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This commit is contained in:
@@ -1,5 +1,4 @@
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using TriLibCore.General;
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using TriLibCore.Mappers;
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using UnityEditor;
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using UnityEngine;
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@@ -49,76 +48,137 @@ namespace TriLibCore.Editor
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{
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case 0:
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GUILayout.Label(new GUIContent("Scene", "Scene import settings"), "BoldLabel");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ScaleFactor"), new GUIContent("Scale Factor", "Model scale multiplier."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("UseFileScale"), new GUIContent("Use File Scale", "Turn on this flag to use the file original scale."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportVisibility"), new GUIContent("Import Visibility", "Turn on this field to apply the visibility property to Mesh Renderers/Skinned Mesh Renderers."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportCameras"), new GUIContent("Import Cameras", "Turn on this field to enable Cameras importing."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportLights"), new GUIContent("Import Lights", "Turn on this field to enable Lights importing."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Static"), new GUIContent("Import as Static", "Turn on this field to import the Model as a static Game Object."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SortHierarchyByName"), new GUIContent("Sort Hierarchy by Name", "Turn on this field to sort the Model hierarchy by name."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AddAssetUnloader"), new GUIContent("Add Asset Unloader", "Turn on this field to add the Asset Unloader Component to the loaded Game Object."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ShowLoadingWarnings"), new GUIContent("Show Loading Warnings", "Turn on this field to display Model loading warnings on the Console."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("CloseStreamAutomatically"), new GUIContent("Close Stream Automatically", "Turn on this field to close the Model loading Stream automatically."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DestroyOnError"), new GUIContent("Destroy on Error", "Turn on this field to destroy the loaded Game Object automatically when there is any loading error."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("PivotPosition"), new GUIContent("Pivot Position", "Use this field to realign the Model pivot based on the given value."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DisableObjectsRenaming"), new GUIContent("Disable Objects Renaming", "Turn on this field to disable objects renaming."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MergeSingleChild"), new GUIContent("Merge Single Child", "Turn on this field to merge single child models into a single GameObject."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ScaleFactor"),
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new GUIContent("Scale Factor", "Model scale multiplier."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("UseFileScale"),
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new GUIContent("Use File Scale", "Turn on this flag to use the file's original scale."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportVisibility"),
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new GUIContent("Import Visibility", "Turn on this field to apply the visibility property to Mesh Renderers/Skinned Mesh Renderers."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportCameras"),
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new GUIContent("Import Cameras", "Turn on this field to enable camera importing."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportLights"),
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new GUIContent("Import Lights", "Turn on this field to enable light importing."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Static"),
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new GUIContent("Import as Static", "Turn on this field to import the Model as a static Game Object."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SortHierarchyByName"),
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new GUIContent("Sort Hierarchy by Name", "Turn on this field to sort the Model hierarchy by name."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AddAssetUnloader"),
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new GUIContent("Add Asset Unloader", "Turn on this field to add the Asset Unloader Component to the loaded Game Object."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("CloseStreamAutomatically"),
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new GUIContent("Close Stream Automatically", "Turn on this field to close the Model loading Stream automatically."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DestroyOnError"),
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new GUIContent("Destroy on Error", "Turn on this field to destroy the loaded Game Object automatically when there is any loading error."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("PivotPosition"),
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new GUIContent("Pivot Position", "Use this field to realign the Model pivot based on the given value."));
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var disableObjectsRenamingProperty = serializedObject.FindProperty("DisableObjectsRenaming");
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EditorGUILayout.PropertyField(disableObjectsRenamingProperty,
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new GUIContent("Disable Object Renaming", "Turn on this field to disable object renaming."));
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if (!disableObjectsRenamingProperty.boolValue)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MaxObjectsToRename"),
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new GUIContent("Max Objects to Rename",
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"Use this field to set the maximum number of objects TriLib can rename. Renaming is an expensive process, so it's advised to keep this value low."));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MergeSingleChild"),
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new GUIContent("Merge Single Child", "Turn on this field to merge single-child models into a single GameObject."));
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EditorGUILayout.Space();
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GUILayout.Label(new GUIContent("Meshes", "Global settings for generated meshes"), "BoldLabel");
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var importMeshesProperty = serializedObject.FindProperty("ImportMeshes");
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EditorGUILayout.PropertyField(importMeshesProperty, new GUIContent("Import Meshes", "Turn on this field to import Model Meshes."));
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EditorGUILayout.PropertyField(importMeshesProperty,
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new GUIContent("Import Meshes", "Turn on this field to import Model Meshes."));
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if (importMeshesProperty.boolValue)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MarkMeshesAsDynamic"), new GUIContent("Mark Meshes as Dynamic", "Turn on this field to mark created meshes as dynamic."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MarkMeshesAsDynamic"),
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new GUIContent("Mark Meshes as Dynamic", "Turn on this field to mark created meshes as dynamic."));
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var generateCollidersProperty = serializedObject.FindProperty("GenerateColliders");
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EditorGUILayout.PropertyField(generateCollidersProperty, new GUIContent("Generate Colliders", "Turn on this field to generate Colliders for imported Meshes."));
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EditorGUILayout.PropertyField(generateCollidersProperty,
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new GUIContent("Generate Colliders", "Turn on this field to generate Colliders for imported Meshes."));
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if (generateCollidersProperty.boolValue)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ConvexColliders"), new GUIContent("Convex Colliders", "Turn on this field to generate convex Colliders when the GenerateColliders field is enabled."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ConvexColliders"),
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new GUIContent("Convex Colliders", "Turn on this field to generate convex Colliders when GenerateColliders is enabled."));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("IndexFormat"), new GUIContent("Index Format", "Mesh index format (16 or 32 bits)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("KeepQuads"), new GUIContent("Keep Quads", "Turn on this field to mantain Mesh quads (Useful for DX11 tesselation)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MergeVertices"), new GUIContent("Merge Vertices", "Turn on this field to merge model duplicated vertices where possible."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("IndexFormat"),
