectionBoxImage.gameObject.SetActive(false);
StopAllCoroutines();
}
public void SetSelectionBoxSize(Vector3 position)
{
if (position.x < startPosition.x)
{
selectionRect.xMin = position.x;
selectionRect.xMax = startPosition.x;
}
else
{
selectionRect.xMin = startPosition.x;
selectionRect.xMax = position.x;
}
if (position.y < startPosition.y)
{
selectionRect.yMin = position.y;
selectionRect.yMax = startPosition.y;
}
else
{
selectionRect.yMin = startPosition.y;
selectionRect.yMax = position.y;
}
selectionBoxImage.rectTransform.offsetMin = selectionRect.min;
selectionBoxImage.rectTransform.offsetMax = selectionRect.max;
}
IEnumerator CoroutineOnDrag()
{
while (true)
{
SetSelectionBoxSize(Input.mousePosition);
yield return null;
}
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cdd8bb536a64a014785b009185af4d29

View File

@@ -3,12 +3,12 @@ using UnityEngine;
using UnityEngine.UI;
using XED.Asset;
using XED.Util;
using WI.UI;
using WI.UI;
namespace XED.UI
{
public class Panel_ObjectAlign : PanelBase
{
{
public TMP_InputField InputField_GapX;
public TMP_InputField InputField_GapZ;
public TMP_InputField InputField_Row;
@@ -20,8 +20,9 @@ namespace XED.UI
private RenderObjectHandler renderObjectHandler;
private float gapX = 0.0f;
private float gapZ = 0.0f;
private int rowX = 0;
private int rowZ = 0;
private int row = 0;
private int col = 0;
private int direction = 0;
public override void AfterAwake()
{
CustomAssetConnector assetConnector = FindSingle<CustomAssetConnector>();
@@ -50,29 +51,48 @@ namespace XED.UI
}
void OnRowChanged(string input)
{
if (!int.TryParse(input, out rowX))
if (!int.TryParse(input, out row))
{
return;
}
}
void OnColChanged(string input)
{
if (!int.TryParse(input, out rowZ))
if (!int.TryParse(input, out col))
{
return;
}
}
void OnAlignXAxis()
{
if (direction < 4)
{
direction = 4;
}
else if (direction > 4)
{
direction = 0;
}
renderObjectHandler.AlignObjects(0, 0, gapX, gapZ, direction);
direction++;
}
void OnAlignZAxis()
{
if (direction < 5)
{
direction = 5;
}
else if (direction > 5)
{
direction = 1;
}
renderObjectHandler.AlignObjects(0, 0, gapX, gapZ, direction);
direction++;
}
void OnAlignGrid()
{
renderObjectHandler.AlignObjects(row, col, gapX, gapZ, direction);
direction++;
}
}
}
}

View File

@@ -215,7 +215,7 @@ namespace XED.UI
}
}
public void SetObjectInfo(string name, List<GameObject> selectedObjects)
{
{
ResetObjectInfo();
if (name == null || selectedObjects == null)
{
@@ -225,12 +225,17 @@ namespace XED.UI
{
return;
}
Text_Name.text = name;
string append = "";
if (!name.Equals("-"))
{
append = string.Format(" ({0})" ,selectedObjects.Count);
}
Text_Name.text = name + append;
OnTransformChanged(selectedObjects);
if (lastSelectedInputField.type != InputFieldType.none)
{
lastSelectedInputField = new SelectedInput(InputFieldType.none, 0.0f);
}
}
}
public void ResetObjectInfo()
{