파일정리중
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public abstract class NeedsScanner
|
public abstract class NeedsScanner
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class ResourceNeedsScanner : NeedsScanner
|
public class ResourceNeedsScanner : NeedsScanner
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ using System.Linq;
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.Manage;
|
using Studio.Manage;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public enum FactoryNeeds
|
public enum FactoryNeeds
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Core
|
||||||
{
|
{
|
||||||
public class LocationMapper : MonoBehaviour, ISingle
|
public class LocationMapper : MonoBehaviour, ISingle
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGV : Loader
|
public class AGV : Loader
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
public class AGVAction
|
public class AGVAction
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Numerics;
|
using Studio.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVEntity: IEntity
|
public class AGVEntity: IEntity
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
|
|
||||||
namespace Studio.Manage
|
namespace Studio.Manage
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public enum BatteryState
|
public enum BatteryState
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||||||
using Unity.Burst.Intrinsics;
|
using Unity.Burst.Intrinsics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class ChargeZone : MonoBehaviour
|
public class ChargeZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(SphereCollider))]
|
[RequireComponent(typeof(SphereCollider))]
|
||||||
public class ObstacleSensor : MonoBehaviour
|
public class ObstacleSensor : MonoBehaviour
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class AMR_Class
|
public class AMR_Class
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ASRS_Lifter_Class
|
public class ASRS_Lifter_Class
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class COBOT_Class
|
public class COBOT_Class
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class DataDistributer : MonoBehaviour
|
public class DataDistributer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class LinkDataUIManager : MonoBehaviour
|
public class LinkDataUIManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using Newtonsoft.Json;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.Attributes;
|
using Studio.Attributes;
|
||||||
using Studio.UI;
|
using Studio.UI;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Core;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using UnityEngine;
|
|||||||
using Studio.Manage;
|
using Studio.Manage;
|
||||||
using Studio.UI;
|
using Studio.UI;
|
||||||
using Studio.Util;
|
using Studio.Util;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using UnityEngine.UI;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
namespace Studio.UI
|
namespace Studio.UI
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
namespace Studio.UVC.UI
|
namespace Studio.UVC.UI
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c04ed7ceb0169454a8af4113cec522c4
|
guid: 1b838f7322de76041baefa8bf3ed1da4
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
Before Width: | Height: | Size: 753 B After Width: | Height: | Size: 753 B |
|
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
@@ -5,7 +5,7 @@ using UnityEditor;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVMap : MonoBehaviour, ISingle
|
public class AGVMap : MonoBehaviour, ISingle
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@ using Newtonsoft.Json;
|
|||||||
using System;
|
using System;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
namespace Studio.EditorUtil
|
namespace Studio.EditorUtil
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@ using NUnit.Framework;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Studio.Manage;
|
using Studio.Manage;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVNeedsScanner : NeedsScanner
|
public class AGVNeedsScanner : NeedsScanner
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVNode : TwinObject
|
public class AGVNode : TwinObject
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@ using UnityEngine;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using Studio.Core;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class AGVNodeEntity : IEntity
|
public class AGVNodeEntity : IEntity
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
|
|
||||||
namespace Studio.Manage
|
namespace Studio.Manage
|
||||||
{
|
{
|
||||||
@@ -6,7 +6,7 @@ using TriLibCore.SFB;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
using Studio.Interfaces;
|
using Studio.Interfaces;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
using Studio.Asset;
|
using Studio.Asset;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
using static Studio.Enums;
|
using static Studio.Enums;
|
||||||
@@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
using static Studio.Enums;
|
using static Studio.Enums;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVNodeModePopup : PanelBase
|
public class AGVNodeModePopup : PanelBase
|
||||||
{
|
{
|
||||||
@@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||||||
using XRLib;
|
using XRLib;
|
||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVNodePopup : PanelBase
|
public class AGVNodePopup : PanelBase
|
||||||
{
|
{
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class AGVPortNode : AGVNode
|
public class AGVPortNode : AGVNode
|
||||||
{
|
{
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class DestroyPort : OutputPort
|
public class DestroyPort : OutputPort
|
||||||
{
|
{
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Core
|
||||||
{
|
{
|
||||||
public interface IEntity
|
public interface IEntity
|
||||||
{
|
{
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class GeneratePort : OutputPort
|
public class GeneratePort : OutputPort
|
||||||
{
|
{
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
//뭔가 놓고 나가는 경우
|
//뭔가 놓고 나가는 경우
|
||||||
public class InputPort : Port
|
public class InputPort : Port
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class Loader : TwinObject
|
public class Loader : TwinObject
|
||||||
{
|
{
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
//뭔가 들고 나가는 경우
|
//뭔가 들고 나가는 경우
|
||||||
public class OutputPort : Port
|
public class OutputPort : Port
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class Port : Loader
|
public class Port : Loader
|
||||||
{
|
{
|
||||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XRLib;
|
using XRLib;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class PortMap : MonoBehaviour, ISingle
|
public class PortMap : MonoBehaviour, ISingle
|
||||||
{
|
{
|
||||||
@@ -4,7 +4,7 @@ namespace Studio.EditorUtil
|
|||||||
using System;
|
using System;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Studio.VirtualFactory;
|
using Studio.Test;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
[CustomEditor(typeof(AGVNode))]
|
[CustomEditor(typeof(AGVNode))]
|
||||||
public class AGVNodeEditor : Editor
|
public class AGVNodeEditor : Editor
|
||||||
@@ -3,7 +3,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public enum TargetCase
|
public enum TargetCase
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "AGVSpecData", menuName = "AGVSpecData")]
|
[CreateAssetMenu(fileName = "AGVSpecData", menuName = "AGVSpecData")]
|
||||||
public class AGVSpec : ScriptableObject
|
public class AGVSpec : ScriptableObject
|
||||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 708 B |
|
Before Width: | Height: | Size: 881 B After Width: | Height: | Size: 881 B |
|
Before Width: | Height: | Size: 994 B After Width: | Height: | Size: 994 B |
@@ -2,7 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Studio.VirtualFactory
|
namespace Studio.Test
|
||||||
{
|
{
|
||||||
public class Cell : Loader
|
public class Cell : Loader
|
||||||
{
|
{
|
||||||