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new GUIContent("Index Format", "Mesh index format (16 or 32 bits)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("KeepQuads"),
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new GUIContent("Keep Quads", "Turn on this field to maintain Mesh quads (useful for DX11 tessellation)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MergeVertices"),
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new GUIContent("Merge Vertices", "Turn on this field to merge model duplicated vertices where possible."));
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var importNormalsProperty = serializedObject.FindProperty("ImportNormals");
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EditorGUILayout.PropertyField(importNormalsProperty, new GUIContent("Import Normals", "Turn on this field to import Mesh normals. If not enabled, normals will be calculated instead."));
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EditorGUILayout.PropertyField(importNormalsProperty,
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new GUIContent("Import Normals", "Turn on this field to import Mesh normals. If disabled, normals will be calculated instead."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("BakeAxisConversion"),
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new GUIContent("Bake Axis Conversion", "Turn on this field to bake the model transform into models and animations (Experimental)."));
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var generateNormalsProperty = serializedObject.FindProperty("GenerateNormals");
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if (generateNormalsProperty.boolValue)
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{
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EditorGUILayout.PropertyField(generateNormalsProperty, new GUIContent("Generate Normals", "Turn off this field to disable Mesh normals generation."));
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EditorGUILayout.PropertyField(generateNormalsProperty,
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new GUIContent("Generate Normals", "Turn off this field to disable Mesh normals generation."));
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var useUnityNativeNormalCalculatorProperty = serializedObject.FindProperty("UseUnityNativeNormalCalculator");
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EditorGUILayout.PropertyField(useUnityNativeNormalCalculatorProperty, new GUIContent("Use Unity Native Normal Calculator", "Turn on this field to use the builtin Unity normal calculator."));
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EditorGUILayout.PropertyField(useUnityNativeNormalCalculatorProperty,
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new GUIContent("Use Unity Native Normal Calculator", "Turn on this field to use the built-in Unity normal calculator."));
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if (!useUnityNativeNormalCalculatorProperty.boolValue)
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{
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EditorGUILayout.Slider(serializedObject.FindProperty("SmoothingAngle"), 0f, 180f, new GUIContent("Smoothing Angle", "Normals calculation smoothing angle."));
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EditorGUILayout.Slider(serializedObject.FindProperty("SmoothingAngle"), 0f, 180f,
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new GUIContent("Smoothing Angle", "Normals calculation smoothing angle."));
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}
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}
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var importBlendShapesProperty = serializedObject.FindProperty("ImportBlendShapes");
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EditorGUILayout.PropertyField(importBlendShapesProperty, new GUIContent("Import Blend Shapes", "Turn on this field to import Mesh Blend Shapes."));
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EditorGUILayout.PropertyField(importBlendShapesProperty,
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new GUIContent("Import Blend Shapes", "Turn on this field to import Mesh Blend Shapes."));
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if (importBlendShapesProperty.boolValue)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportBlendShapeNormals"), new GUIContent("Import Blend Shape Normals", "Turn on this field to import Mesh Blend Shape normals."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("CalculateBlendShapeNormals"), new GUIContent("Calculate Blend Shape Normals", "Turn on this field to calculate Mesh Blend Shape normals when none can be imported."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportBlendShapeNormals"),
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new GUIContent("Import Blend Shape Normals", "Turn on this field to import Mesh Blend Shape normals."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("CalculateBlendShapeNormals"),
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new GUIContent("Calculate Blend Shape Normals",
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"Turn on this field to calculate Mesh Blend Shape normals when none are available in the file."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("BlendShapeMapper"),
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new GUIContent("Blend Shape Mapper",
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"Use this field to set a BlendShapeMapper to use with the loaded model. BlendShapeMappers can replace the Unity built-in blend shape playback system."));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportColors"), new GUIContent("Import Colors", "Turn on this field to import Mesh Colors."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ImportColors"),
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new GUIContent("Import Colors", "Turn on this field to import Mesh colors."));
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var importTangentsProperty = serializedObject.FindProperty("ImportTangents");
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EditorGUILayout.PropertyField(importTangentsProperty, new GUIContent("Import Tangents", "Turn on this field to import Mesh tangents. If not enabled, tangents will be calculated instead."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("GenerateTangents"), new GUIContent("Generate Tangents", "Turn off this field to disable Mesh tangents generation."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SwapUVs"), new GUIContent("Swap UVs", "Turn on this field to swap Mesh UVs. (uv1 into uv2)"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("LODScreenRelativeTransitionHeightBase"), new GUIContent("LOD Screen Relative Transition Height Base", "Defines the initial screen relative transition height when creating LOD Groups."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ReadEnabled"), new GUIContent("Read Enabled", "Turn on this field to make mesh CPU data readable."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DisableTesselation"), new GUIContent("Disable Tesselation", "Turn on this field to disable polygon tesselation."));
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EditorGUILayout.PropertyField(importTangentsProperty,
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new GUIContent("Import Tangents",
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"Turn on this field to import Mesh tangents. If disabled, tangents will be calculated instead."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("GenerateTangents"),
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new GUIContent("Generate Tangents", "Turn off this field to disable Mesh tangents generation."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SwapUVs"),
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new GUIContent("Swap UVs", "Turn on this field to swap Mesh UVs (uv1 into uv2)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("LODScreenRelativeTransitionHeightBase"),
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new GUIContent("LOD Screen Relative Transition Height Base",
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"Defines the initial screen relative transition height when creating LOD Groups."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ReadEnabled"),
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new GUIContent("Read Enabled", "Turn on this field to make mesh CPU data readable."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DisableTesselation"),
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new GUIContent("Disable Tessellation", "Turn on this field to disable polygon tessellation."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("UseSharedMeshes"),
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new GUIContent("Use Shared Meshes",
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"Turn off this field to use the mesh filter's \"mesh\" property instead of the \"sharedMesh\" property."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MeshWorldTransform"),
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new GUIContent("Mesh World Transform",
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"Use this field to define a transformation applied in world space to all mesh vertices."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("UpdateSkinnedMeshRendererWhenOffscreen"),
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new GUIContent("Update Skinned Mesh Renderer when Offscreen",
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"Turn on this field to update SkinnedMeshRenderers when they're offscreen."));
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}
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var loadPointCloudsProperty = serializedObject.FindProperty("LoadPointClouds");
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EditorGUILayout.PropertyField(loadPointCloudsProperty, new GUIContent("Load Point Clouds", "TTurn on this field to load the model as a Point Cloud (PLY and OBJ only)"));
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EditorGUILayout.PropertyField(loadPointCloudsProperty,
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new GUIContent("Load Point Clouds",
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"Turn on this field to load the model as a point cloud (PLY and OBJ only)."));
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if (!loadPointCloudsProperty.boolValue)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("OptimizeMeshes"), new GUIContent("Optimize Meshes", "Turn on this field to optimize imported Meshes for GPU access."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("OptimizeMeshes"),
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new GUIContent("Optimize Meshes", "Turn on this field to optimize imported Meshes for GPU access."));
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}
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break;
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case 1:
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var animationTypeProperty = serializedObject.FindProperty("AnimationType");
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EditorGUILayout.PropertyField(animationTypeProperty, new GUIContent("Animation Type", "Model rigging type."));
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EditorGUILayout.PropertyField(animationTypeProperty,
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new GUIContent("Animation Type", "Model rigging type."));
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var animationType = (AnimationType)animationTypeProperty.intValue;
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switch (animationType)
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{
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@@ -126,98 +186,181 @@ namespace TriLibCore.Editor
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case AnimationType.Humanoid:
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var avatarDefinitionTypeProperty = serializedObject.FindProperty("AvatarDefinition");
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EditorGUILayout.PropertyField(avatarDefinitionTypeProperty, new GUIContent("Avatar Definition", "Type of avatar creation for the Model."));
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EditorGUILayout.PropertyField(avatarDefinitionTypeProperty,
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new GUIContent("Avatar Definition", "Type of avatar creation for the Model."));
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var avatarDefinitionType = (AvatarDefinitionType)avatarDefinitionTypeProperty.intValue;
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switch (avatarDefinitionType)
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{
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case AvatarDefinitionType.CreateFromThisModel:
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if (animationType == AnimationType.Humanoid)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("HumanDescription"), new GUIContent("Human Description", "Human Description used to create the humanoid Avatar, when the humanoid rigging type is selected."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SampleBindPose"), new GUIContent("Sample Bind Pose", "Turn on this field to enforce the loaded Model to the bind-pose when rigging."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceTPose"), new GUIContent("Enforce T-Pose", "Turn on this field to enforce the loaded Model to the t-pose when rigging."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("HumanoidAvatarMapper"), new GUIContent("Humanoid Avatar Mapper", "Mapper used to map the humanoid Avatar, when the humanoid rigging type is selected."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("HumanDescription"),
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new GUIContent("Human Description",
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"Human Description used to create the humanoid Avatar, when the humanoid rigging type is selected."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SampleBindPose"),
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new GUIContent("Sample Bind Pose",
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"Turn on this field to enforce the loaded Model to the bind-pose when rigging."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceTPose"),
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new GUIContent("Enforce T-Pose",
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"Turn on this field to enforce the loaded Model to a T-pose when rigging."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("HumanoidAvatarMapper"),
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new GUIContent("Humanoid Avatar Mapper",
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"Mapper used to map the humanoid Avatar when the humanoid rigging type is selected."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyAvatarHipsCompensation"),
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new GUIContent("Apply Avatar Hips Compensation",
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"Turn off this field if your avatars seem to hover over the ground. This disables avatar hips height compensation."));
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}
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break;
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case AvatarDefinitionType.CopyFromOtherAvatar:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Avatar"), new GUIContent("Source", "Source Avatar to use when copying from other Avatar."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Avatar"),
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new GUIContent("Source", "Source Avatar to use when copying from another Avatar."));
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break;
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}
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break;
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case AnimationType.Legacy:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AutomaticallyPlayLegacyAnimations"), new GUIContent("Play Legacy Animations Automatically", "Turn on this field to play Legacy Animation Clips automatically (The first available Clip will be played)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceAnimatorWithLegacyAnimations"), new GUIContent("Enforce Animator with Legacy Animations", "Turn on this field to add an Animator when the AnimationType is set to Legacy."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AutomaticallyPlayLegacyAnimations"),
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new GUIContent("Play Legacy Animations Automatically",
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"Turn on this field to play Legacy Animation Clips automatically (The first available Clip will be played)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceAnimatorWithLegacyAnimations"),
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new GUIContent("Enforce Animator with Legacy Animations",
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"Turn on this field to add an Animator when the AnimationType is set to Legacy."));
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break;
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}
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if (animationType != AnimationType.None)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("RootBoneMapper"), new GUIContent("Root Bone Mapper", "Mapper used to find the Model root bone."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("RootBoneMapper"),
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new GUIContent("Root Bone Mapper", "Mapper used to find the Model root bone."));
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}
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break;
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case 2:
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animationTypeProperty = serializedObject.FindProperty("AnimationType");
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animationType = (AnimationType)animationTypeProperty.intValue;
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//todo: add constraints
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if (animationType != AnimationType.None)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnsureQuaternionContinuity"), new GUIContent("Ensure Quaternion Continuity", "Turn on this field to realign quaternion keys to ensure shortest interpolation paths."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ResampleFrequency"), new GUIContent("Resample Frequency", "Defines the FBX Rotation Animation Curve resampling frequency. (1 = every frame, 2 = every 2 frames, 3 = every 3 frames and so on)"));
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//todo: add keyframe reduction
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AnimationWrapMode"), new GUIContent("Wrap Mode", "Default wrap-mode to apply to Animations."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AnimationClipMappers"), new GUIContent("Animation Clip Mappers", "Mappers used to process Animation Clips."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AddAllBonesToSkinnedMeshRenderers"), new GUIContent("Add all Bones to Skinned Mesh Renderers", "Turn on this field to add all available bones to every created SkinnedMeshRenderer."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnsureQuaternionContinuity"),
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new GUIContent("Ensure Quaternion Continuity",
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"Turn on this field to realign quaternion keys to ensure the shortest interpolation paths."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ResampleFrequency"),
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new GUIContent("Resample Frequency",
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"Defines the FBX Rotation Animation Curve resampling frequency. (1 = every frame, 2 = every 2 frames, etc.)"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AnimationWrapMode"),
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new GUIContent("Wrap Mode", "Default wrap-mode to apply to Animations."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AnimationClipMappers"),
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new GUIContent("Animation Clip Mappers", "Mappers used to process Animation Clips."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AddAllBonesToSkinnedMeshRenderers"),
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new GUIContent("Add All Bones to Skinned Mesh Renderers",
|
||||
"Turn on this field to add all available bones to every created SkinnedMeshRenderer."));
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
var importMaterialsProperty = serializedObject.FindProperty("ImportMaterials");
|
||||
EditorGUILayout.PropertyField(importMaterialsProperty, new GUIContent("Import Materials", "Turn on this field to import Materials."));
|
||||
EditorGUILayout.PropertyField(importMaterialsProperty,
|
||||
new GUIContent("Import Materials", "Turn on this field to import Materials."));
|
||||
if (importMaterialsProperty.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UseMaterialKeywords"), new GUIContent("Use Material Keywords", "Turn on this field to enable/disable created Material Keywords based on the source native Materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("AlphaMaterialMode"), new GUIContent("Alpha Material Mode", "Chooses the way TriLib creates alpha materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("MaterialMappers"), new GUIContent("Material Mappers", "Mappers used to create suitable Unity Materials from original Materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("DoubleSidedMaterials"), new GUIContent("Double Sided Materials", "Turn on this field to create double-sided Materials (TriLib does that by duplicating the original Meshes)."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("SetUnusedTexturePropertiesToNull"), new GUIContent("Set unused Texture Properties to Null", "Turn on this field to set the unused Material Texture Properties to null."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("CreateMaterialsForAllModels"), new GUIContent("Create Materials for all Models", "Turn on this field to make TriLib create materials for every loaded model, even models without an original material."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UseMaterialKeywords"),
|
||||
new GUIContent("Use Material Keywords",
|
||||
"Turn on this field to enable/disable created Material keywords based on the source native materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("AlphaMaterialMode"),
|
||||
new GUIContent("Alpha Material Mode", "Chooses the way TriLib creates alpha materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("MaterialMappers"),
|
||||
new GUIContent("Material Mappers", "Mappers used to create suitable Unity Materials from original Materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("DoubleSidedMaterials"),
|
||||
new GUIContent("Double-Sided Materials",
|
||||
"Turn on this field to create double-sided Materials (TriLib does that by duplicating the original Meshes)."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("SetUnusedTexturePropertiesToNull"),
|
||||
new GUIContent("Set Unused Texture Properties to Null",
|
||||
"Turn on this field to set unused Material Texture Properties to null."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UseSharedMaterials"),
|
||||
new GUIContent("Use Shared Materials",
|
||||
"Turn on this field to use the renderers' \"sharedMaterials\" property instead of \"materials\"."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("DoPBRConversion"),
|
||||
new GUIContent("Do PBR Conversion",
|
||||
"Turn off this field to disable Phong to PBR conversion."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyGammaCurveToMaterialColors"),
|
||||
new GUIContent("Apply Gamma Curve to Material Colors",
|
||||
"When this field is on, TriLib will also apply the gamma curve to the material colors."));
|
||||
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
var importTexturesProperty = serializedObject.FindProperty("ImportTextures");
|
||||
EditorGUILayout.PropertyField(importTexturesProperty, new GUIContent("Import Textures", "Turn on this field to import Textures."));
|
||||
EditorGUILayout.PropertyField(importTexturesProperty,
|
||||
new GUIContent("Import Textures", "Turn on this field to import Textures."));
|
||||
if (importTexturesProperty.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("TextureMappers"), new GUIContent("Texture Mappers", "Mappers used to find native Texture Streams from custom sources."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("TextureCompressionQuality"), new GUIContent("Texture Compression Quality", "Texture compression to apply on loaded Textures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("GenerateMipmaps"), new GUIContent("Generate Mipmaps", "Turn on this field to enable Textures mip-map generation."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("FixNormalMaps"), new GUIContent("Fix Normal Maps", "Turn on this field to change normal map channels order to ABBR instead of RGBA."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceAlphaChannelTextures"), new GUIContent("Enforce Alpha Channel Textures", "Turn on this field to enforce alpha channel on textures creation."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("TextureMappers"),
|
||||
new GUIContent("Texture Mappers", "Mappers used to find native Texture Streams from custom sources."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("TextureCompressionQuality"),
|
||||
new GUIContent("Texture Compression Quality",
|
||||
"Texture compression to apply on loaded Textures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("GenerateMipmaps"),
|
||||
new GUIContent("Generate Mipmaps", "Turn on this field to enable Texture mipmap generation."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("FixNormalMaps"),
|
||||
new GUIContent("Fix Normal Maps",
|
||||
"Turn on this field to change the normal map channel order to ABBR instead of RGBA."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("EnforceAlphaChannelTextures"),
|
||||
new GUIContent("Enforce Alpha Channel Textures",
|
||||
"Turn on this field to enforce an alpha channel on texture creation."));
|
||||
var alphaMaterialModeProperty = serializedObject.FindProperty("AlphaMaterialMode");
|
||||
if (alphaMaterialModeProperty.enumValueIndex > 0)
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ScanForAlphaPixels"), new GUIContent("Scan for Alpha Pixels", "Turn on this field to scan Textures for alpha-blended pixels in order to generate transparent Materials."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ScanForAlphaPixels"),
|
||||
new GUIContent("Scan for Alpha Pixels",
|
||||
"Turn on this field to scan textures for alpha-blended pixels to generate transparent Materials."));
|
||||
}
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LoadTexturesAsSRGB"), new GUIContent("Load Textures as sRGB", "Turn off this field to load textures as linear, instead of sRGB."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyGammaCurveToMaterialColors"), new GUIContent("Apply Gamma Curve to Material Colors", "When this field is on, TriLib will also apply the gamma curve to the material colors."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyTexturesOffsetAndScaling"), new GUIContent("Apply Textures Offset and Scaling", "Turn on this field to apply Textures offset and scaling."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("DiscardUnusedTextures"), new GUIContent("Discard Unused Textures", "Turn off this field to keep unused Textures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ForcePowerOfTwoTextures"), new GUIContent("Force Power of Two Textures", "Turn on this field to enforce power of two resolution when loading textures (needed for texture compression and in some platforms)."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UseUnityNativeTextureLoader"), new GUIContent("Use Unity Native Texture Loader", "Turn on this field to use Unity builtin Texture loader instead of stb_image."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("MaxTexturesResolution"), new GUIContent("Max Textures Resolution", "Use this field to limit textures resolution. Textures with resolutions higher than this value (when the value is not zero) will not be loaded."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ConvertMaterialTexturesUsingHalfRes"), new GUIContent("Convert Material Textures using Half Res", "Turn off this field to generate the \"Metallic/Smoothness/Specular/Roughness\" textures with the full original resolution."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LoadTexturesAsSRGB"),
|
||||
new GUIContent("Load Textures as sRGB",
|
||||
"Turn off this field to load textures as linear instead of sRGB."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyTexturesOffsetAndScaling"),
|
||||
new GUIContent("Apply Textures Offset and Scaling",
|
||||
"Turn on this field to apply texture offset and scaling."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("DiscardUnusedTextures"),
|
||||
new GUIContent("Discard Unused Textures",
|
||||
"Turn off this field to keep unused Textures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ForcePowerOfTwoTextures"),
|
||||
new GUIContent("Force Power of Two Textures",
|
||||
"Turn on this field to enforce power-of-two resolution when loading textures (needed for compression on some platforms)."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UseUnityNativeTextureLoader"),
|
||||
new GUIContent("Use Unity Native Texture Loader",
|
||||
"Turn on this field to use the Unity built-in Texture loader instead of stb_image."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("MaxTexturesResolution"),
|
||||
new GUIContent("Max Textures Resolution",
|
||||
"Use this field to limit texture resolution. Textures with resolutions higher than this value (when not zero) will not be loaded."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ConvertMaterialTexturesUsingHalfRes"),
|
||||
new GUIContent("Convert Material Textures Using Half Res",
|
||||
"Turn off this field to generate the \"Metallic/Smoothness/Specular/Roughness\" textures at their full original resolution."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LoadDisplacementTextures"),
|
||||
new GUIContent("Load Displacement Textures",
|
||||
"Turn on this field to load displacement textures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LoadTexturesViaWebRequest"),
|
||||
new GUIContent("Load Textures via Web Request",
|
||||
"Turn on this field to load textures using the UnityWebRequest class (experimental). " +
|
||||
"UnityWebRequest is the fastest way to load PNG/JPG textures but uses more memory."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ConvertTexturesAs2D"),
|
||||
new GUIContent("Convert Textures as 2D",
|
||||
"Turn off this field to keep processed/composed textures as RenderTextures."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ApplyTransparencyTexture"),
|
||||
new GUIContent("Apply Transparency Texture",
|
||||
"Turn off this field to disable composing the Albedo texture using the original material's transparency texture."));
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ExternalDataMapper"), new GUIContent("External Data Mapper", "Mapper used to find data Streams on external sources."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UserPropertiesMapper"), new GUIContent("User Properties Mapper", " Mapper used to process User Properties from Models."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LipSyncMappers"), new GUIContent("Lip Sync Mappers", "Mappers used to configure Lip-Sync Blend Shapes."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("NameMapper"), new GUIContent("Name Mapper", "This class can be inherited and used to generate Game Object naming based on file-format model specific data."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ExternalDataMapper"),
|
||||
new GUIContent("External Data Mapper", "Mapper used to find data Streams on external sources."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UserPropertiesMapper"),
|
||||
new GUIContent("User Properties Mapper", "Mapper used to process User Properties from Models."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LipSyncMappers"),
|
||||
new GUIContent("Lip Sync Mappers", "Mappers used to configure Lip-Sync Blend Shapes."));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("NameMapper"),
|
||||
new GUIContent("Name Mapper",
|
||||
"This class can be inherited and used to generate GameObject naming based on file-format model-specific data."));
|
||||
break;
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e964c5e158b24dc6ad03b0a14c2ef811
|
||||
timeCreated: 1573053965
|
||||
timeCreated: 1573053965
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/AssetLoaderOptionsEditor.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
public class BuildProcessor : IPreprocessBuildWithReport
|
||||
{
|
||||
public int callbackOrder => -1000;
|
||||
public int callbackOrder => 0;
|
||||
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
@@ -18,44 +16,17 @@ namespace TriLibCore.Editor
|
||||
#else
|
||||
PlayerSettings.WebGL.threadsSupport = false;
|
||||
#endif
|
||||
if (!Application.isBatchMode)
|
||||
{
|
||||
#if UNITY_WSA
|
||||
if (!Application.isBatchMode && !PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.RemovableStorage) && EditorUtility.DisplayDialog(
|
||||
"TriLib", "TriLib cache system needs the [RemovableStorage] WSA Capacity enabled. Do you want to enable it?", "Yes", "No"))
|
||||
if (!PlayerSettings.WSA.GetCapability(PlayerSettings.WSACapability.RemovableStorage) && EditorUtility.DisplayDialog(
|
||||
"TriLib", "TriLib cache system needs the [RemovableStorage] WSA Capacity enabled. Do you want to enable it now?", "Yes", "No"))
|
||||
{
|
||||
PlayerSettings.WSA.SetCapability(PlayerSettings.WSACapability.RemovableStorage, true);
|
||||
}
|
||||
#endif
|
||||
var waitingMappers = false;
|
||||
string materialMapper = null;
|
||||
var arguments = Environment.GetCommandLineArgs();
|
||||
for (var i = 0; i < arguments.Length; i++)
|
||||
{
|
||||
var argument = arguments[i];
|
||||
if (waitingMappers)
|
||||
{
|
||||
materialMapper = argument;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (argument)
|
||||
{
|
||||
case "-trilib_mappers":
|
||||
{
|
||||
waitingMappers = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (materialMapper is object)
|
||||
{
|
||||
Debug.Log($"Using the given material mapper:{materialMapper}.");
|
||||
CheckMappers.SelectMapper(materialMapper);
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckMappers.Initialize();
|
||||
}
|
||||
CheckMappers.EnableCompatibleMaterialMapperIfNeeded();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d556beac2d22e38459a0060666d79950
|
||||
guid: 48732532528e378478a056f14449aa64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/BuildProcessor.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using TriLibCore.General;
|
||||
using TriLibCore.Mappers;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(ByNameHumanoidAvatarMapper))]
|
||||
public class ByNameHumanoidAvatarMapperEditor : UnityEditor.Editor
|
||||
{
|
||||
private bool[] _folded = new bool[2];
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
_folded[0] = EditorGUILayout.BeginFoldoutHeaderGroup(_folded[0], "String Comparison");
|
||||
if (_folded[0])
|
||||
{
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("stringComparisonMode"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("CaseInsensitive"));
|
||||
}
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
_folded[1] = EditorGUILayout.BeginFoldoutHeaderGroup(_folded[1], "Bones Mapping");
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
if (_folded[1])
|
||||
{
|
||||
var bonesMapping = serializedObject.FindProperty("BonesMapping");
|
||||
for (var i = 0; i < bonesMapping.arraySize; i++)
|
||||
{
|
||||
var boneMapping = bonesMapping.GetArrayElementAtIndex(i);
|
||||
var humanBone = boneMapping.FindPropertyRelative("HumanBone");
|
||||
var enumDisplayNames = humanBone.enumDisplayNames;
|
||||
var boneNames = boneMapping.FindPropertyRelative("BoneNames");
|
||||
EditorGUILayout.PropertyField(boneNames, new GUIContent(enumDisplayNames[humanBone.enumValueIndex]));
|
||||
}
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae81488757bd60e4db304d3c72f0cfde
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/ByNameHumanoidAvatarMapperEditor.cs
|
||||
uploadId: 752923
|
||||
@@ -5,71 +5,72 @@ using UnityEngine;
|
||||
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a series of Material Mapper utility methods.
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class CheckMappers
|
||||
{
|
||||
[InitializeOnEnterPlayMode]
|
||||
[InitializeOnLoadMethod]
|
||||
public static void Initialize()
|
||||
[MenuItem("Tools/TriLib/Select Material Mappers based on Rendering Pipeline")]
|
||||
private static void AutoSelect()
|
||||
{
|
||||
var hasAnyMapper = false;
|
||||
string materialMapperName;
|
||||
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
|
||||
{
|
||||
materialMapperName = MaterialMapper.RegisteredMappers[i];
|
||||
TriLibSettings.SetBool(materialMapperName, false);
|
||||
}
|
||||
materialMapperName = AssetLoader.GetCompatibleMaterialMapperName();
|
||||
SelectMapper(materialMapperName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables a compatible Material Mapper if none is found.
|
||||
/// </summary>
|
||||
public static void EnableCompatibleMaterialMapperIfNeeded()
|
||||
{
|
||||
string materialMapperName;
|
||||
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
|
||||
{
|
||||
materialMapperName = MaterialMapper.RegisteredMappers[i];
|
||||
if (TriLibSettings.GetBool(materialMapperName, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
EnableCompatibleMaterialMapper();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find the best Material Mapper depending on the Rendering Pipeline.
|
||||
/// </summary>
|
||||
public static void EnableCompatibleMaterialMapper()
|
||||
{
|
||||
var usingMaterialMapper = false;
|
||||
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
|
||||
{
|
||||
var materialMapperName = MaterialMapper.RegisteredMappers[i];
|
||||
if (TriLibSettings.GetBool(materialMapperName))
|
||||
{
|
||||
hasAnyMapper = true;
|
||||
usingMaterialMapper = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasAnyMapper)
|
||||
if (!usingMaterialMapper)
|
||||
{
|
||||
string materialMapper;
|
||||
if (GraphicsSettingsUtils.IsUsingHDRPPipeline)
|
||||
{
|
||||
materialMapper = "HDRPMaterialMapper";
|
||||
}
|
||||
else if (GraphicsSettingsUtils.IsUsingUniversalPipeline)
|
||||
{
|
||||
materialMapper = "UniversalRPMaterialMapper";
|
||||
}
|
||||
else
|
||||
{
|
||||
materialMapper = "StandardMaterialMapper";
|
||||
}
|
||||
Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the Project Settings/TriLib area.");
|
||||
TriLibSettings.SetBool(materialMapper, true);
|
||||
var materialMapperName = AssetLoader.GetCompatibleMaterialMapperName();
|
||||
SelectMapper(materialMapperName);
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Tools/TriLib/Select Material Mappers based on Rendering Pipeline")]
|
||||
public static void AutoSelect()
|
||||
static CheckMappers()
|
||||
{
|
||||
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
|
||||
{
|
||||
var materialMapperName = MaterialMapper.RegisteredMappers[i];
|
||||
TriLibSettings.SetBool(materialMapperName, false);
|
||||
}
|
||||
|
||||
string materialMapper;
|
||||
if (GraphicsSettingsUtils.IsUsingHDRPPipeline)
|
||||
{
|
||||
materialMapper = "HDRPMaterialMapper";
|
||||
}
|
||||
else if (GraphicsSettingsUtils.IsUsingUniversalPipeline)
|
||||
{
|
||||
materialMapper = "UniversalRPMaterialMapper";
|
||||
}
|
||||
else
|
||||
{
|
||||
materialMapper = "StandardMaterialMapper";
|
||||
}
|
||||
SelectMapper(materialMapper);
|
||||
EnableCompatibleMaterialMapperIfNeeded();
|
||||
}
|
||||
|
||||
public static void SelectMapper(string materialMapper)
|
||||
{
|
||||
Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the Project Settings/TriLib area.");
|
||||
Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the 'Edit->Project Settings->TriLib' menu.");
|
||||
TriLibSettings.SetBool(materialMapper, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/CheckMappers.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c201497c49b244e8a7ae0152eb5ad027
|
||||
timeCreated: 1573070165
|
||||
timeCreated: 1573070165
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/ImporterOption.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/LipSyncMappingEditor.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/MapperContextActions.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/PreBuiltResources.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a class with Shader Variant Collection utility methods.
|
||||
/// </summary>
|
||||
public static class ShaderVariantCollectionUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds the given Shader Variant Collection to the Graphic Settings preloaded shaders.
|
||||
/// </summary>
|
||||
/// <param name="shaderVariantCollection">The Shader Variant Collection to add.</param>
|
||||
public static void AddShaderVariantCollectionToGraphicSettings(ShaderVariantCollection shaderVariantCollection)
|
||||
{
|
||||
var graphicSettingAssets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset");
|
||||
if (graphicSettingAssets != null && graphicSettingAssets.Length > 0)
|
||||
{
|
||||
var graphicsSettings = new SerializedObject(graphicSettingAssets[0]);
|
||||
var preloadedShaders = graphicsSettings.FindProperty("m_PreloadedShaders");
|
||||
preloadedShaders.InsertArrayElementAtIndex(preloadedShaders.arraySize);
|
||||
preloadedShaders.GetArrayElementAtIndex(preloadedShaders.arraySize - 1).objectReferenceValue = shaderVariantCollection;
|
||||
graphicsSettings.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the given Shader Variant Collection exists on the Graphic Settings preloaded shaders.
|
||||
/// </summary>
|
||||
/// <param name="shaderVariantCollection">The Shader Variant Collection to check for.</param>
|
||||
/// <returns>Whether the Shader Variant Collection exists on the Graphic Settings preloaded shaders.</returns>
|
||||
public static bool IsShaderVariantCollectionPreloaded(ShaderVariantCollection shaderVariantCollection)
|
||||
{
|
||||
var graphicSettingAssets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset");
|
||||
if (graphicSettingAssets != null && graphicSettingAssets.Length > 0)
|
||||
{
|
||||
var graphicsSettings = new SerializedObject(graphicSettingAssets[0]);
|
||||
var preloadedShaders = graphicsSettings.FindProperty("m_PreloadedShaders");
|
||||
for (var i = 0; i < preloadedShaders.arraySize; i++)
|
||||
{
|
||||
if (preloadedShaders.GetArrayElementAtIndex(i).objectReferenceValue == shaderVariantCollection)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d608c222bc0e864cbc3769c06a760e0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/ShaderVariantCollectionUtils.cs
|
||||
uploadId: 752923
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2d92827e4bc43d68ac3a39cbdee0da3
|
||||
timeCreated: 1589229113
|
||||
timeCreated: 1589229113
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/SimpleAnimationPlayerEditor.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
#if !TRILIB_DISABLE_EDITOR_3MF_IMPORT
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLib3MFScriptedImporter.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -7,9 +7,13 @@ namespace TriLibCore.Editor
|
||||
{
|
||||
public static bool IsSymbolDefined(string targetDefineSymbol)
|
||||
{
|
||||
var targetGroup = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
//var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbols(targetGroup);
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
|
||||
#else
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
#endif
|
||||
var defineSymbolsArray = defineSymbols.Split(';');
|
||||
for (var i = 0; i < defineSymbolsArray.Length; i++)
|
||||
{
|
||||
@@ -20,15 +24,18 @@ namespace TriLibCore.Editor
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void UpdateSymbol(string targetDefineSymbol, bool value)
|
||||
{
|
||||
var targetGroup = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbols(targetGroup);
|
||||
//var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
var buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup);
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbols(namedBuildTarget);
|
||||
#else
|
||||
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
#endif
|
||||
var defineSymbolsArray = defineSymbols.Split(';');
|
||||
var newDefineSymbols = string.Empty;
|
||||
var isDefined = false;
|
||||
@@ -42,10 +49,8 @@ namespace TriLibCore.Editor
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
isDefined = true;
|
||||
}
|
||||
|
||||
newDefineSymbols += string.Format("{0};", trimmedDefineSymbol);
|
||||
}
|
||||
|
||||
@@ -53,8 +58,11 @@ namespace TriLibCore.Editor
|
||||
{
|
||||
newDefineSymbols += string.Format("{0};", targetDefineSymbol);
|
||||
}
|
||||
PlayerSettings.SetScriptingDefineSymbols(targetGroup, newDefineSymbols);
|
||||
//PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefineSymbols);
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
PlayerSettings.SetScriptingDefineSymbols(namedBuildTarget, newDefineSymbols);
|
||||
#else
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefineSymbols);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibDefineSymbolsHelper.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibDeprecationWarnings.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
#if !TRILIB_DISABLE_EDITOR_GLTF_IMPORT
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibGLTFScriptedImporter.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
#if !TRILIB_DISABLE_EDITOR_PLY_IMPORT
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibPLYScriptedImporter.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
using UnityEditor.AssetImporters;
|
||||
#else
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
#endif
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
#if !TRILIB_DISABLE_EDITOR_STL_IMPORT
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibSTLScriptedImporter.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma warning disable CS0105
|
||||
#pragma warning disable CS0618
|
||||
using UnityEngine;
|
||||
using TriLibCore.Interfaces;
|
||||
using UnityEditor;
|
||||
@@ -19,6 +20,8 @@ namespace TriLibCore.Editor
|
||||
}
|
||||
//Editor coroutines are not allowed
|
||||
assetLoaderOptions.UseCoroutines = false;
|
||||
//Asset Unloader is not suitable for editor loading
|
||||
assetLoaderOptions.AddAssetUnloader = false;
|
||||
return assetLoaderOptions;
|
||||
}
|
||||
set => userData = EditorJsonUtility.ToJson(value);
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
|
||||
packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibScriptedImporter.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace TriLibCore.Editor
|
||||
GUILayout.Label("You can disable runtime file-formats importing here");
|
||||
EditorGUILayout.Space();
|
||||
ShowConditionalToggle("Disable runtime FBX importing", "TRILIB_DISABLE_FBX_IMPORT");
|
||||
ShowConditionalToggle("Disable runtime gLTF2 importing", "TRILIB_DISABLE_GLTF_IMPORT");
|
||||
ShowConditionalToggle("Disable runtime glTF2 importing", "TRILIB_DISABLE_GLTF_IMPORT");
|
||||
ShowConditionalToggle("Disable runtime OBJ importing", "TRILIB_DISABLE_OBJ_IMPORT");
|
||||
ShowConditionalToggle("Disable runtime STL importing", "TRILIB_DISABLE_STL_IMPORT");
|
||||
ShowConditionalToggle("Disable runtime PLY importing", "TRILIB_DISABLE_PLY_IMPORT");
|
||||
@@ -51,7 +51,7 @@ namespace TriLibCore.Editor
|
||||
EditorPrefs.SetInt("TriLibTimeout", EditorGUILayout.IntField("Loading timeout", EditorPrefs.GetInt("TriLibTimeout", 180)));
|
||||
GUILayout.Label("You can disable in editor file-formats importing to avoid conflicts with other editor importers");
|
||||
EditorGUILayout.Space();
|
||||
ShowConditionalToggle("Disable in editor gLTF2 importing", "TRILIB_DISABLE_EDITOR_GLTF_IMPORT");
|
||||
ShowConditionalToggle("Disable in editor glTF2 importing", "TRILIB_DISABLE_EDITOR_GLTF_IMPORT");
|
||||
ShowConditionalToggle("Disable in editor PLY importing", "TRILIB_DISABLE_EDITOR_PLY_IMPORT");
|
||||
ShowConditionalToggle("Disable in editor 3MF importing", "TRILIB_DISABLE_EDITOR_3MF_IMPORT");
|
||||
ShowConditionalToggle("Disable in editor STL importing", "TRILIB_DISABLE_EDITOR_STL_IMPORT");
|
||||
@@ -75,10 +75,8 @@ namespace TriLibCore.Editor
|
||||
GUILayout.Label("Misc Options", EditorStyles.boldLabel);
|
||||
GUILayout.Label("Advanced and experimental options");
|
||||
EditorGUILayout.Space();
|
||||
//todo: fbx sdk will be included in a future update
|
||||
//ShowConditionalToggle("Use FBX SDK (Experimental)", "TRILIB_USE_FBXSDK");
|
||||
ShowConditionalToggle("Enable UWP threaded loading (Experimental)", "TRILIB_ENABLE_UWP_THREADS");
|
||||
ShowConditionalToggle("Enable gLTF2 Draco decompression (Experimental)", "TRILIB_DRACO");
|
||||
ShowConditionalToggle("Enable glTF2 Draco decompression (Experimental)", "TRILIB_DRACO");
|
||||
ShowConditionalToggle("Force synchronous loading", "TRILIB_FORCE_SYNC");
|
||||
ShowConditionalToggle("Change thread names (Debug purposes only)", "TRILIB_USE_THREAD_NAMES");
|
||||
ShowConditionalToggle("Disable asset loader options validations", "TRILIB_DISABLE_VALIDATIONS");
|
||||
@@ -98,13 +96,16 @@ namespace TriLibCore.Editor
|
||||
{
|
||||
Application.OpenURL("https://ricardoreis.net/trilibwiki/index.php");
|
||||
}
|
||||
if (GUILayout.Button("Discord Server"))
|
||||
{
|
||||
Application.OpenURL("https://discord.gg/FV6tqCxY2U");
|
||||
}
|
||||
if (GUILayout.Button("Support"))
|
||||
{
|
||||
Application.OpenURL("https://ricardoreis.net/contact/");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
CheckMappers.Initialize();
|
||||
base.OnGUI(searchContext);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5b653e1047e419fb6dc0d9b9d4d2c46
|
||||
timeCreated: 1573055735
|
||||
timeCreated: 1573055735
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 157548
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packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
||||
assetPath: Assets/Editor/TriLibCore/Scripts/TriLibSettingsProvider.cs
|
||||
uploadId: 752923
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@@ -9,3 +9,10 @@ MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 157548
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packageName: TriLib 2 - Model Loading Package
|
||||
packageVersion: 2.5.5
|
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assetPath: Assets/Editor/TriLibCore/Scripts/TriLibSplashScreen.cs
|
||||
uploadId: 752923
|
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@@ -9,3 +9,10 @@ MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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packageName: TriLib 2 - Model Loading Package
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packageVersion: 2.5.5
|
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assetPath: Assets/Editor/TriLibCore/Scripts/TriLibVersionInfo.cs
|
||||
uploadId: 752923
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Windows;
|
||||
|
||||
namespace TriLibCore.Editor
|
||||
{
|
||||
@@ -8,8 +11,6 @@ namespace TriLibCore.Editor
|
||||
{
|
||||
private class Styles
|
||||
{
|
||||
public const float WindowWidth = 0.75f;
|
||||
public const float WindowHeight = 0.5f;
|
||||
public static readonly GUIStyle HeaderStyle = new GUIStyle("label") { fontSize = 19, fontStyle = FontStyle.Bold, margin = new RectOffset(10, 10, 5, 5) };
|
||||
public static readonly GUIStyle SubHeaderStyle = new GUIStyle("label") { margin = new RectOffset(10, 10, 5, 5), fontStyle = FontStyle.Bold };
|
||||
public static readonly GUIStyle TextStyle = new GUIStyle("label") { margin = new RectOffset(20, 20, 5, 5) };
|
||||
@@ -19,8 +20,12 @@ namespace TriLibCore.Editor
|
||||
|
||||
private string _text;
|
||||
private bool _loaded;
|
||||
private Vector2 _changeLogScrollPosition;
|
||||
private Vector2 _notesScrollPosition;
|
||||
private Vector2 _scrollPosition;
|
||||
|
||||
private static readonly string ChangelogPattern = @"(?<=Changelog:)(.*?)(?=(Version Notes:|$))";
|
||||
private static readonly string VersionNotesPattern = @"(?<=Version Notes:)(.*)";
|
||||
private static readonly string Pattern = @"(https?://[^\s]+)";
|
||||
private static readonly Regex URIRegex = new Regex(@"^https?://");
|
||||
|
||||
private static TriLibVersionNotes Instance
|
||||
{
|
||||
@@ -28,7 +33,6 @@ namespace TriLibCore.Editor
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{
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var window = GetWindow<TriLibVersionNotes>();
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window.titleContent = new GUIContent("TriLib Version Notes");
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window.minSize = new Vector2(Styles.WindowWidth * Screen.width, Styles.WindowHeight * Screen.height);
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return window;
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}
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}
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@@ -72,61 +76,46 @@ namespace TriLibCore.Editor
|
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}
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_loaded = true;
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}
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EditorGUILayout.BeginVertical();
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using (var stringReader = new StringReader(_text))
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_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
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var changelogMatch = Regex.Match(_text, ChangelogPattern, RegexOptions.Singleline);
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var changelogSection = changelogMatch.Success ? changelogMatch.Value.Trim() : "No changelog found";
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var versionNotesMatch = Regex.Match(_text, VersionNotesPattern, RegexOptions.Singleline);
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var versionNotesSection = versionNotesMatch.Success ? versionNotesMatch.Value.Trim() : "No version notes found";
|
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GUILayout.Label("Version Notes", Styles.SubHeaderStyle);
|
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var groups = Regex.Split(versionNotesSection, Pattern);
|
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foreach (var group in groups)
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{
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var changeLogOpen = false;
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var version = stringReader.ReadLine();
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GUILayout.Label($"TriLib {version}", Styles.HeaderStyle);
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for (; ; )
|
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if (!string.IsNullOrEmpty(group))
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{
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var line = stringReader.ReadLine();
|
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if (line == null)
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if (URIRegex.IsMatch(group))
|
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{
|
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break;
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}
|
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if (line.ToLowerInvariant() == "changelog:")
|
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{
|
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EditorGUILayout.Space();
|
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GUILayout.Label("Changelog", Styles.SubHeaderStyle);
|
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_changeLogScrollPosition = GUILayout.BeginScrollView(_changeLogScrollPosition, GUILayout.Height(260f));
|
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changeLogOpen = true;
|
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}
|
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else if (line.ToLowerInvariant() == "version notes:")
|
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{
|
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if (changeLogOpen)
|
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GUILayout.BeginHorizontal();
|
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GUILayout.Space(20);
|
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if (EditorGUILayout.LinkButton(group))
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{
|
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GUILayout.EndScrollView();
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changeLogOpen = false;
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Application.OpenURL(group);
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}
|
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EditorGUILayout.Space();
|
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GUILayout.Label("Version Notes", Styles.SubHeaderStyle);
|
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var versionInfo = stringReader.ReadToEnd();
|
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_notesScrollPosition = EditorGUILayout.BeginScrollView(_notesScrollPosition);
|
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EditorGUILayout.TextArea(versionInfo, Styles.TextAreaStyle);
|
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EditorGUILayout.EndScrollView();
|
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break;
|
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GUILayout.EndHorizontal();
|
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}
|
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else
|
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{
|
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GUILayout.Label(line, Styles.TextStyle);
|
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EditorGUILayout.TextArea(group, Styles.TextAreaStyle);
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}
|
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}
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if (changeLogOpen)
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{
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GUILayout.EndScrollView();
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}
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EditorGUILayout.EndVertical();
|
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EditorGUILayout.Space();
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GUILayout.Label("You can show this window on the Project Settings/TriLib area", Styles.SubHeaderStyle);
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EditorGUILayout.BeginHorizontal();
|
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GUILayout.FlexibleSpace();
|
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if (GUILayout.Button("Close", Styles.ButtonStyle))
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{
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Close();
|
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}
|
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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GUILayout.Label("Changelog", Styles.SubHeaderStyle);
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EditorGUILayout.TextArea(changelogSection, Styles.TextAreaStyle);
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EditorGUILayout.EndScrollView();
|
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EditorGUILayout.Space();
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GUILayout.Label("You can show this window on the Project Settings/TriLib area", Styles.SubHeaderStyle);
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Close", Styles.ButtonStyle))
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{
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Close();
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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Assets/Plugins/TriLib/Debug/IxMilia.ThreeMf.dll
Normal file
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BIN
Assets/Plugins/TriLib/Debug/LibTessDotNet.dll
Normal file
BIN
Assets/Plugins/TriLib/Debug/LibTessDotNet.dll
Normal file
Binary file not shown.
40
Assets/Plugins/TriLib/Debug/LibTessDotNet.dll.meta
Normal file
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uploadId: 752923
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Assets/Plugins/TriLib/Debug/StbImageSharp.dll
Normal file
BIN
Assets/Plugins/TriLib/Debug/StbImageSharp.dll
Normal file
Binary file not shown.
40
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Normal file
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Assets/Plugins/TriLib/Debug/StbImageSharp.dll.meta
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user